Difference between revisions of "Davidl/White"
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Name: White<br> | Name: White<br> | ||
− | Concept: Sage trying to balance his Tribe | + | Concept: Sage trying to balance his Tribe/Family with his personal Vision<br> |
Caste: No Moon<br> | Caste: No Moon<br> | ||
Nature: Visionary (Get back WP when getting closer to your goal.)<br> | Nature: Visionary (Get back WP when getting closer to your goal.)<br> | ||
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)<br> | Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)<br> | ||
− | Attributes: Strength 3 | + | Attributes: Strength 3, Dexterity 4, Stamina 3, <i>Charisma</i> 3, Manipulation 4, Appearance 3, <i>Perception</i> 3, <i>Intelligence</i> 5, <i>Wits</i> 3<br> |
Italized Attributes are Favored<br> | Italized Attributes are Favored<br> | ||
− | + | Abilities:<br> | |
− | + | Brawl: 4<br> | |
+ | Dodge: 2<br> | ||
+ | Melee: 2<br> | ||
+ | Athletics: 1 (In Trees +2)<br> | ||
+ | Survival: 2<br> | ||
+ | Occult: 5<br> | ||
+ | Lore: 2<br> | ||
+ | Linguistics: 1 (Foresttongue)<br> | ||
+ | Presence: 3<br> | ||
+ | Socialise: 2<br> | ||
+ | Stealth: 2<br> | ||
+ | Awareness: 2<br> | ||
+ | Favores Abilities are, again, italized. Still thinking about the last Favored Ability<br> | ||
Backgrounds:<br> | Backgrounds:<br> | ||
− | -Tell: 3 | + | -Tell: 3<br> |
− | <br> | + | -Society: 3<br> |
− | -Society: 3 | + | -Hearts Blood: 3<br> |
− | -Hearts Blood: 3 | + | -Horde: 3<br> |
− | -Horde: 3 | ||
-Artefact: 3<br> | -Artefact: 3<br> | ||
+ | |||
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2<br> | Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2<br> | ||
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Essence: 2<br> | Essence: 2<br> | ||
Essence Pool:<br> | Essence Pool:<br> | ||
-Personal: 14<br> | -Personal: 14<br> | ||
− | -Peripheral: | + | -Peripheral: 32<br> |
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Willpower: 6<br> | Willpower: 6<br> | ||
Health Levels: -0 -1 -1 -2 -2 -4 Inc<br> | Health Levels: -0 -1 -1 -2 -2 -4 Inc<br> | ||
− | Exp: | + | Exp: 0<br> |
Merits & Flaws:<br> | Merits & Flaws:<br> | ||
− | -Child (-3 | + | -Child (-3)<br> |
− | -Favor (-3 | + | -Favor (-3)<br> |
− | -Unusual Appearence (-1 | + | -Unusual Appearence (-1)<br> |
− | -Barbarian (-1 | + | -Barbarian (-1)<br> |
− | -Throwback (-4 | + | -Throwback (-4)<br> |
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+ | +Eternal Vow (3)<br> | ||
+ | +Past Lifes (5)<br> | ||
Charms:<br> | Charms:<br> | ||
Line 77: | Line 69: | ||
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )<br> | -Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )<br> | ||
− | Deadly Beastman Transformation: <br> | + | Deadly Beastman Transformation:<br> |
− | Ability-points: <br> | + | Ability-points:<br> |
− | + | + | +2 Strength<br> |
− | +1 Dexterity <br> | + | +1 Dexterity<br> |
− | Gifts: <br> | + | Gifts:<br> |
− | -Resiliance of Nature<br> | + | -Resiliance of Nature<br> |
− | -Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn) <br> | + | -Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)<br> |
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Equipment:<br> | Equipment:<br> | ||
− | -Moonsilver Bracers ( | + | -Moonsilver Bracers (2-point artefacts, +2 Lethal Soak, +3 to Dodge)<br> |
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)<br> | -"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)<br> | ||
-[One Artefact point left, unsure what to buy with it...]<br> | -[One Artefact point left, unsure what to buy with it...]<br> | ||
− | Combat Stats: (Regular | + | Combat Stats: (Regular/DBT)<br> |
Base Initiative: 7/8<br> | Base Initiative: 7/8<br> | ||
− | Soak: | + | Soak: 3B/3L<br> |
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)<br> | Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)<br> | ||
Attacks:<br> | Attacks:<br> |
Revision as of 19:12, 15 February 2005
Name: White
Concept: Sage trying to balance his Tribe/Family with his personal Vision
Caste: No Moon
Nature: Visionary (Get back WP when getting closer to your goal.)
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)
Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 3, Perception 3, Intelligence 5, Wits 3
Italized Attributes are Favored
Abilities:
Brawl: 4
Dodge: 2
Melee: 2
Athletics: 1 (In Trees +2)
Survival: 2
Occult: 5
Lore: 2
Linguistics: 1 (Foresttongue)
Presence: 3
Socialise: 2
Stealth: 2
Awareness: 2
Favores Abilities are, again, italized. Still thinking about the last Favored Ability
Backgrounds:
-Tell: 3
-Society: 3
-Hearts Blood: 3
-Horde: 3
-Artefact: 3
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Essence: 2
Essence Pool:
-Personal: 14
-Peripheral: 32
Willpower: 6
Health Levels: -0 -1 -1 -2 -2 -4 Inc
Exp: 0
Merits & Flaws:
-Child (-3)
-Favor (-3)
-Unusual Appearence (-1)
-Barbarian (-1)
-Throwback (-4)
+Eternal Vow (3)
+Past Lifes (5)
Charms:
-Sinuous Grace Strike (Supplemental, Instant, 1Mote per die, Add up to [Dexterity] Dice to any Close Combat Attack)
-Bowing Reed Stance (Reflexive, One Scene, 3 Motes, Don´t suffer any Penalties for going Full Dodge)
-Bending Before The Storm (Reflexive, Instant, 3 Motes, Generates a Dodge at Full Dicepool, Converting [Dex] Dice into successes)
-Name Speaking Technique (Simple, Instant, 1 Mote, Know the name of someone in your libary, as well as the names of people he knew)
-Enter The Empty House
-Learn From The Dead (Simple, Instant, 2 Motes, Draw on the knowledge of one person you have in your libary and add his Knowledge-Ability (Lore, Occult, whatever) as a Bonus to your roll; You can also ask them questions which have to be answered truthfully)
-Lore Speaking Method (Simple, Instant, 2 Motes per die, Add up to [Intelligence] to any Intelligence based roll)
-Read The Heavenly Portent (Simple, Instant, 3 Motes, Decrease the difficulty of astrology rolls by the lunars Intelligence)
-Hide Of The Cunning Hunter (Simple, One Day and Night, 3 Motes, Hides the Tattoos until the Anima reaches the 4-7 Motes level)
-Masking Of The Brilliant Form (Simple, One Scene, 2 per Reduction, Decrease the Level of the Tell by up to [Appearence] steps)
-Tale Spinning Mastery (Simple, One Scene, 4 Motes, Adds a Lunar's Manipulation to any Social roll they make to convince someone that something is true.)
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )
Deadly Beastman Transformation:
Ability-points:
+2 Strength
+1 Dexterity
Gifts:
-Resiliance of Nature
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)
Equipment:
-Moonsilver Bracers (2-point artefacts, +2 Lethal Soak, +3 to Dodge)
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)
-[One Artefact point left, unsure what to buy with it...]
Combat Stats: (Regular/DBT)
Base Initiative: 7/8
Soak: 3B/3L
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)
Attacks:
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/10L, Defense 9/10, Rate 6
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/5B, Defense 10/11, Rate 5