Difference between revisions of "BSLunarCharacterCreation"

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Latest revision as of 01:15, 6 April 2010

Step 1: Character Concept
Chose concept, caste, totem, and Nature. Select Totem form (Strength, Cunning, etc.). Note caste's anima powers.

Step 2: Select Attributes
Note that all Attributes start with one dot before you add any.
Prioritize the three categories: Physical, Social and Mental (8/6/4).

Step 3: Select Abilities
Note Caste Abilities, select Favored Abilities (4 others)
Choose Abilities (30 - at least 10 must be from Caste and Favored Abilities, at least 1 must be in each Favored and caste Ability)
No Ability may be higher than 3 without spending Bonus Points.
The vast majority of Lunars will have at least two points in Survival and 1 point in at least one combat Ability (Archery, Brawl, Martial Arts, Melee or Thrown). Those who are members of more civilized Societies may ignore this.

Step 4: Select Advantages
Choose Background (10 - none may be higher than 3 without spending bonus points), Virtues (5 - none may be higher than 3 without spending bonus points), and Charms (10, at least 4 must be from Caste or Favored Attributes).

Step 5: Finishing Touches
Record Essence (2), Willpower (add the total of the two highest Virtues - may not start at higher than 8 unless at least two Virtues are 4 or higher), Personal Essence Pool (Essence + (Willpower x 2)), Peripheral Essence Pool ((Essence x 4) + (Willpower x 2) + (Highest Virtue x 4)), and Health Levels (7, plus any gained from Charms).

Bonus Points
You may spend up to 15 Bonus Points at any step of Character Creation. Bonus Points may be spent in the following ways:

Trait         Cost
Attribute.......4
Ability.........2 (1 if Caste or Favored)
Background......1 (2 if the Background is being raised above 3)
Specialty.......1 (2 per 1 if a Caste or Favored Ability)
Virtue..........3
Willpower.......2 (Cannot raise Willpower above 8 unless the sum of the two highest Virtues is 8 or above)
Essence........10
Charms..........7 (5 if Caste or Favored)

Castes

  • Full Moon: Warriors and Healers
    • Caste Abilities: Brawl, Medicine, Melee, Presence, Ride
    • Anima Powers: Spend 5 motes to double leaping and running distances.
  • Waxing Moon: Sly and capable diplomats and bodyguards
    • Caste Abilities: Bureaucracy, Linguistics, Resistance, Socialize, Thrown
    • Anima Powers: Spend 5 motes to absorb damage dealt to an ally.
  • Half Moon: Observers and strategists
    • Caste Abilities: Archery, Awareness, Endurance, Investigation, Survival
    • Anima Powers: Spend 10 motes to gain knowledge of surroundings.
  • Waning Moon: Tricksters and thieves
    • Caste Abilities: Athletics, Dodge, Larceny, Performance, Stealth
    • Anima Powers: Spend 10 motes to cast an illusion over one's features
  • No Moon: Sorcerers and Lorekeepers
    • Caste Abilities: Craft, Occult, Lore, Martial Arts, Sail
    • Anima Powers: Spend 8 motes to attune to flows of Essence - seeing and interacting with dematerialized spirits.

Backgrounds
As described in BSLunarBackgrounds

  • Allies
  • Artifact
  • Backing
  • Contacts
  • Cult
  • Familiar
  • Heart's Blood
  • Heresy
  • Horde
  • Influence
  • Manse
  • Mentor
  • Plunder
  • Portents
  • Society
  • Sorcery
  • Spies
  • Tell
  • Tutelage

Experience Points

Trait           Cost
Attribute.......Current Rating x 4 ((Current rating x 4) - 2 for Totemic attributes)
Ability.........Current Rating x 2 ((Current rating x 2) - 1 for Favored and Caste)
Virtue..........Current Rating x 3
Willpower.......Current Rating x 2 
Essence.........Current Rating x 9
Charms..........11 (8 for Caste or Favored Charms)

Reprinted from Exalted: the Lunars, pg 92 to 93. Copyright White Wolf Publishing, Inc. Modified by Drew Stevens, and modified again by Paul Harries, to fit their respective revisions.

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