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= The Juggernaut Caste =
 
= The Juggernaut Caste =
As the Reclamation wore on, the Green Sun Princes found themselves with opportunities to capture Solars and bring them back to the Demon City alive. The Yozis, knowing opportunity when it knocked, wasted no time in killing those Exalts they could not corrupt, capturing their shards, and performing some creative engineering. From this they shaped a small number of two new castes for two of the more helpful junior partners in the Reclamation; Kimbery and Isidoros. Three captured Zenith Shards were modified to become the Juggernauts, Children of the Black Boar.<br>
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As the Reclamation wore on, opportunities arose to capture Solars and bring them back to the Demon City alive. The Yozis, knowing opportunity when it knocked, wasted no time in killing those Exalts they could not corrupt, capturing their shards, and performing some creative engineering. From this they shaped a small number of two new castes for two of the more helpful junior partners in the Reclamation; Kimbery and Isidoros. Three captured Zenith Shards were modified to become the Juggernauts, Children of the Black Boar.<br>
Cecelyne despaired at the loss, for she believed the new caste worse than useless; the Juggernauts are beasts. They redefine the world they rampage through without goal, affecting events by their very existence to a greater degree than other Green Sun Princes, very much like their master. Mighty in battle they are without question, but the true strength of a Juggernaut is in their will. As they smash through the Heart-less scenery of Creation, so much weaker than the glory of Malfeas' city-<i>jouten</i>, the ruins (of buildings, of people, and of dreams) that they leave in their wake can offer no resistance to the righteous crusade of the Yozis.<br>
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Cecelyne despaired at the loss, for she believed the new caste worse than useless; the Juggernauts are beasts. Unlike her Malefactors, their power is not to lead (except inasmuch as they are in front of everybody else), nor is it to enforce order. Rather, in fact, the opposite. The Chariots of Hell are living engines of destruction. Any army they muster will collapse into infighting and aimless banditry as soon as the battle is done. Any society they rule will quickly descend into anarchy. The Children of the Black Boar do not understand why this is a problem for their comrades.<br>
Juggernaut Exaltations seek out those who live a life defined by desire, generally base desire. A life of indulgence is not uncommon among potential Juggernauts. Indeed, it is universal. Deep down, every Juggernaut <i>knows</i> on an instinctual level that they are the greatest; that their so-called "flaws" are irrelevant, that the only requirement upon them for glory is to exist, unchanging and resolute. They do not <i>care</i> about others, about their opinions (of the Juggernaut, let alone anything else), their hopes and dreams, their lives. All the world is scenery to a Juggernaut, and not a one of them suffers the slightest compunction in rolling right over it.<br>
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Mighty in battle they are without question, but the true strength of a Juggernaut is in their will. As they smash through the Heart-less scenery of Creation, so much weaker than the glory of Malfeas' city-<i>jouten</i>, the ruins (of buildings, of people, and of dreams) that they leave in their wake can offer no resistance to the righteous crusade of the Yozis.<br>
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The Black Boars are the very embodiment of their master's darwinian principles. They are never at peace, always looking for the next fight, the next fuck, the next meal. Any game they play, they play to win, and they always play by the rules - otherwise it proves nothing. A Juggernaut is constantly trying to prove their superiority over all around them in every area of endeavour. Their rage is terrible when defeated, and the resulting compulsive quests for a rematch often look a lot like the Juggernaut throwing away their second chance at survival. Juggernauts will often commit increasingly gruesome atrocities in the hope of provoking a challenger to action, for a Black Boar who is not proving their superiority over another is a sad, lonely, and largely meaningless creature. The bestial Juggernauts have no notion of self-improvement; they must conquer <i>others</i> for the victory to have meaning. Short-sighted, animalistic, creatures of base desire and monomaniacal focus, the weaknesses of their patron are the weaknesses of the Chariots of Hell.<br>
 
<b>Anima Banner:</b> The Juggernaut caste mark is the cloven hoofprint of their patron, bruise-black upon their brow. Juggernaut anima banners often resemble flying wreckage or the eerie foliage of Hrotsvitha, and are alarming storms of vitriol-green and threatening black-red. Totems often resemble demons descended from Isidoros, if not the great boar himself.<br>
 
<b>Anima Banner:</b> The Juggernaut caste mark is the cloven hoofprint of their patron, bruise-black upon their brow. Juggernaut anima banners often resemble flying wreckage or the eerie foliage of Hrotsvitha, and are alarming storms of vitriol-green and threatening black-red. Totems often resemble demons descended from Isidoros, if not the great boar himself.<br>
 
<b>Anima Effects:</b> Like their master, the Sky-Twisters will suffer no obstacle to stand. Juggernauts can spend 10m to lower the target number of their damage rolls to 6 for the scene. This effect automatically activates at no cost once the Infernal has spent 11+ motes of Peripheral Essence.<br>
 
<b>Anima Effects:</b> Like their master, the Sky-Twisters will suffer no obstacle to stand. Juggernauts can spend 10m to lower the target number of their damage rolls to 6 for the scene. This effect automatically activates at no cost once the Infernal has spent 11+ motes of Peripheral Essence.<br>
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== The Isidorean Urge: The Urge to Rampage ==
 
== The Isidorean Urge: The Urge to Rampage ==
  
== [[Han'ya/IsidorosCharms| The Charms of Isidoros]] ==
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== [[Han'ya/IsidorosCharms|The Charms of Isidoros]] ==

Latest revision as of 20:39, 8 June 2010

The Juggernaut Caste

As the Reclamation wore on, opportunities arose to capture Solars and bring them back to the Demon City alive. The Yozis, knowing opportunity when it knocked, wasted no time in killing those Exalts they could not corrupt, capturing their shards, and performing some creative engineering. From this they shaped a small number of two new castes for two of the more helpful junior partners in the Reclamation; Kimbery and Isidoros. Three captured Zenith Shards were modified to become the Juggernauts, Children of the Black Boar.
Cecelyne despaired at the loss, for she believed the new caste worse than useless; the Juggernauts are beasts. Unlike her Malefactors, their power is not to lead (except inasmuch as they are in front of everybody else), nor is it to enforce order. Rather, in fact, the opposite. The Chariots of Hell are living engines of destruction. Any army they muster will collapse into infighting and aimless banditry as soon as the battle is done. Any society they rule will quickly descend into anarchy. The Children of the Black Boar do not understand why this is a problem for their comrades.
Mighty in battle they are without question, but the true strength of a Juggernaut is in their will. As they smash through the Heart-less scenery of Creation, so much weaker than the glory of Malfeas' city-jouten, the ruins (of buildings, of people, and of dreams) that they leave in their wake can offer no resistance to the righteous crusade of the Yozis.
The Black Boars are the very embodiment of their master's darwinian principles. They are never at peace, always looking for the next fight, the next fuck, the next meal. Any game they play, they play to win, and they always play by the rules - otherwise it proves nothing. A Juggernaut is constantly trying to prove their superiority over all around them in every area of endeavour. Their rage is terrible when defeated, and the resulting compulsive quests for a rematch often look a lot like the Juggernaut throwing away their second chance at survival. Juggernauts will often commit increasingly gruesome atrocities in the hope of provoking a challenger to action, for a Black Boar who is not proving their superiority over another is a sad, lonely, and largely meaningless creature. The bestial Juggernauts have no notion of self-improvement; they must conquer others for the victory to have meaning. Short-sighted, animalistic, creatures of base desire and monomaniacal focus, the weaknesses of their patron are the weaknesses of the Chariots of Hell.
Anima Banner: The Juggernaut caste mark is the cloven hoofprint of their patron, bruise-black upon their brow. Juggernaut anima banners often resemble flying wreckage or the eerie foliage of Hrotsvitha, and are alarming storms of vitriol-green and threatening black-red. Totems often resemble demons descended from Isidoros, if not the great boar himself.
Anima Effects: Like their master, the Sky-Twisters will suffer no obstacle to stand. Juggernauts can spend 10m to lower the target number of their damage rolls to 6 for the scene. This effect automatically activates at no cost once the Infernal has spent 11+ motes of Peripheral Essence.
Caste Abilities: Isidoros is tireless and unstoppable, and his heart is untouchable, even for a Yozi. He is the strongest of the Yozis, pushing apart the continental layers of Malfeas with his passage, and none have bested him in combat for an Age. His Exalts have an affinity for the Abilities of Integrity, Athletics, Presence, Resistance, and Martial Arts.
Associations: Boars, soil, the season of Wood, the color black, all demons that descend from Isidoros.
Sobriquets: Children of the Black Boar that Twists the Skies, Sky-Twisters, Black Boars, Chariots of Hell
Concepts: Cruel giant, brutal work boss, arrogant ronin, wolf among lambs, savage guerilla

The Isidorean Urge: The Urge to Rampage

The Charms of Isidoros