Difference between revisions of "JesseLowe/DoomRider"
m (link fix) |
m (Script: fix links messed up in conversion) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | * back to [[JesseLowe | + | * back to[[JesseLowe/Mortals]] |
− | * back to [[JesseLowe | + | * back to[[JesseLowe/WoodedLandCircleMilitary]] |
== Doom Rider == | == Doom Rider == |
Latest revision as of 21:29, 8 June 2010
- back toJesseLowe/Mortals
- back toJesseLowe/WoodedLandCircleMilitary
Doom Rider
Type: Ordinary mortal
Nature: Varies greatly
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 3
Abilities: Athletics 2, Awareness 2, Brawl 2, Dodge 3, Endurance 3, Medicine 1, Melee 3, Presence 1, Resistance 2, Ride 3, Socialize 1, Stealth 1, Thrown 2
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Willpower: 6, Essence: 1
Equipment: Mount, reinforced buff jacket, chopping sword, lance, three javelins, target shield.
Base Initiative: 6
Attacks
Lance: Speed 16, Accuracy 5, Damage 10L, Defense 3, Rate 1
Chopping Sword: Speed 9, Accuracy 8, Damage 7L, Defense 5, Rate 3
Javelin: Speed 6, Accuracy 6, Damage 6L, Rate 2, Range 30
Dodge: 6/4, Soak: 9B/5L/5A (Reinforced buff jacket and target shield: +6B/+5L, -2 mobility, fatigue 2, attacks against soldier lose 1 die)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated
Experience Points:
Unspent XP:
Cost to equip: 98 dinars
Mail and Steel Stats
ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (X) - Magnitude (X) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary HTH attack Accuracy, rounded up) + Might) successes
HTH Damage Modifier: + 1/3 primary HTH attack damage dice
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary ranged attack Accuracy, rounded up) + Might) successes
Ranged Damage Modifier: +1/3 primary ranged attack damage dice
Minimum Damage: +(Magnitude or Average Soldier Essence, whichever is higher)
DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + (1/2 the primary HTH attack Defense, rounded up) successes
Dodge: + (Magnitude difference between this unit and its opposition)
Armor Soak Modifier: +(1/3 troop average Lethal soak, rounded up)
Defensive Essence Modifier: +Might
Health Levels: x (# health levels of average unit member; 3 for most units)
OTHER
Movement: ((Lowest soldier Dexterity + 12) x 20) yards per long turn
Valor: X
Starting Order: Unordered, Close, Relaxed, or Skirmish (Usually Relaxed)
Magnitude: X (# troops @ X HL each)
Drill: X
Might: X (variables go here)