Difference between revisions of "EwindaleMoss/THICCombat"
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− | <H1>Parry/Dodge Advantages[[EwindaleMoss | + | <H1>Parry/Dodge Advantages[[EwindaleMoss/H1]]> |
If the character's parry/dodge pool is 9 or above, they have Recoil/Feint added to their abilities. If a character with Recoil/Feint avoids an attack with 3 or more successes, the attacker suffers a -2 to their next defense attempt. Every two successes extra above 3 adds another -1 penalty to their defense. | If the character's parry/dodge pool is 9 or above, they have Recoil/Feint added to their abilities. If a character with Recoil/Feint avoids an attack with 3 or more successes, the attacker suffers a -2 to their next defense attempt. Every two successes extra above 3 adds another -1 penalty to their defense. | ||
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If the character's parry/dodge pool is 12 or above, they have Counterstrike added to their abilities. If a character with Counterstrike accumulates 3 or more successes, they have the option of taking an attack of opportunity on their attacker. To make this attack, the character must split their pool accordingly. Counterstrike DOES overlay with Martial Arts “After Dodge” moves, allowing the Martial Artist to make the “After Dodge” technique at a full dice pool. | If the character's parry/dodge pool is 12 or above, they have Counterstrike added to their abilities. If a character with Counterstrike accumulates 3 or more successes, they have the option of taking an attack of opportunity on their attacker. To make this attack, the character must split their pool accordingly. Counterstrike DOES overlay with Martial Arts “After Dodge” moves, allowing the Martial Artist to make the “After Dodge” technique at a full dice pool. | ||
− | <H1>Weapon Types[[EwindaleMoss | + | <H1>Weapon Types[[EwindaleMoss/H1]]> |
One Handed (1h) – Characters may make full attacks with both hands, each hand receiving a -3, -4, -5 to the first, second, and third attacks respectively. Either hand may only target one individual unless said individual dies or the character is stunting. Characters without the Ambidextrous merit still take a -1 penalty to their off hand. | One Handed (1h) – Characters may make full attacks with both hands, each hand receiving a -3, -4, -5 to the first, second, and third attacks respectively. Either hand may only target one individual unless said individual dies or the character is stunting. Characters without the Ambidextrous merit still take a -1 penalty to their off hand. | ||
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Trip – An attacker with this weapon may make a trip or disarm attempt at the weapon's full range without penalty. | Trip – An attacker with this weapon may make a trip or disarm attempt at the weapon's full range without penalty. | ||
− | <H1>Fighting Styles[[EwindaleMoss | + | <H1>Fighting Styles[[EwindaleMoss/H1]]> |
Martial Arts isn't the only ability to gain weird charm trees with bizarre abilities. No, every ability that can perform a combat (social included) can have a style. These styles typically require a Sifu or Mentor to train the character, or if developing it themselves, will take significantly longer to train. (Significantly longer should be up to Storyteller's discretion. A tonfa style titled Undying Winter focusing on chilling bones, immobilizing, and permanent crippling probably isn't what someone in Gem is going to develop easily or naturally. However, if that same person were to develop the Furnace Heart style, a Fire/Valor focused Brawling style, that would take less time due to its feasibility.) | Martial Arts isn't the only ability to gain weird charm trees with bizarre abilities. No, every ability that can perform a combat (social included) can have a style. These styles typically require a Sifu or Mentor to train the character, or if developing it themselves, will take significantly longer to train. (Significantly longer should be up to Storyteller's discretion. A tonfa style titled Undying Winter focusing on chilling bones, immobilizing, and permanent crippling probably isn't what someone in Gem is going to develop easily or naturally. However, if that same person were to develop the Furnace Heart style, a Fire/Valor focused Brawling style, that would take less time due to its feasibility.) |