Difference between revisions of "Eldmar/Castor"
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− | < | + | Back to Eldmar/Castor/Characters <br> |
+ | Back tp Eldmar/Castor/Solarpc <br> | ||
+ | Back to [[Solars]]<br> | ||
− | |||
− | *<b> | + | *<b>Name </b> Castor Tydeus |
− | *<b> | + | *<b>Caste</b> Night |
− | *<b> | + | *<b>Nature</b> Survivor |
− | <b><i> | + | === <b><i>Attributes</b></i> === |
− | *<b> (C) Awareness</b> 3 <b>(C) Dodge</b> 5 <b> (C) Stealth</b> | + | *<b>Str</b> 3, <b>Dex</b> 3(4) <b>Sta</b> 3 |
− | *<b> (F) Melee</b> 5 <b> (F) Martial Arts</b> | + | *<b>Char</b> 3, <b>Man</b> 2, <b>App</b> 2, |
− | + | *<b>Per</b> 5, <b>Intel</b> 2, <b>Wits</b> 4(5) | |
+ | |||
+ | === <b><i> Abilities</b></i> === | ||
+ | |||
+ | *<b>(C) Awareness</b> 3,<b> (C) Dodge</b> 5,<b> (C) Stealth</b> 3,<b> (C) Athletics</b> 3. | ||
+ | |||
+ | *<b>(F) Melee</b> 5,<b> (F) Martial Arts</b> 3,<b> (F) Endurance</b> 1,<b> (F) Investigation</b> 1,<b> (F) Archery</b> 1. | ||
+ | |||
+ | *<b> Lore</b> 1, <b> Socialise</b> 1. | ||
<b> <i> Specialties</b> </i> | <b> <i> Specialties</b> </i> | ||
Line 17: | Line 26: | ||
*<b>Dodge - Acrobatic</b> 2 | *<b>Dodge - Acrobatic</b> 2 | ||
*<b>Melee – 1H Swords</b> 2 | *<b>Melee – 1H Swords</b> 2 | ||
− | |||
− | <b> <i> Backgrounds </b> </i> | + | |
+ | === <b> <i> Backgrounds </b> </i> === | ||
*<b> Resources </b> 2 <i> : (share in trading caravan) </i> | *<b> Resources </b> 2 <i> : (share in trading caravan) </i> | ||
*<b> Manse</b> 1 <i> : (Hearthstone jewel of the flying heart +1 melee, +2 dodge) </i> | *<b> Manse</b> 1 <i> : (Hearthstone jewel of the flying heart +1 melee, +2 dodge) </i> | ||
*<b> Manse</b> 1 <i> : (Hearthstone stone of quick thought +1 dex and wits) </i> | *<b> Manse</b> 1 <i> : (Hearthstone stone of quick thought +1 dex and wits) </i> | ||
− | *<b> | + | *<b> Artifact</b> 2 <i> : (Orichalcum Daiklave) </i> |
− | *<b> | + | *<b> Artifact</b> 2 <i> : (Orichalcum Hearthstone bracers, +3 dodge, +2 dam) </i> |
− | *<b> | + | *<b> Artifact</b> 1 <i> : (Collar of Dawn’s cleansing light +2 soak, +2 resistance to disease) </i> |
− | |||
− | <b> <i> Charms </b> </i> | + | === <b> <i> Charms </b> </i> === |
− | + | *<b> <i>(Melee)</b> : Excellent strike</i> | |
− | *<b> <i> (Melee)</b> : Excellent strike</i> | ||
*<b> <i>(Melee)</b> : Hungry tiger</i> | *<b> <i>(Melee)</b> : Hungry tiger</i> | ||
*<b> <i>(Melee)</b> : Golden Essence block</i> | *<b> <i>(Melee)</b> : Golden Essence block</i> | ||
*<b> <i>(Melee)</b> : Dipping swallow defence</i> | *<b> <i>(Melee)</b> : Dipping swallow defence</i> | ||
+ | *<b> <i>(Melee)</b> : Bulwark Stance</i> | ||
*<b> <i>(Dodge)</b> : Reed in the wind</i> | *<b> <i>(Dodge)</b> : Reed in the wind</i> | ||
− | *<b> <i> (Dodge)</b> : Shadow over water</i> | + | *<b> <i>(Dodge)</b> : Shadow over water</i> |
− | *<b> <i> (Dodge)</b> : Seven shadow evasion</i> | + | *<b> <i>(Dodge)</b> : Seven shadow evasion</i> |
− | *<b> <i> (Dodge)</b> : Reflexive sidestep technique</i> | + | *<b> <i>(Dodge)</b> : Reflexive sidestep technique</i> |
*<b> <i>(Awareness)</b> : Sensory acuity prana</i> | *<b> <i>(Awareness)</b> : Sensory acuity prana</i> | ||
− | *<b> <i> (Awareness)</b> : Surprise anticipation method</i> | + | *<b> <i>(Awareness)</b> : Surprise anticipation method</i> |
<b> <i> Combo’s </b> </i> | <b> <i> Combo’s </b> </i> | ||
*<b> <i> Flickering shadow</b>: Surprise anticipation method, Seven shadow evasion</i> | *<b> <i> Flickering shadow</b>: Surprise anticipation method, Seven shadow evasion</i> | ||
+ | |||
<b> <i> Essence </b> </i> : 2 | <b> <i> Essence </b> </i> : 2 | ||
Line 58: | Line 67: | ||
<b> <i> Willpower </b> </i> : 7 | <b> <i> Willpower </b> </i> : 7 | ||
− | <b> <i> Base combat Stats (pre charm use) </b> </i> | + | === <b> <i> Base combat Stats (pre charm use) </b> </i> === |
+ | |||
*<b> <i> Soak </b> </i> : 5B / 4L | *<b> <i> Soak </b> </i> : 5B / 4L | ||
*<b> <i> Dodge </b> </i> : 16 | *<b> <i> Dodge </b> </i> : 16 | ||
− | |||
*<b> <i> Attack - Daiklave </b> </i> : Acc +14, Dam +10L, Rate 6, Def +13 | *<b> <i> Attack - Daiklave </b> </i> : Acc +14, Dam +10L, Rate 6, Def +13 | ||
*<b> <i> Attack - Unarmed</b> </i> : Acc +10, Dam +5B, Rate 5, Def +10 | *<b> <i> Attack - Unarmed</b> </i> : Acc +10, Dam +5B, Rate 5, Def +10 | ||
− | <b> <i> Description</b> </i> | + | === <b> <i> Description</b> </i> === |
To come when time permits | To come when time permits | ||
− | <b> <i> History</b> </i> | + | === <b> <i> History</b> </i> === |
To come when time permits | To come when time permits |
Revision as of 08:06, 5 April 2010
Back to Eldmar/Castor/Characters
Back tp Eldmar/Castor/Solarpc
Back to Solars
- Name Castor Tydeus
- Caste Night
- Nature Survivor
Contents
Attributes</b>
- <b>Str 3, Dex 3(4) Sta 3
- Char 3, Man 2, App 2,
- Per 5, Intel 2, Wits 4(5)
Abilities</b>
- <b>(C) Awareness 3, (C) Dodge 5, (C) Stealth 3, (C) Athletics 3.
- (F) Melee 5, (F) Martial Arts 3, (F) Endurance 1, (F) Investigation 1, (F) Archery 1.
- Lore 1, Socialise 1.
Specialties</b>
- <b>Dodge - Acrobatic 2
- Melee – 1H Swords 2
Backgrounds </b>
- <b> Resources 2 : (share in trading caravan)
- Manse 1 : (Hearthstone jewel of the flying heart +1 melee, +2 dodge)
- Manse 1 : (Hearthstone stone of quick thought +1 dex and wits)
- Artifact 2 : (Orichalcum Daiklave)
- Artifact 2 : (Orichalcum Hearthstone bracers, +3 dodge, +2 dam)
- Artifact 1 : (Collar of Dawn’s cleansing light +2 soak, +2 resistance to disease)
Charms </b>
- <b> (Melee)</b> : Excellent strike
- <b> (Melee)</b> : Hungry tiger
- <b> (Melee)</b> : Golden Essence block
- <b> (Melee)</b> : Dipping swallow defence
- <b> (Melee)</b> : Bulwark Stance
- <b> (Dodge)</b> : Reed in the wind
- <b> (Dodge)</b> : Shadow over water
- <b> (Dodge)</b> : Seven shadow evasion
- <b> (Dodge)</b> : Reflexive sidestep technique
- <b> (Awareness)</b> : Sensory acuity prana
- <b> (Awareness)</b> : Surprise anticipation method
<b> Combo’s </b>
- <b> Flickering shadow</b>: Surprise anticipation method, Seven shadow evasion
<b> Essence </b> : 2
<b> Virtues </b>
- <b> Compassion </b> : 1
- <b> Temperance </b> : 2
- <b> Valour </b> : 3
- <b> Conviction </b> : 4
<b> Willpower </b> : 7
<b> Base combat Stats (pre charm use) </b>
- <b> Soak </b> : 5B / 4L
- <b> Dodge </b> : 16
- <b> Attack - Daiklave </b> : Acc +14, Dam +10L, Rate 6, Def +13
- <b> Attack - Unarmed</b> : Acc +10, Dam +5B, Rate 5, Def +10
<b> Description</b>
To come when time permits
<b> History</b>
To come when time permits