Difference between revisions of "SolarBrawl/Seiraryu"
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= Seiraryu: Solar Brawl Charms = | = Seiraryu: Solar Brawl Charms = | ||
− | :<B>Trampling Mammoth Strike | + | :<B>Trampling Mammoth Strike</B> |
− | :<B>Cost: | + | :<B>Cost:</B> 2 motes<BR> |
:<B>Duration:</b> Instant<BR> | :<B>Duration:</b> Instant<BR> | ||
− | :<B>Type: | + | :<B>Type:</B> Supplemental<BR> |
− | :<B>Minimum Brawl: | + | :<B>Minimum Brawl:</B> 2 |
− | :<B>Minimum Essence: | + | :<B>Minimum Essence:</B> 2 |
− | :<B>Prerequisite Charms: | + | :<B>Prerequisite Charms:</B> Ferocious Jab |
:The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted. | :The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted. | ||
− | :<B>Rising Mountain Uppercut | + | :<B>Rising Mountain Uppercut</B> |
− | :<B>Cost: | + | :<B>Cost:</B> 2 motes<BR> |
:<B>Duration:</b> Instant<BR> | :<B>Duration:</b> Instant<BR> | ||
− | :<B>Type: | + | :<B>Type:</B> Reflexive<BR> |
− | :<B>Minimum Brawl: | + | :<B>Minimum Brawl:</B> 3 |
− | :<B>Minimum Essence: | + | :<B>Minimum Essence:</B>: 1 |
− | :<B>Prerequisite Charms: | + | :<B>Prerequisite Charms:</B> Thunderclap Rush Attack |
:In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm. | :In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm. |
Latest revision as of 02:15, 9 June 2010
Seiraryu: Solar Brawl Charms
- Trampling Mammoth Strike
- Cost: 2 motes
- Duration: Instant
- Type: Supplemental
- Minimum Brawl: 2
- Minimum Essence: 2
- Prerequisite Charms: Ferocious Jab
- The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted.
- Rising Mountain Uppercut
- Cost: 2 motes
- Duration: Instant
- Type: Reflexive
- Minimum Brawl: 3
- Minimum Essence:: 1
- Prerequisite Charms: Thunderclap Rush Attack
- In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm.