Difference between revisions of "CallMeCanon/Kitsune/CharacterCreation"

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Choose which Tribe your Kitsune was born into. This will determine her Element, her Favored Attribute, and her Patron Deva. (If your Kitsune chooses the Gypsy Clan, skip this step.)
 
Choose which Tribe your Kitsune was born into. This will determine her Element, her Favored Attribute, and her Patron Deva. (If your Kitsune chooses the Gypsy Clan, skip this step.)
 
== Attributes ==
 
== Attributes ==
Prioritize your Attribute Categories: Physical, Social, and Mental. Distribute 6 dots among your primary category, 5 among your secondary category, and 4 among your tertiary category.
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Mark your Tribal Attribute. Prioritize your Attribute Categories: Physical, Social, and Mental. Distribute 6 dots among your primary category, 5 among your secondary category, and 4 among your tertiary category.
  
 
= Clan =
 
= Clan =
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Distribute 6 dots among your Virtues, marking one of them as Primary. Each Virtue begins with one automatic dot, and no Virtue may ever be higher than your Primary Virtue.
 
Distribute 6 dots among your Virtues, marking one of them as Primary. Each Virtue begins with one automatic dot, and no Virtue may ever be higher than your Primary Virtue.
 
== Abilities ==
 
== Abilities ==
Mark Stealth and Shape (Your Element) as Racial Abilities. Note your Clan's Abilities and mark them as well. Then choose two other Abilities and mark them as Favored.<br>
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Mark Stealth and Shape (Your Element) as Racial Abilities. Mark your Clan Abilities. Choose two other Abilities and mark them as Favored.<br>
Distribute 25 Ability dots, 13 of which must be from marked Abilities. Marked Abilities may be raised to 4 and Unfavored Abilities may be raised to 3 without spending Bonus Points. Racial and Favored Abilities must have at least one dot each. If you are starting at Essence 3 or higher, you must have a minimum of 2 dots each in Awareness, Dodge, Occult, and Stealth, one dot in Shape and each Clan Ability, and one dot in either Archery, Martial Arts, Melee, or Thrown.<br>
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Distribute 20 Ability dots, 11 of which must be from marked Abilities. Marked Abilities may be raised to 4 and Unfavored Abilities may be raised to 3 without spending Bonus Points. Racial and Favored Abilities must have at least one dot each. If you are starting at Essence 3 or higher, you must have a minimum of 2 dots each in Awareness, Dodge, Occult, and Stealth, one dot in Shape and each Clan Ability, and one dot in either Archery, Martial Arts, Melee, or Thrown.<br>
No Ability may ever be raised higher than its associated Virtue. Stealth may never be raised above the greater of your Essence or 5. No Shape Ability may ever be raised higher than half the rating of Shape (Your Element), rounded down.
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No Ability may ever be raised higher than its associated Virtue. Stealth and Shape may never be raised higher than the greater of your Essence or 5. No Shape Ability may ever be raised higher than half the rating of Shape (Your Element), rounded down. You may only have dots in as many Shape (Element)s as you have dots of Essence.
  
 
= Advantages =
 
= Advantages =
 
== Backgrounds ==
 
== Backgrounds ==
 
= Finishing Touches =
 
= Finishing Touches =

Latest revision as of 17:27, 27 November 2015

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Back to Scroll of Kitsune

Tribe/Element

Choose which Tribe your Kitsune was born into. This will determine her Element, her Favored Attribute, and her Patron Deva. (If your Kitsune chooses the Gypsy Clan, skip this step.)

Attributes

Mark your Tribal Attribute. Prioritize your Attribute Categories: Physical, Social, and Mental. Distribute 6 dots among your primary category, 5 among your secondary category, and 4 among your tertiary category.

Clan

Choose which Clan your Kitsune will join. This will determine her Favored Abilities and her role in Kitsune society.

Virtues

Distribute 6 dots among your Virtues, marking one of them as Primary. Each Virtue begins with one automatic dot, and no Virtue may ever be higher than your Primary Virtue.

Abilities

Mark Stealth and Shape (Your Element) as Racial Abilities. Mark your Clan Abilities. Choose two other Abilities and mark them as Favored.
Distribute 20 Ability dots, 11 of which must be from marked Abilities. Marked Abilities may be raised to 4 and Unfavored Abilities may be raised to 3 without spending Bonus Points. Racial and Favored Abilities must have at least one dot each. If you are starting at Essence 3 or higher, you must have a minimum of 2 dots each in Awareness, Dodge, Occult, and Stealth, one dot in Shape and each Clan Ability, and one dot in either Archery, Martial Arts, Melee, or Thrown.
No Ability may ever be raised higher than its associated Virtue. Stealth and Shape may never be raised higher than the greater of your Essence or 5. No Shape Ability may ever be raised higher than half the rating of Shape (Your Element), rounded down. You may only have dots in as many Shape (Element)s as you have dots of Essence.

Advantages

Backgrounds

Finishing Touches