Difference between revisions of "Davidl/White"

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Back to Davidl[[/PbPHalta]]
 
 
Current Essence Pools: Personal 0/14, Peripheral 21/22<br>
 
Current Anima Banner: 1 motes<br>
 
Current Willpower: 6/6<br>
 
Current Wound Level: -0 -1 -1 -2 -2 -4 Inc<br>
 
 
Combat Stats: (Regular[[/DBT]])<br>
 
Base Initiative: 7/8<br>
 
Soak: 8B/8L<br>
 
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)<br>
 
Attacks:<br>
 
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/12L, Defense 9/10, Rate 6<br>
 
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/6B, Defense 10/11, Rate 5 <br>
 
<br>
 
 
 
Name: White<br>
 
Name: White<br>
Concept: Sage trying to balance his Tribe[[/Family]] with his personal Vision<br>
+
Concept: Sage trying to balance his Tribe/Family with his personal Vision<br>
 
Caste: No Moon<br>
 
Caste: No Moon<br>
 
Nature: Visionary (Get back WP when getting closer to your goal.)<br>
 
Nature: Visionary (Get back WP when getting closer to your goal.)<br>
 
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)<br>
 
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)<br>
  
Attributes: Strength 3(6), Dexterity 4(5), Stamina 3, <i>Charisma</i> 3, Manipulation 4, Appearance 3, <i>Perception</i> 3, <i>Intelligence</i> 5, <i>Wits</i> 3<br>
+
Attributes: Strength 3, Dexterity 4, Stamina 3, <i>Charisma</i> 3, Manipulation 4, Appearance 3, <i>Perception</i> 3, <i>Intelligence</i> 5, <i>Wits</i> 3<br>
 
Italized Attributes are Favored<br>
 
Italized Attributes are Favored<br>
  
Favored Abilities: Brawl 4, Survival 2, Occult 5, Presence 3, Awareness 3<br>
+
Abilities:<br>
Other Abilities: Dodge 2, Athletics 1 (In Trees +2), Lore 3, Linguistics 1 (Foresttongue), Socialise 2, Stealth 2<br>
+
Brawl: 4<br>
 +
Dodge: 2<br>
 +
Melee: 2<br>
 +
Athletics: 1 (In Trees +2)<br>
 +
Survival: 2<br>
 +
Occult: 5<br>
 +
Lore: 2<br>
 +
Linguistics: 1 (Foresttongue)<br>
 +
Presence: 3<br>
 +
Socialise: 2<br>
 +
Stealth: 2<br>
 +
Awareness: 2<br>
 +
Favores Abilities are, again, italized. Still thinking about the last Favored Ability<br>
  
 
Backgrounds:<br>
 
Backgrounds:<br>
-Tell: 3 (White Hair, Automatic for those who know it and if my Anima flares to 4-7, Diff 3 to spot otherwise)
+
-Tell: 3<br>
<br>
+
-Society: 3<br>
-Society: 3 (Member of the "Circle of Gold and Silver", a medium-sized Society)<br>
+
-Hearts Blood: 3<br>
-Hearts Blood: 3 (Pretty much all animals in the Region, most animals in the Direction and one Super-Predator)<br>
+
-Horde: 3<br>
-Horde: 3 (125 Barbarians, 25 Beastmen, two Heroic Mortals and one God-Blooded) <br>
 
 
-Artefact: 3<br>
 
-Artefact: 3<br>
 +
  
 
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2<br>
 
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2<br>
Virtue Flaw: Curse of the Heartless Weasel (for 1 scene, may incur no risk and expend no effort to aid others)<br>
 
Limit: 0<br>
 
 
Essence: 2<br>
 
Essence: 2<br>
 
Essence Pool:<br>
 
Essence Pool:<br>
 
-Personal: 14<br>
 
-Personal: 14<br>
-Peripheral: 22 (32 max)<br>
+
-Peripheral: 32<br>
Commitment: Razor Claws 2, Hearthstone Bracers 8<br>
 
 
Willpower: 6<br>
 
Willpower: 6<br>
 
Health Levels: -0 -1 -1 -2 -2 -4 Inc<br>
 
Health Levels: -0 -1 -1 -2 -2 -4 Inc<br>
Exp: 7 (7 awarded total)<br>
+
Exp: 0<br>
  
 
Merits & Flaws:<br>
 
Merits & Flaws:<br>
-Child (-3) (Looks like a youth of 14 years) <br>
+
-Child (-3)<br>
-Favor (-3) (Owes a blood-dept to Black Stone) <br>
+
-Favor (-3)<br>
-Unusual Appearence (-1) (Deep, dark tan with hair the color of bleached bone) <br>
+
-Unusual Appearence (-1)<br>
-Barbarian (-1) (-1 die when trying to understand and express civilizes etiquette) <br>
+
-Barbarian (-1)<br>
-Throwback (-4) (The Spirit of a First Age Lunar and lover of Corvix Qwens First Age incarnation who hates his ass)
+
-Throwback (-4)<br>
 
 
+Eternal Vow (3) (Spirit Bond with Corvix Qwen, allows Essence-exchange and minor telepathy) <br>
 
+Past Lifes (5) (Has vivid memories of his past lives, back all the way to the First Age, +5 to any roll related to First Age Knowledge)
 
  
 +
+Eternal Vow (3)<br>
 +
+Past Lifes (5)<br>
  
 
Charms:<br>
 
Charms:<br>
Line 77: Line 69:
 
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )<br>
 
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )<br>
  
Deadly Beastman Transformation: <br>
+
Deadly Beastman Transformation:<br>
Ability-points: <br>
+
Ability-points:<br>
+3 Strength <br>
+
+2 Strength<br>
+1 Dexterity <br>
+
+1 Dexterity<br>
Gifts: <br>
+
Gifts:<br>
-Resiliance of Nature<br>  
+
-Resiliance of Nature<br>
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn) <br>
+
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)<br>
-Lightning Speed (Doubles movement and jumping distance) <br>
 
-Spider Foot Climbing (May move at normal speed up walls and across ceilings, stopping and hanging at any orientation)
 
  
 
Equipment:<br>
 
Equipment:<br>
  
-Moonsilver Bracers (3-point artefacts, +5 Bashing Soak, May soak Lethal damage with Bashing Soak, +3 to Dodge)<br>
+
-Moonsilver Bracers (2-point artefacts, +2 Lethal Soak, +3 to Dodge)<br>
 
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)<br>
 
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)<br>
 
-[One Artefact point left, unsure what to buy with it...]<br>
 
-[One Artefact point left, unsure what to buy with it...]<br>
  
Combat Stats: (Regular[[/DBT]])<br>
+
Combat Stats: (Regular/DBT)<br>
 
Base Initiative: 7/8<br>
 
Base Initiative: 7/8<br>
Soak: 8B/8L<br>
+
Soak: 3B/3L<br>
 
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)<br>
 
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)<br>
 
Attacks:<br>
 
Attacks:<br>

Revision as of 19:12, 15 February 2005

Name: White
Concept: Sage trying to balance his Tribe/Family with his personal Vision
Caste: No Moon
Nature: Visionary (Get back WP when getting closer to your goal.)
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)

Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 3, Perception 3, Intelligence 5, Wits 3
Italized Attributes are Favored

Abilities:
Brawl: 4
Dodge: 2
Melee: 2
Athletics: 1 (In Trees +2)
Survival: 2
Occult: 5
Lore: 2
Linguistics: 1 (Foresttongue)
Presence: 3
Socialise: 2
Stealth: 2
Awareness: 2
Favores Abilities are, again, italized. Still thinking about the last Favored Ability

Backgrounds:
-Tell: 3
-Society: 3
-Hearts Blood: 3
-Horde: 3
-Artefact: 3


Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Essence: 2
Essence Pool:
-Personal: 14
-Peripheral: 32
Willpower: 6
Health Levels: -0 -1 -1 -2 -2 -4 Inc
Exp: 0

Merits & Flaws:
-Child (-3)
-Favor (-3)
-Unusual Appearence (-1)
-Barbarian (-1)
-Throwback (-4)

+Eternal Vow (3)
+Past Lifes (5)

Charms:
-Sinuous Grace Strike (Supplemental, Instant, 1Mote per die, Add up to [Dexterity] Dice to any Close Combat Attack)

-Bowing Reed Stance (Reflexive, One Scene, 3 Motes, Don´t suffer any Penalties for going Full Dodge)
-Bending Before The Storm (Reflexive, Instant, 3 Motes, Generates a Dodge at Full Dicepool, Converting [Dex] Dice into successes)

-Name Speaking Technique (Simple, Instant, 1 Mote, Know the name of someone in your libary, as well as the names of people he knew)
-Enter The Empty House
-Learn From The Dead (Simple, Instant, 2 Motes, Draw on the knowledge of one person you have in your libary and add his Knowledge-Ability (Lore, Occult, whatever) as a Bonus to your roll; You can also ask them questions which have to be answered truthfully)

-Lore Speaking Method (Simple, Instant, 2 Motes per die, Add up to [Intelligence] to any Intelligence based roll)
-Read The Heavenly Portent (Simple, Instant, 3 Motes, Decrease the difficulty of astrology rolls by the lunars Intelligence)

-Hide Of The Cunning Hunter (Simple, One Day and Night, 3 Motes, Hides the Tattoos until the Anima reaches the 4-7 Motes level)
-Masking Of The Brilliant Form (Simple, One Scene, 2 per Reduction, Decrease the Level of the Tell by up to [Appearence] steps)

-Tale Spinning Mastery (Simple, One Scene, 4 Motes, Adds a Lunar's Manipulation to any Social roll they make to convince someone that something is true.)
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )

Deadly Beastman Transformation:
Ability-points:
+2 Strength
+1 Dexterity
Gifts:
-Resiliance of Nature
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)

Equipment:

-Moonsilver Bracers (2-point artefacts, +2 Lethal Soak, +3 to Dodge)
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)
-[One Artefact point left, unsure what to buy with it...]

Combat Stats: (Regular/DBT)
Base Initiative: 7/8
Soak: 3B/3L
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)
Attacks:
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/10L, Defense 9/10, Rate 6
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/5B, Defense 10/11, Rate 5