Difference between revisions of "AbyssalDodge/GoldenCat"
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* - Back to [[GoldenCat]] | * - Back to [[GoldenCat]] | ||
− | * - Back to | + | * - Back to AbyssalDodge |
=== Void Movement === | === Void Movement === | ||
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'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 1<br> |
'''Minimum Essence''': 1<br> | '''Minimum Essence''': 1<br> | ||
'''Prerequisite Charms''': None<br> | '''Prerequisite Charms''': None<br> | ||
− | + | The Exalted channels Essence through her body and movements, moving like ashes dancing on sacrificial smoke. | |
For each mote spent the Exalt can add 2 dice to an attempt to dodge an attack she is aware of. This Charm can create a reflexive defense pool, and the character cannot gain more dice than her regular Dexterity + Dodge pool. | For each mote spent the Exalt can add 2 dice to an attempt to dodge an attack she is aware of. This Charm can create a reflexive defense pool, and the character cannot gain more dice than her regular Dexterity + Dodge pool. | ||
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'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 3<br> |
'''Minimum Essence''': 1<br> | '''Minimum Essence''': 1<br> | ||
'''Prerequisite Charms''': Wind-Blown Ashes<br> | '''Prerequisite Charms''': Wind-Blown Ashes<br> | ||
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'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 4<br> |
'''Minimum Essence''': 2<br> | '''Minimum Essence''': 2<br> | ||
'''Prerequisite Charms''': Flickering Shadow Defense<br> | '''Prerequisite Charms''': Flickering Shadow Defense<br> | ||
− | The Abyssal ripples and vanishes like smoke in a stiff breeze, appearing right afterwards. This Charm allows the Abyssal to perfectly dodge any one attack | + | The Abyssal ripples and vanishes like smoke in a stiff breeze, appearing right afterwards. This Charm allows the Abyssal to perfectly dodge any one attack that he can perceive without a roll, including those with an area effect. |
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+ | The character still cannot dodge magical effects that explicitly prohibit dodging, however. The character may not move more yards with this technique than his permanent Essence rating and cannot use the Charm to teleport through solid barriers. | ||
'''Flowing Evasion Assault'''<br> | '''Flowing Evasion Assault'''<br> | ||
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'''Duration''': Permanent<br> | '''Duration''': Permanent<br> | ||
'''Type''': Special<br> | '''Type''': Special<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 4<br> |
'''Minimum Essence''': 3<br> | '''Minimum Essence''': 3<br> | ||
− | '''Prerequisite Charms''': | + | '''Prerequisite Charms''': Fivefold Shadow Form<br> |
− | In addition to | + | In addition to teleporting out of harm’s way, an Abyssal's form coalesces a short distance away, even behind an opponent. Flowing Evasion Assault enhances Flickering Wisp Technique - when activating it the Abyssal disappears and may reappear as far away as her Dodge in yards. |
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+ | If the attacker is within this range, the Abyssal may automatically reappear behind her opponent - and if she has any actions remaining to launch an attack of her own, she gains the full benefits of attacking from behind. | ||
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=== No Movement === | === No Movement === | ||
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'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 1<br> |
'''Minimum Essence''': 1<br> | '''Minimum Essence''': 1<br> | ||
'''Prerequisite Charms''': None<br> | '''Prerequisite Charms''': None<br> | ||
− | The Exalted channels Essence through his body, | + | The Exalted channels Essence through his body and movements, making him extremely difficult to strike. |
For every mote spent, the Abyssal reduces the dice pool of a single attack against him that he is aware of by two dice. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score. | For every mote spent, the Abyssal reduces the dice pool of a single attack against him that he is aware of by two dice. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score. | ||
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'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 2<br> |
'''Minimum Essence''': 2<br> | '''Minimum Essence''': 2<br> | ||
'''Prerequisite Charms''': Flitting Shadow Form<br> | '''Prerequisite Charms''': Flitting Shadow Form<br> | ||
− | + | Moving faster than the shadows cast by a guttering candle, the Abyssal may evade blows with supernatural prowess. | |
The attacker loses a number of dice from a single attack roll equal to the deathknight's Dodge + Essence. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score. | The attacker loses a number of dice from a single attack roll equal to the deathknight's Dodge + Essence. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score. | ||
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=== No Thought === | === No Thought === | ||
− | ''' | + | '''Uncanny Impulse Evasion'''<br> |
'''Cost''': 2 motes<br> | '''Cost''': 2 motes<br> | ||
'''Duration''': Instant<br> | '''Duration''': Instant<br> | ||
'''Type''': Reflexive<br> | '''Type''': Reflexive<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 2<br> |
'''Minimum Essence''': 2<br> | '''Minimum Essence''': 2<br> | ||
− | '''Prerequisite Charms''': | + | '''Prerequisite Charms''': Flitting Shadow Form<br> |
− | + | Whenever a character with this Charm is attacked, she feels a sense of impending dread and may attempt to sidestep an unseen blow on impulse alone. The character’s dice pool for such a dodge equals her unmodified Dexterity. | |
− | + | This Charm cannot be placed in a Combo with other Dodge Charms. If a deathknight’s player does not choose to activate this Charm in response to an unseen attack, the Exalt does not sense the blow until it lands. This Charm must be activated prior to the attack roll. | |
− | Whenever a character with this Charm | ||
'''Incomparable Phantom Form'''<br> | '''Incomparable Phantom Form'''<br> | ||
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'''Duration''': One Scene<br> | '''Duration''': One Scene<br> | ||
'''Type''': Simple<br> | '''Type''': Simple<br> | ||
− | '''Minimum | + | '''Minimum Martial Arts''': 2<br> |
− | '''Minimum Essence''': | + | '''Minimum Essence''': 2<br> |
− | '''Prerequisite Charms''': | + | '''Prerequisite Charms''': Fivefold Shadow Form<br> |
Suffusing his body with spectral Essence, the Abyssal becomes translucent and partially dematerialized. | Suffusing his body with spectral Essence, the Abyssal becomes translucent and partially dematerialized. | ||
In addition to unnerving opponents, this transformation allows the Exalt to dodge all incoming attacks, perceived or otherwise, with his full Dexterity + Dodge pool. | In addition to unnerving opponents, this transformation allows the Exalt to dodge all incoming attacks, perceived or otherwise, with his full Dexterity + Dodge pool. | ||
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=== Void Avoidance === | === Void Avoidance === | ||
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---- | ---- | ||
* - Back to [[GoldenCat]] | * - Back to [[GoldenCat]] | ||
− | * - Back to | + | * - Back to AbyssalDodge |
Revision as of 18:16, 27 March 2010
- - Back to GoldenCat
- - Back to AbyssalDodge
Void Movement
Wind-Blown Ashes
Cost: 1 mote per 2 dice
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 1
Minimum Essence: 1
Prerequisite Charms: None
The Exalted channels Essence through her body and movements, moving like ashes dancing on sacrificial smoke.
For each mote spent the Exalt can add 2 dice to an attempt to dodge an attack she is aware of. This Charm can create a reflexive defense pool, and the character cannot gain more dice than her regular Dexterity + Dodge pool.
Flickering Shadow Defense
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 1
Prerequisite Charms: Wind-Blown Ashes
Moving faster than the shadows cast by a guttering candle, the Abyssal may evade blows with supernatural prowess.
The character may dodge a single attack that she is aware of with his full Dexterity + Dodge pool.
Flickering Wisp Technique
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 4
Minimum Essence: 2
Prerequisite Charms: Flickering Shadow Defense
The Abyssal ripples and vanishes like smoke in a stiff breeze, appearing right afterwards. This Charm allows the Abyssal to perfectly dodge any one attack that he can perceive without a roll, including those with an area effect.
The character still cannot dodge magical effects that explicitly prohibit dodging, however. The character may not move more yards with this technique than his permanent Essence rating and cannot use the Charm to teleport through solid barriers.
Flowing Evasion Assault
Cost: None
Duration: Permanent
Type: Special
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Fivefold Shadow Form
In addition to teleporting out of harm’s way, an Abyssal's form coalesces a short distance away, even behind an opponent. Flowing Evasion Assault enhances Flickering Wisp Technique - when activating it the Abyssal disappears and may reappear as far away as her Dodge in yards.
If the attacker is within this range, the Abyssal may automatically reappear behind her opponent - and if she has any actions remaining to launch an attack of her own, she gains the full benefits of attacking from behind.
No Movement
Flitting Shadow Form
Cost: 1 mote per 2 dice
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 1
Minimum Essence: 1
Prerequisite Charms: None
The Exalted channels Essence through his body and movements, making him extremely difficult to strike.
For every mote spent, the Abyssal reduces the dice pool of a single attack against him that he is aware of by two dice. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score.
Fivefold Shadow Form
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: Flitting Shadow Form
Moving faster than the shadows cast by a guttering candle, the Abyssal may evade blows with supernatural prowess.
The attacker loses a number of dice from a single attack roll equal to the deathknight's Dodge + Essence. This is an Entropic Charm and may reduce a dice pool to zero regardless of the attacker's Essence score.
No Thought
Uncanny Impulse Evasion
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: Flitting Shadow Form
Whenever a character with this Charm is attacked, she feels a sense of impending dread and may attempt to sidestep an unseen blow on impulse alone. The character’s dice pool for such a dodge equals her unmodified Dexterity.
This Charm cannot be placed in a Combo with other Dodge Charms. If a deathknight’s player does not choose to activate this Charm in response to an unseen attack, the Exalt does not sense the blow until it lands. This Charm must be activated prior to the attack roll.
Incomparable Phantom Form
Cost: 5 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: Fivefold Shadow Form
Suffusing his body with spectral Essence, the Abyssal becomes translucent and partially dematerialized.
In addition to unnerving opponents, this transformation allows the Exalt to dodge all incoming attacks, perceived or otherwise, with his full Dexterity + Dodge pool.
Void Avoidance
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