Difference between revisions of "CrestOfTheBlackTsunamiAttack"
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This is a complex and mighty power. A fae using this charm is instantly carried high into the air in a parabolic motion; she is held at the crest of this wave for one turn before crashing down to the ground on her initiative the following turn. An attack enhanced with this charm is incredibly powerful. A fae can reflexively activate this charm and launch herself into the air. The fae can’t act for the rest of this turn but she is out of range of hand-to-hand attacks and ranged attacks against her suffer from an increased difficulty of her essence. The following turn, on her initiative, she makes a Melee, MA or Brawl attack and adds thrice her essence to the number of her damage dice before soak. Damage added by this attack is always lethal, even if the base attack does bashing. In addition, the only way to avoid taking damage from this attack is to dodge. If an adversary parries Crest of the Black Tsunami, the damage from the original attack is negated; however, he still takes the fae’s Essencex2 in bashing damage (before soak) because the blow carries with it the force of a mighty telekinetic wave. The higher the fae's essence, the higher the crest of the wave is. Essence-5 or higher attacks will likely crack the ground open upon impact. | This is a complex and mighty power. A fae using this charm is instantly carried high into the air in a parabolic motion; she is held at the crest of this wave for one turn before crashing down to the ground on her initiative the following turn. An attack enhanced with this charm is incredibly powerful. A fae can reflexively activate this charm and launch herself into the air. The fae can’t act for the rest of this turn but she is out of range of hand-to-hand attacks and ranged attacks against her suffer from an increased difficulty of her essence. The following turn, on her initiative, she makes a Melee, MA or Brawl attack and adds thrice her essence to the number of her damage dice before soak. Damage added by this attack is always lethal, even if the base attack does bashing. In addition, the only way to avoid taking damage from this attack is to dodge. If an adversary parries Crest of the Black Tsunami, the damage from the original attack is negated; however, he still takes the fae’s Essencex2 in bashing damage (before soak) because the blow carries with it the force of a mighty telekinetic wave. The higher the fae's essence, the higher the crest of the wave is. Essence-5 or higher attacks will likely crack the ground open upon impact. | ||
− | <i>For example, a swordless Qingu is facing Allad, who moves to attack him. Qingu reflexively activates this charm and is swept high into the air before Allad attacks, so Allad cancels his action and decides to throw his sword at Qingu instead. Allad’s attack is at a -7 difficulty and he only rolls 6 successes so his sword misses. The next round Qingu crashes down on Allad with a kick, which Allad parries. Allad suffers no damage from the kick but takes 14 dice of bashing damage (2 times Qingu’s essence). If Allad had failed to parry the kick, he would have taken 8B+rollover + 21L of damage. The attack leaves a large crater in the ground, where Allad is smooshed. Think of Kain’s | + | <i>For example, a swordless Qingu is facing Allad, who moves to attack him. Qingu reflexively activates this charm and is swept high into the air before Allad attacks, so Allad cancels his action and decides to throw his sword at Qingu instead. Allad’s attack is at a -7 difficulty and he only rolls 6 successes so his sword misses. The next round Qingu crashes down on Allad with a kick, which Allad parries. Allad suffers no damage from the kick but takes 14 dice of bashing damage (2 times Qingu’s essence). If Allad had failed to parry the kick, he would have taken 8B+rollover + 21L of damage. The attack leaves a large crater in the ground, where Allad is smooshed. Think of Kain’s/Freya’s jump attacks from Final Fantasy for flavor.</i> |
This charm can be comboed even though it’s not instant; the combo must take effect on the second turn, though, as the attack lands, and cannot be used with Relentless Storm of Tidal Waves. | This charm can be comboed even though it’s not instant; the combo must take effect on the second turn, though, as the attack lands, and cannot be used with Relentless Storm of Tidal Waves. |
Latest revision as of 01:15, 6 April 2010
Crest of the Black Tsunami Attack</b>
<b>Cost: 6 motes, 1 Willpower\\ Duration: Two Turns\\ Type: Reflexive\\ Caste: Breaking Waves\\ Min Essence: 4\\ Prereqs: WeaponCapsizingWaveBlow
This is a complex and mighty power. A fae using this charm is instantly carried high into the air in a parabolic motion; she is held at the crest of this wave for one turn before crashing down to the ground on her initiative the following turn. An attack enhanced with this charm is incredibly powerful. A fae can reflexively activate this charm and launch herself into the air. The fae can’t act for the rest of this turn but she is out of range of hand-to-hand attacks and ranged attacks against her suffer from an increased difficulty of her essence. The following turn, on her initiative, she makes a Melee, MA or Brawl attack and adds thrice her essence to the number of her damage dice before soak. Damage added by this attack is always lethal, even if the base attack does bashing. In addition, the only way to avoid taking damage from this attack is to dodge. If an adversary parries Crest of the Black Tsunami, the damage from the original attack is negated; however, he still takes the fae’s Essencex2 in bashing damage (before soak) because the blow carries with it the force of a mighty telekinetic wave. The higher the fae's essence, the higher the crest of the wave is. Essence-5 or higher attacks will likely crack the ground open upon impact.
For example, a swordless Qingu is facing Allad, who moves to attack him. Qingu reflexively activates this charm and is swept high into the air before Allad attacks, so Allad cancels his action and decides to throw his sword at Qingu instead. Allad’s attack is at a -7 difficulty and he only rolls 6 successes so his sword misses. The next round Qingu crashes down on Allad with a kick, which Allad parries. Allad suffers no damage from the kick but takes 14 dice of bashing damage (2 times Qingu’s essence). If Allad had failed to parry the kick, he would have taken 8B+rollover + 21L of damage. The attack leaves a large crater in the ground, where Allad is smooshed. Think of Kain’s/Freya’s jump attacks from Final Fantasy for flavor.
This charm can be comboed even though it’s not instant; the combo must take effect on the second turn, though, as the attack lands, and cannot be used with Relentless Storm of Tidal Waves.
Continue to RelentlessStormOfTidalWaves
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