Difference between revisions of "DragonBloodedAthletics/BogMod"
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Revision as of 08:06, 5 April 2010
Popping Ember Movement
Cost: 2m; Mins: Athletics 3, Essence 2; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Effortlessly Rising Flame
Even safely in a firecircle an ember can pop and burst and escape the confines. Fire is not constrained you see. So is it that the Terrestials are not constrained even while in a Clinch. During every Clinch test the DB can activate this charm and move both himself and the one he is holding or that is holding him and make a jump equal in distance to at least five times the Blooded's Essence and no more then 5 times his Athletics. If the Terrestial has higher Essence then Athletics count it for both minimum and maximum leap. This charm must be declared before any rolls to decide who is in control of the clinch.