Difference between revisions of "TheHoverpope/SolarDodge"

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Back to TheHoverpope<BR>
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=== Wind-Dancing Willow ===
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=== Dodge ===
 
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'''Wind-Dancing Willow'''
    * Edition: Second
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Edition: Second<BR>
    * Exalt: Solar
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Exalt: Solar<BR>
    * Ability: Dodge
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Ability: Dodge
  
 
Cost: 3m, 1wp; Mins: Dodge 4, Essence 2; Type: Reflexive
 
Cost: 3m, 1wp; Mins: Dodge 4, Essence 2; Type: Reflexive
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For the duration of the charm, increase the DV penalty and speed of all attacks made against the charm user by 1.
 
For the duration of the charm, increase the DV penalty and speed of all attacks made against the charm user by 1.
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'''Become the Shadow's Light'''
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Edition: Second<BR>
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Exalt: Solar<BR>
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Cost: 3m, 1wp; Mins: Dodge 5 Essence 4; Type: Permanent
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<BR>Keywords: none
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<BR>Duration: permanent
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<BR>Prerequisite Charms: Seven-Shadow Evasion
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<BR> With their growing understanding of essence, the solar can move without even being aware of it. The solar may now activate Seven Shadow Evasion outside of normal combo rules for an extra mote surcharge.
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At essence 5, They may activate it in step 6 for an extra 2 mote surcharge.
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'''Five Day's Light'''
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Edition: Second<BR>
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Exalt: Solar<BR>
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Cost: 8m; Mins: Dodge 5 Essence 4; Type: Reflexive (step 2)
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<BR>Keywords: combo-ok, obvious
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<BR>Duration: one tick
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<BR>Prerequisite Charms: Seven-Shadow Evasion
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Look at the light on the spears of an army; a thousand flickering points simultaneously. The light moves with them, and ten thousand spears could never pierce those motes. The solar learns to likewise move across and around any number of blade strokes. In the tick the character activates this charm, she  perfectly dodges every attack that she is aware of. This charm carries one of the four flaws of invulnerability.

Latest revision as of 01:18, 6 April 2010

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Dodge

Wind-Dancing Willow Edition: Second
Exalt: Solar
Ability: Dodge

Cost: 3m, 1wp; Mins: Dodge 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Seven-Shadow Evasion
The solar exalt bows and weaves like a forest in a hurricane, deflecting the blows of his attackers and making it far more difficult to hit them; any who dare attempt to strike at the solar find that they must stray further from defensive postures and put themselves at greater risk to do so.

For the duration of the charm, increase the DV penalty and speed of all attacks made against the charm user by 1.


Become the Shadow's Light Edition: Second
Exalt: Solar
Cost: 3m, 1wp; Mins: Dodge 5 Essence 4; Type: Permanent
Keywords: none
Duration: permanent
Prerequisite Charms: Seven-Shadow Evasion
With their growing understanding of essence, the solar can move without even being aware of it. The solar may now activate Seven Shadow Evasion outside of normal combo rules for an extra mote surcharge. At essence 5, They may activate it in step 6 for an extra 2 mote surcharge.

Five Day's Light Edition: Second
Exalt: Solar
Cost: 8m; Mins: Dodge 5 Essence 4; Type: Reflexive (step 2)
Keywords: combo-ok, obvious
Duration: one tick
Prerequisite Charms: Seven-Shadow Evasion Look at the light on the spears of an army; a thousand flickering points simultaneously. The light moves with them, and ten thousand spears could never pierce those motes. The solar learns to likewise move across and around any number of blade strokes. In the tick the character activates this charm, she perfectly dodges every attack that she is aware of. This charm carries one of the four flaws of invulnerability.