Difference between revisions of "Zahaqiel/ChildrenofOblivion"

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To help further their goals, they have created people and creatures out of the nothingness of Oblivion itself to act as their minions; diluting the raw entropy of Oblivion in mobile, stable forms.  These Oblivion-born (sometimes referred to as Nithlings [he said, stealing a term from Garth Nix]) are either used as infiltrators or small war machines depending on their forms and their blood has enough distilled entropy to inflict aggravated wounds or destroy any objects that it is smeared (or spurted) onto (although said entropy neutralises fairly quickly).
 
To help further their goals, they have created people and creatures out of the nothingness of Oblivion itself to act as their minions; diluting the raw entropy of Oblivion in mobile, stable forms.  These Oblivion-born (sometimes referred to as Nithlings [he said, stealing a term from Garth Nix]) are either used as infiltrators or small war machines depending on their forms and their blood has enough distilled entropy to inflict aggravated wounds or destroy any objects that it is smeared (or spurted) onto (although said entropy neutralises fairly quickly).
  
[[Zahaqiel/ExaltedModern | <<Back to main setting page]]
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[[Zahaqiel/ExaltedModern|<<Back to main setting page]]
  
 
=== Comments ===
 
=== Comments ===
 
While I like this idea I have a slight quibble with the numbers, two circles of Abyssals seems like an awful lot given how uncommon they are. Not to mention I imagine that actually living inside Oblivion would probably require power beyond Immortal Malevolence Enslavement. Still, I've not seen the rest of your setting. [[Enchantress]]
 
While I like this idea I have a slight quibble with the numbers, two circles of Abyssals seems like an awful lot given how uncommon they are. Not to mention I imagine that actually living inside Oblivion would probably require power beyond Immortal Malevolence Enslavement. Still, I've not seen the rest of your setting. [[Enchantress]]
: Understandable point, I really should put links back to the setting's [[Zahaqiel/ExaltedModern | main page]]. The entire Solar host has been converted into Abyssals meaning that ten Abyssals is not quite such a major thing.  There're ten Children of Oblivion, four (including the one Solar) Shadowed Suns, The Council is another five and controls Stygia, the Deathlords have approximately... 70 Abyssals, maybe 100... there might be another five to twenty Neverborn Loyalists left, and then that leaves the majority of Abyssals as free to do their own thing.  And yes, living inside Oblivion is an insanely powerful ability - but this is an NPC faction.  Abyssal boogeymen.  Something to make players crap their pants over. - [[Zahaqiel]]
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: Understandable point, I really should put links back to the setting's [[Zahaqiel/ExaltedModern|main page]]. The entire Solar host has been converted into Abyssals meaning that ten Abyssals is not quite such a major thing.  There're ten Children of Oblivion, four (including the one Solar) Shadowed Suns, The Council is another five and controls Stygia, the Deathlords have approximately... 70 Abyssals, maybe 100... there might be another five to twenty Neverborn Loyalists left, and then that leaves the majority of Abyssals as free to do their own thing.  And yes, living inside Oblivion is an insanely powerful ability - but this is an NPC faction.  Abyssal boogeymen.  Something to make players crap their pants over. - [[Zahaqiel]]

Latest revision as of 05:06, 9 June 2010

The Children of Oblivion

The Children of Oblivion is a secret group made up of two circles of Abyssals who live inside the mouth of Oblivion. They've managed to stabilise a ten mile stretch inside Oblivion itself and live inside (using several custom charms to survive and shape the environment).

Rather than serving the Neverborn like the loyalists do, they believe they serve a higher power - Oblivion itself (although, obviously, most Abyssals would not see much practical difference between the two). They seem to think it has some sort of sentience, or that it gives rise to a natural geomantic intelligence surrounding it in the areas that aren't "Deep Oblivion".

To help further their goals, they have created people and creatures out of the nothingness of Oblivion itself to act as their minions; diluting the raw entropy of Oblivion in mobile, stable forms. These Oblivion-born (sometimes referred to as Nithlings [he said, stealing a term from Garth Nix]) are either used as infiltrators or small war machines depending on their forms and their blood has enough distilled entropy to inflict aggravated wounds or destroy any objects that it is smeared (or spurted) onto (although said entropy neutralises fairly quickly).

<<Back to main setting page

Comments

While I like this idea I have a slight quibble with the numbers, two circles of Abyssals seems like an awful lot given how uncommon they are. Not to mention I imagine that actually living inside Oblivion would probably require power beyond Immortal Malevolence Enslavement. Still, I've not seen the rest of your setting. Enchantress

Understandable point, I really should put links back to the setting's main page. The entire Solar host has been converted into Abyssals meaning that ten Abyssals is not quite such a major thing. There're ten Children of Oblivion, four (including the one Solar) Shadowed Suns, The Council is another five and controls Stygia, the Deathlords have approximately... 70 Abyssals, maybe 100... there might be another five to twenty Neverborn Loyalists left, and then that leaves the majority of Abyssals as free to do their own thing. And yes, living inside Oblivion is an insanely powerful ability - but this is an NPC faction. Abyssal boogeymen. Something to make players crap their pants over. - Zahaqiel