Difference between revisions of "Lunars/LunarPowerPlays"

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FallingIcicle - 10/02/2003 00:45:44 - jarjarslayer@earthlink.net

I posted some Lunar powerplays on the Exalted Compendium. I thought I would repost them here.

I have discovered some pretty cool Lunar powerplays I wanted to share. I may not have been the first to discover some of these, but I'll post them anyway for your viewing pleasure.

1) Use the Arm Array Gift with a Gem of Perfect Mobility Arm array reduces the penalty for taking mutiple actions, the gem gives you two seperate action each turn. So you could use one to full dodge, and the other to split for attacks. Or you could split both actions for a lot of attacks. This is devastatingly effective for high Dex Lunars.

2) Use Gem of Adamant Skin with Wound-Knitting Power gift. The Gem converts all Lethal damage to Bashing before soak and Wound Knitting Power causes you to heal all bashing damage at the start of every turn. A Lunar with this tactic is all but immune to everything but aggravated damage!

3) Use a Gem of Sorcery as a No Moon. The No Moon animna allows you to lower the ocst of spells, the gem allows you to deduct 10 motes from the cost of a spell each day. This can allow for some really cheap spells, and for some really powerful effects from spells that let you spend extra motes, like demon summoning.

This is horribly effective with the charm Breath Drinking Executioner Attack and the Spell Imbue Amalgum, for example. First, use your anima to lower the cost of the spell by what half of your total essence pool + 10 would be. Then sacrifice some animals or mortal to regain all of your motes with breath drinking. Then cast the spell and use the gem to give you 10 more motes.

The result: The most sickening amalgums the world has ever seen. We're talking about things that can easily slay Immaculates, folks. Espeically if you imbue them with Deadly Beastman Transformation!

If you don't believe me, try it!

4) Use the flight gifts (posted by GCG, the Exalted devloper) with Archery. This isn't as much a power play, but it will really allow you to screw over many opponents who can't reach you with weapons nor outrun you, but you will be easily able to hit them.

5) Use the monkey hearthstone in CB: Zenith that lets you use your Dexterity and Charisma interchangeably. It is possible to have a Dexterity of 12+ with DBT! You will be the social monster from hell!

Sarcastic Sage gets the credit for discovering this one.

6) Get both of the perception gifts and Terrestrial Circle Sorcery. Alot of combat spells are based on Perception for attack rolls or damage, and you can have a 9 Perception with those gifts! Lunars really are the best combat sorcerers!

7) Use the gift Savage Moonsilver Talons, a Seven Leaping Dragon Stone, and the MAs ability. The Savage Moonsilver Talons have incredible statistics, and the Stone adds 4 to all MA attack rolls! With a 12 Dexterity, 5 MA, and a 3 die specialty in the claws you can have a base attack pool of 28 dice! Without using charms!

You can also use Tyrant Lizard Strike to add 12 dice and Deadly Claw Blow to make 12 dice automatic successes! Thats 28 dice + 12 successes, folks, for an average of 26 successes on your attack roll!

Throw in Shrouded Claw Blow (from the hungry Ghost Style, halves your opponent's defense pool) and the Snake Style charms Armor-Penetrating Fang Strike (ignores armor) and Essence Venom Strike (adds Essence to dmg, does aggravated dmg) for some really disguisting munchkinism!

8) Put all of your DBT points into Strength and use Hungry Earth Strike! You can have a Strength of 24 with 5 DBT purchases!

9) Get the Sidereal MA form Charcoal March of Spiders. This gives you 3 independent actions per turn. Use this charm while in DBT with the Arm Array gift. Enough said!

10) Learn the Earth Dragon Style. Perfection of Earth Body: Double my Strength you say? My disgustingly high DBT Strength, which is considered natural? - IanPrice

Comments

Very cool! I just made a Lunar character, and while he is nowhere near as bad-ass as anything on this page, everything in combination has forced me to recognize that Lunars can be a powerful, nigh unstoppable force. I can begin to understand how they survived through the end of the First Age. Here's something of a power play my character can accomplish, however: Using his three Interaction Charms in tandem, and given a few months to prepare, he could command a horde of up to 80 beasts. By the description of the Charms, these could be any sort of beasts - perhaps even tyrant lizards. Can you imagine a Lunar leading an army, his fore-runners coming on the backs of a t-rex stampede? Pretty terrifying to behold, I'd imagine. Woo. - Balthasar

just a clarification: #9 can't be used without house rule tweaking. Lunars can learn Terr and Cel, but not Sid, MAs. -grypph