Difference between revisions of "DariusSolluman/ComplexCase"

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The result of this is that armies will tend to plink Exalted to death, while being cowed at the amount of power and damage the Exalt can dish out alone.  A very well equiped army may do multiple dice of damage per successful attack due to their Equipment and the Leader's Manipulation, and if so, the Exalt is advised to run.  And an army that can regularly generate 5+ dice of damage, either from blinking or multiple levels per, is a thing to be feared and avoided, unless the Exalt has a Persistant defense, the ability to destroy the army faster than he is destroyed, or an ace up his sleeve.
 
The result of this is that armies will tend to plink Exalted to death, while being cowed at the amount of power and damage the Exalt can dish out alone.  A very well equiped army may do multiple dice of damage per successful attack due to their Equipment and the Leader's Manipulation, and if so, the Exalt is advised to run.  And an army that can regularly generate 5+ dice of damage, either from blinking or multiple levels per, is a thing to be feared and avoided, unless the Exalt has a Persistant defense, the ability to destroy the army faster than he is destroyed, or an ace up his sleeve.
  
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Latest revision as of 16:59, 8 June 2010

Army vs Exalt- the Complicated Case

Here's where matters start to get a little hairy. If an army is fighting an Exalted, then it would seem like there are scale issues- both the number of attacks against the Exalt, and the number of targets for the Exalt to attack. These scale issues are resolved through Success Spreading.

A roll that Spreads treats every success as a seperate, Simple success, rather than adding them all together. Success spreading occurs when an army attacks an Exalt, when an Exalt uses a Persistant Attack or Defense against an army, or when otherwise said that an action Spreads.

An army declares it's reserve actions normally, but may only makes one attack against an Exalt per Clash. This attack Spreads- each seperate success is a seperate attack, and must be dodged or parried at Difficulty 1. This is not reciprocated- an Exalt's attack successes are still only a single attack, and are defended as one. An Army's attack only spreads like this when fighting an Exalt or similiarly singularly powerful target- not another army.

Example: A Scale has been dispatched to kill the Anathema, Rising Dawn. They get five successes on the attack roll- this is five seperate one success attacks that Rising Dawn would need to parry individually.

The result of this is that armies will tend to plink Exalted to death, while being cowed at the amount of power and damage the Exalt can dish out alone. A very well equiped army may do multiple dice of damage per successful attack due to their Equipment and the Leader's Manipulation, and if so, the Exalt is advised to run. And an army that can regularly generate 5+ dice of damage, either from blinking or multiple levels per, is a thing to be feared and avoided, unless the Exalt has a Persistant defense, the ability to destroy the army faster than he is destroyed, or an ace up his sleeve.

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