Difference between revisions of "DBSInfernalExalted/Castes"

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== Individual Castes ==
 
== Individual Castes ==
  
* [[DBSInfernalExaltedDBSInfernalExalted/Castes/ForsakenCaste]] - The Forsaken, Malfeas's murderous warriors
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* [[DBSInfernalExalted/ForsakenCaste]] - The Forsaken, Malfeas's murderous warriors
* [[DBSInfernalExaltedDBSInfernalExalted/Castes/BlasphemousCaste]] - The Blasphemous, Malfeas's false prophets
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* [[DBSInfernalExalted/BlasphemousCaste]] - The Blasphemous, Malfeas's false prophets
* [[DBSInfernalExaltedDBSInfernalExalted/Castes/UncleanCaste]] - The Unclean, Malfeas's heretical dabblers
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* [[DBSInfernalExalted/UncleanCaste]] - The Unclean, Malfeas's heretical dabblers
* [[DBSInfernalExaltedDBSInfernalExalted/Castes/WretchedCaste]] - The Wretched, Malfeas's remorseless agents
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* [[DBSInfernalExalted/WretchedCaste]] - The Wretched, Malfeas's remorseless agents
* [[DBSInfernalExaltedDBSInfernalExalted/Castes/DeceiversCaste]] - The Deceivers, Malfeas's treacherous envoys
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* [[DBSInfernalExalted/DeceiversCaste]] - The Deceivers, Malfeas's treacherous envoys
  
 
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Back to [[DBSInfernalExalted]] page / Back to [[DeathBySurfeit]]'s page
  
 
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Latest revision as of 01:15, 6 April 2010

Castes

Infernal Exalt-shards are taken from those of the Solars, perverted toward the Yozi's own end and matched with a like mortal spirit. They are split down the five types of adversiality, and have powers to reflect those divisions. Whilst officially nameless, the castes are often called by the names the Immaculate Philosophy have given the Anathema, although many of the faith's myths regarding them are untrue. The Exalted themselves create aliases and titles for themselves with great frequency, and the demons also compose sobriquets and additional names for their servants as the whim takes them. A given Infernal Exalt may be called any one of a thousand different monickers and titles.

Anima Effects

In addition to the abilities unique to their castes, all Infernal Exalts may spend a single mote of Essence to:

  • Cause their Caste Mark to throb sickly for a scene (as though the character had spent 4-7 motes of Peripheral Essence)
  • Cause their anima to emanate a foul light fierce enough to read by for a scene (as though the character had spent 8-10 motes of Peripheral Essence).
  • Unravel the straightforward secrets of Creation’s geometry and know their precise location for the rest of the scene. This only functions within Creation.

Individual Castes

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