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Sidereal Sorcery

The Celestial Bureaucracy of Yu-Shan is a pillar of First Age knowledge that has survived mostly unscathed to these primitive times, surpassed in age only by the Primordials. Heaven's knowledge is nigh-infinite, covering a breadth of varied topics, but its most potent tomes contain knowledge of one subject: sorcery. With this Background, your Sidereal has plunged into the sea of Celestial knowledge and emerged with magical training above the norm. Other denizens of Heaven capable of learning sorcery, such as God-Bloods, can take this Background, but are usually unable to go beyond two dots and are forbidden from exceeding three dots.

x - You have not had formal training in the fine arts of sorcery and start with no spells of any level.

o - You've had rudimentary sorcery lessons and have idly browsed a tome or two. You start with one Terrestrial Circle spell.

oo - At this point in your training, which has likely involved an informal tutor, you're beginning to identify yourself as a 'real' sorceror. You start with two Terrestrial Circle spells.

ooo - By now, you've spent several sleepless nights and dozens of lessons attempting to conquer magical theory. You start with three Terrestrial Circle spells and a basic knowledge of Celestial Circle sorcery.

oooo - Congratulations, sorceror, you've reached the upper tiers of the art that is magic. With your extensive training, which has probably involved a fellow Celestial Exalt and a trip into the Forbidden Manse of Ivy, you know five spells, one of which may be from the Celestial Circle.

ooooo - The utmost pinnacle of sorcerous knowledge for a beginning character. Your entire life has been absorbed by the magical tomes that weigh down your bookshelves, and your tutoring is probably at the hands of an elder Sidereal or powerful god, if you haven't gone off on your own studies already. You, oh master of the eldritch arts, begin play with seven spells, two of which may be from the Celestial Circle. Furthermore, you have a limited knowledge of Solar Circle sorcery.

Sidereal Exalted can freely learn any spells in the communal list and within their Division's purview (see below). All other Sorcery-bought spells require GM approval, but spells bought by using Charm slots are not restricted by Division. God-Bloods may learn any spells within their parent's domain and are forbidden from learning others.

Spells available to all Sidereals

Terrestrial Circle

Disguise of the New Face
Emerald Circle Banishment
Emerald Countermagic
Open the Spirit Door
Ritual of Elemental Empowerment
Summon Elemental
Unconquerable Self

Celestial Circle

Hidden Judges of the Secret Flame
Insidious Tendrils of Hate
Sapphire Circle Banishment
Sapphire Countermagic
Summoning the Heart of Darkness
Summoning the Heavenly Portal
Whirlwind of Fate

Spells available to the Division of Journeys

Terrestrial Circle

Conjuring the Azure Chariot
Flight of Separation
The Horse that Travels Earth and Water
Infallible Messenger
Lightning Spider
Stormwind Rider
Viridian Mantle of Underwater Journeys

Celestial Circle

Cloud Trapeze
Mercury's Deliverance
Rolling Earth Carpet
Summon the Army of the Wild
Swift Spirit of Winged Transportation
Travel Without Distance

Spells available to the Division of Serenity

Terrestrial Circle

Becoming the Wood Friend
Commanding the Beasts
Eye of Alliance
Food from the Aerial Table
Hypnotic Piping
Manifestations of Vigorous Design
Peacock Shadow Eyes
Sleep of Stony Safety
Sprouting Shackles of Doom
The Tree's Many Branches
Unstoppable Fountain of the Depths
Virtuous Guardian of Flame

Celestial Circle

Cantata of Empty Voices
Dolorous Reflection
The Faithful Ally
Force of Life's Summer
Hideous Confusion of Tongues
Outside Worlds Within
Threefold Binding of the Heart
Unity of Dreams
Wheel of the Turning Heavens

Spells available to the Division of Battles

Terrestrial Circle

Death of Obsidian Butterflies
Flight of the Brilliant Raptor
Impenetrable Frost Barrier
Internal Flame
Invulnerable Skin of Bronze
Personal Tempest
Spirit of Might
Spirit Sword
Thunder Wolf's Howl
Unbreakable Bones of Stone
Wood Dragon's Claw

Celestial Circle

Blood of Boiling Oil
Geyser of Corruption
Incomparible Body Arsenal
Magma Kraken
Shout of Turmoil
Torrential Cascade

Spells available to the Division of Secrets

Terrestrial Circle

Corrupted Words
Fugue of Truth
Incantation of Spiritual Discretion
Mists of Eventide
Paralyzing Contradiction
Private Plaza of Downcast Eyes
The Sacred Tongue
Silent Words of Dreams and Nightmares
The Spy Who Walks In Darkness
Theft of Memory
Whisper of the Grasses

Celestial Circle

Between the Minute and the Hour
Eternal Crystalline Encasement
Gift of Knowledge
Servant of Infallible Location
Shadows of the Ancient Past
Voices of Distant Regard

Spells available to the Division of Endings

Terrestrial Circle

Blood Lash
Dance of the Smoke Cobras
Flying Guillotine
Hound of the Five Winds
Mast-Shattering Spell
Plague of Bronze Snakes
The Ravenous Fire
River of Blood
Sting of the Ice Hornet

Celestial Circle

The Battle's End
Bone Lion
Curse of Betrayal
The Princes of the Fallen Tower

Limited access spells

Terrestrial Circle

Burning Eyes of the Offender
Curse of Slavish Humanity
Demon of the First Circle
Shadow Summons
Sorceror's Irresistable Puppetry
Summoning the Lesser Minions of the Eyeless Face

Celestial Circle

Demon of the Second Circle
Imbue Amalgam
Ivory Orchid Pavilion
Shadow Theft
The Spawning of Monsters

Comments

This is a late-night first draft, and opinions/suggestions would be extremely helpful in putting a little polish on this thing. -- Will

Some Terrestrial spells seem like they should be rather common. Note the common texts mentioned in the Book of Three Circles. I'd probably just include all of those in the Corebook in that list. -szilard