Difference between revisions of "Abilities/Brawl"
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* [[Seiraryu/Brawl|Seiraryu's Optional Brawl Rules]]: For those brawlers who love their style! | * [[Seiraryu/Brawl|Seiraryu's Optional Brawl Rules]]: For those brawlers who love their style! | ||
− | * [[ | + | * [[FourWillowsWeeping/BrawlAndMartialArts]] |
− | * [[ | + | * [[EwindaleMoss/BrawlvMartialArts]] - A set of movelists for use with the revised mechanics and setting in [[EwindaleMoss]]' A Hole In Creation |
Latest revision as of 01:15, 6 April 2010
- back to Abilities.
Brawl is the Ability that governs non-Martial Arts hand-to-hand fighting. Brawl, like all abilities, encompasses more than one area. Brawl allows a character to strike unarmed, block strikes unarmed (though blocking lethal or ranged attacked is impossible without a Charm or stunt) as well as engage in clinches (grappling) and encompasses the use of brawling aids, such as smashfists and improvised weapons. Is is used for:
- 1E caste/aspect ability for:Dawn, Dusk, Water, Battles
- Unarmed combat
Stunt Examples
Charms
Other Pages
- Seiraryu's Optional Brawl Rules: For those brawlers who love their style!
- FourWillowsWeeping/BrawlAndMartialArts
- EwindaleMoss/BrawlvMartialArts - A set of movelists for use with the revised mechanics and setting in EwindaleMoss' A Hole In Creation