Difference between revisions of "XerExaltedLite/WeaponExamples"
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== Example Weapons == | == Example Weapons == | ||
− | *[[XerExaltedLite | + | *[[XerExaltedLite/Weapon]] - Back to base Weapon rules |
− | *[[XerExaltedLite | + | *[[XerExaltedLite/ArtifactWeapons]] - Example Artifact weapons |
=== Brawling Aids === | === Brawling Aids === | ||
− | * <B>Cestus: | + | * <B>Cestus:</B> Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources <B>•</B> |
− | * <B>Fighting Gauntlet: | + | * <B>Fighting Gauntlet:</B> Acc -2, Def +0, Dam +1L, Min Brawn 1, Resources <B>••</B>, May block Lethal damage without Stunting |
− | * <B>Khatar: | + | * <B>Khatar:</B> Acc +0, Def -1, Dam +1L, Min Brawn 1, Resources <B>•</B> |
− | * <B>Tiger Claws: | + | * <B>Tiger Claws:</B> Acc -1, Def +0, Dam +3L, Min Brawn 1, Resources <B>•••</B>, May block Lethal damage without Stunting |
=== Brawling Moves === | === Brawling Moves === | ||
* All with 0 Skill or Ability | * All with 0 Skill or Ability | ||
− | * <B>Kick: | + | * <B>Kick:</B> Acc -1, Def -3, Dam +4B, Min Brawn 2 |
− | * <B>Punch: | + | * <B>Punch:</B> Acc +1, Def -1, Dam +0B, Min Brawn 0 |
=== Clinch Aids === | === Clinch Aids === | ||
− | * <B>Clinch: | + | * <B>Clinch:</B> Acc +0, Def +0, Dam +0B, Min Brawn 0, Resources <B></B>, Strike Last |
− | * <B>Pankrator's Cestus: | + | * <B>Pankrator's Cestus:</B> Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources <B>•</B>, Piercing, Strike Last |
− | * <B>Razor Harness: | + | * <B>Razor Harness:</B> Acc +1, Def +0, Dam +4L, Min Brawn 2, Resources <B>•••</B>, Piercing, Strike Last |
=== Melee Weapons === | === Melee Weapons === | ||
− | * <B>Battle Axe: | + | * <B>Battle Axe:</B> Acc +1, Def -1, Dam +5L, Min Brawn 2, Resources <B>•</B> |
− | * <B>Great Axe: | + | * <B>Great Axe:</B> Acc +0, Def -1, Dam +13L, Min Brawn 6, Resources <B>•••</B> |
− | * <B>Great Sword: | + | * <B>Great Sword:</B> Acc +0, Def -1, Dam +12L, Min Brawn 6, Resources <B>•••</B>, Attack Mounted without penalty, |
− | * <B>Long Sword: | + | * <B>Long Sword:</B> Acc +1, Def +1, Dam +5L, Min Brawn 2, Resources <B>••</B>, Piercing |
− | * <B>Short Sword: | + | * <B>Short Sword:</B> Acc +1, Def +1, Dam +3L, Min Brawn 1, Resources <B>•</B> |
− | * <B>Spear: | + | * <B>Spear:</B> Acc +0, Def -2, Dam +3L, Min Brawn 3, Resources <B>•</B>, Strike First, Piercing |
− | * <B>Club / Baton: | + | * <B>Club / Baton:</B> Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources <B></B>, Piercing |
− | * <B>Mace / Hammer: | + | * <B>Mace / Hammer:</B> Acc +1, Def +1, Dam +6B, Min Brawn 3, Resources <B>•</B>, Piercing |
− | * <B>Sledge / Tetsubo: | + | * <B>Sledge / Tetsubo:</B> Acc -1, Def -3, Dam +16B, Min Brawn 8, Resources <B>••</B>, Piercing |
---- | ---- | ||
− | * <B>Warstrider Sword: | + | * <B>Warstrider Sword:</B> Acc +0, Def -1, Dam +18L, Min Brawn 9, Resources <B>•••</B>, Piercing, Warstrider |
− | * <B>Warstrider Hammer: | + | * <B>Warstrider Hammer:</B> Acc -1, Def -3, Dam +30L, Min Brawn 15, Resources <B>•••</B>, Piercing, Warstrider |
=== Projectile Weapons === | === Projectile Weapons === | ||
− | * <B>Composite Bow: | + | * <B>Composite Bow:</B> Acc +0, Max Brawn 6, Range 300 Yards, Resources <B>••</B> |
− | ** Composite bows will get ruined once wet (Thus the reduced resources cost). Bows enchanted to prevent this would be Resources <B>••• | + | ** Composite bows will get ruined once wet (Thus the reduced resources cost). Bows enchanted to prevent this would be Resources <B>•••</B> |
− | * <B>Longbow: | + | * <B>Longbow:</B> Acc +1, Max Brawn 4, Range 200 Yards, Resources <B>••</B> |
− | * <B>Self Bow: | + | * <B>Self Bow:</B> Acc -1, Max Brawn 3, Range 150 Yards, Resources <B>•</B> |
− | * <B>Crossbow: | + | * <B>Crossbow:</B> Acc +1, Dam +4, Min Brawn 2, Range 100 Yards, Resources <B>••</B> |
− | * <B>Hand Crossbow: | + | * <B>Hand Crossbow:</B> Acc +0, Dam +3, Min Brawn 1, Range 75 Yards, Resources <B>•••</B> |
---- | ---- | ||
− | * <B>Warstrider Bow: | + | * <B>Warstrider Bow:</B> Acc -3, Max Brawn 16, Range 800 Yards, Resources <B>•••••</B>, Piercing, 'Warstrider' |
− | * <B>Siege Crossbow / Ballista: | + | * <B>Siege Crossbow / Ballista:</B> Acc -3, Dam +14L, Min Brawn 7, Range 350 Yards, Resources <B>••••</B>, Piercing, 'Warstrider' |
=== Thrown Weapons === | === Thrown Weapons === | ||
− | * <B>Javelin: | + | * <B>Javelin:</B> Acc -1, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources <B>•</B>, Piercing |
− | * <B>Chakram: | + | * <B>Chakram:</B> Acc +0, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources <B>•</B> |
− | * <B>Throwing Knife / Shuriken: | + | * <B>Throwing Knife / Shuriken:</B> Acc +0, Dam +2L, Min Brawn 1, Increment: 15 Yards, Resources <B>•</B>, Concealed |
− | * <B>Sling: | + | * <B>Sling:</B> Acc -1, Dam +3B, Min Brawn 1, Increment: 25 Yards, Resources <B></B> |
---- | ---- | ||
− | * <B>Boulder: | + | * <B>Boulder:</B> Acc -4, Dam +22L, Min Brawn 11, Increment: 5 Yards, Resources <B></B>, Piercing, 'Warstrider' |
− | * <B>Warstrider Javelin: | + | * <B>Warstrider Javelin:</B> Acc -1, Dam +12L, Min Brawn 6, Increment: 15 Yards, Resources <B>••</B>, Piercing, 'Warstrider' |
== Comments == | == Comments == |
Latest revision as of 05:00, 9 June 2010
Contents
Example Weapons
- XerExaltedLite/Weapon - Back to base Weapon rules
- XerExaltedLite/ArtifactWeapons - Example Artifact weapons
Brawling Aids
- Cestus: Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources •
- Fighting Gauntlet: Acc -2, Def +0, Dam +1L, Min Brawn 1, Resources ••, May block Lethal damage without Stunting
- Khatar: Acc +0, Def -1, Dam +1L, Min Brawn 1, Resources •
- Tiger Claws: Acc -1, Def +0, Dam +3L, Min Brawn 1, Resources •••, May block Lethal damage without Stunting
Brawling Moves
- All with 0 Skill or Ability
- Kick: Acc -1, Def -3, Dam +4B, Min Brawn 2
- Punch: Acc +1, Def -1, Dam +0B, Min Brawn 0
Clinch Aids
- Clinch: Acc +0, Def +0, Dam +0B, Min Brawn 0, Resources , Strike Last
- Pankrator's Cestus: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources •, Piercing, Strike Last
- Razor Harness: Acc +1, Def +0, Dam +4L, Min Brawn 2, Resources •••, Piercing, Strike Last
Melee Weapons
- Battle Axe: Acc +1, Def -1, Dam +5L, Min Brawn 2, Resources •
- Great Axe: Acc +0, Def -1, Dam +13L, Min Brawn 6, Resources •••
- Great Sword: Acc +0, Def -1, Dam +12L, Min Brawn 6, Resources •••, Attack Mounted without penalty,
- Long Sword: Acc +1, Def +1, Dam +5L, Min Brawn 2, Resources ••, Piercing
- Short Sword: Acc +1, Def +1, Dam +3L, Min Brawn 1, Resources •
- Spear: Acc +0, Def -2, Dam +3L, Min Brawn 3, Resources •, Strike First, Piercing
- Club / Baton: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources , Piercing
- Mace / Hammer: Acc +1, Def +1, Dam +6B, Min Brawn 3, Resources •, Piercing
- Sledge / Tetsubo: Acc -1, Def -3, Dam +16B, Min Brawn 8, Resources ••, Piercing
- Warstrider Sword: Acc +0, Def -1, Dam +18L, Min Brawn 9, Resources •••, Piercing, Warstrider
- Warstrider Hammer: Acc -1, Def -3, Dam +30L, Min Brawn 15, Resources •••, Piercing, Warstrider
Projectile Weapons
- Composite Bow: Acc +0, Max Brawn 6, Range 300 Yards, Resources ••
- Composite bows will get ruined once wet (Thus the reduced resources cost). Bows enchanted to prevent this would be Resources •••
- Longbow: Acc +1, Max Brawn 4, Range 200 Yards, Resources ••
- Self Bow: Acc -1, Max Brawn 3, Range 150 Yards, Resources •
- Crossbow: Acc +1, Dam +4, Min Brawn 2, Range 100 Yards, Resources ••
- Hand Crossbow: Acc +0, Dam +3, Min Brawn 1, Range 75 Yards, Resources •••
- Warstrider Bow: Acc -3, Max Brawn 16, Range 800 Yards, Resources •••••, Piercing, 'Warstrider'
- Siege Crossbow / Ballista: Acc -3, Dam +14L, Min Brawn 7, Range 350 Yards, Resources ••••, Piercing, 'Warstrider'
Thrown Weapons
- Javelin: Acc -1, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources •, Piercing
- Chakram: Acc +0, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources •
- Throwing Knife / Shuriken: Acc +0, Dam +2L, Min Brawn 1, Increment: 15 Yards, Resources •, Concealed
- Sling: Acc -1, Dam +3B, Min Brawn 1, Increment: 25 Yards, Resources
- Boulder: Acc -4, Dam +22L, Min Brawn 11, Increment: 5 Yards, Resources , Piercing, 'Warstrider'
- Warstrider Javelin: Acc -1, Dam +12L, Min Brawn 6, Increment: 15 Yards, Resources ••, Piercing, 'Warstrider'