Difference between revisions of "Whalrang Daj' Amir"
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Perception 3, Intelligence 3, Wits 4<br> | Perception 3, Intelligence 3, Wits 4<br> | ||
− | <b>Abilities</b> | + | <b>Abilities</b><br> |
Archery 3, Martial Arts 4, *Melee 5, Thrown 2, *War 4<br> | Archery 3, Martial Arts 4, *Melee 5, Thrown 2, *War 4<br> | ||
Integrity 4, Performance 2, Presence 4, Resistance 3, Suvival 3 (at sea +2)<br> | Integrity 4, Performance 2, Presence 4, Resistance 3, Suvival 3 (at sea +2)<br> |
Latest revision as of 03:29, 18 January 2007
Name:Whalrang Daj' Amir
Caste: Zenith
Motivation:Overthrow the entirity of the Skullstone Archipeligo.
Attributes
Strength 3, Dexterity 4, Stamina 3
Charisma 4, Manipulation 3, Appearance 3
Perception 3, Intelligence 3, Wits 4
Abilities
Archery 3, Martial Arts 4, *Melee 5, Thrown 2, *War 4
Integrity 4, Performance 2, Presence 4, Resistance 3, Suvival 3 (at sea +2)
Craft(Wood)2 (Fire)1 (Air)1, Investigation 2, *Lore 3, Medicine 1, Occult 2
Athletics* 4, Awareness 2, *Dodge 4, Larceny 0, Stealth 1
Bureacracy 1, Linguistic 3 (Native: Sea-tongue, Others: Fire-tongue, Old Realm, most of the Peligrothropic tribal languages), Ride 0, Sail 4, Socialize 2
*favored ability
will finish later