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Latest revision as of 13:54, 9 June 2010
Bishonen Brawl Tree
- Graceful Bishonen Brawl 1/1
- Superior Bishonen Brawl 2/2
- Unfailing Bishonen Brawl 3/3
- Invariant Bishonen Excellence of Brawl 4/4
- Unfailing Bishonen Brawl 3/3
- Frenzied Grip 2/1
- All-Encompassing Grip 3/2
- Inescapable Grip 4/2
- Unceasing Hold 5/4
- Serpentine Crush 4/2
- Body-Mangling Hold 5/3
- Bone-Shattering Grip 5/4
- Spine-Shattering Twist 5/5
- Bone-Shattering Grip 5/4
- Body-Mangling Hold 5/3
- Inescapable Grip 4/2
- All-Encompassing Grip 3/2
- Metal-Shattering Blow 2/1
- Armor-Piercing Strike 3/2
- Armor-Shattering Strike 4/3
- Steel Harvesting Stance 5/4
- Armor-Shattering Strike 4/3
- Armor-Piercing Strike 3/2
- Right Hook 2/1
- Haymaker 3/2
- Kidney Punch 4/2
- Limb-Breaking Strike 4/3
- That Will Leave A Mark 5/4
- Bringing the Pain Stance 6/6
- That Will Leave A Mark 5/4
- Limb-Breaking Strike 4/3
- Upper Cut 4/2
- Forceful Drive 5/2
- Deadly Tornado Strikes 5/3
- Hurricane Force Frenzy 5/3
- Into the Next Kingdom 5/4
- Forceful Drive 5/2
- Kidney Punch 4/2
- Haymaker 3/2
- Roshambo 3/1
- Counter-Punch 4/2
- Angry Retaliation Stance 5/3
- Foe-Exhausing Stance 3/2
- Counter-Punch 4/2
- Superior Bishonen Brawl 2/2
Frenzied Grip
- Cost: 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 2
- Minimum Moe: 1
- Prerequisite Charms: None
The Bishonen inflicts lethal damage when grappling or clinching and adds his Moe to the damage inflicted.
All-Encompassing Grip
- Cost: 1 mote / target + 1 mote/ 2 targets/round
- Duration: Until all holds are lost or Moe expenditure ends.
- Type: Extra Actions
- Minimum Brawl: 3
- Minimum Moe: 2
- Prerequisite Charms: Frenzied Grip
The Bishonen may grapple up to his Moe worth of targets at the same time. His clinching damage is Strength + Moe + 2 Lethal while he continues to hold them. He must continue to spend 1 mote / 2 targets per round and cannot use other extra action charms until he lets this one stop.
Inescapable Grip
- Cost: 1 mote/+2 difficulty
- Duration: Instant
- Type: Reflexive
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: All-Encompassing Grip
The Bishonen may increase the difficulty of any roll to escape being clinched or held by him by 2 for every mote spent. He can spend up to his Moe in motes.
Unceasing Hold
- Cost: 5 motes
- Duration: One Scene
- Type: Reflexive
- Minimum Brawl: 5
- Minimum Moe: 4
- Prerequisite Charms: Inescapable Grip
The Bishonen adds his Moe to the difficulty of any rolls to escape being clinched or held by him, and to any die pools to establish a clinch or hold.
Serpentine Crush
- Cost: 4 motes
- Duration: One Scene
- Type: Speech
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: All-Encompassing Grip
All clinching and grappling damage inflicted by the Bishonen is Lethal, and he adds his Brawl + Moe to all clinching damage.
Body-Mangling Hold
- Cost: 3 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 5
- Minimum Moe: 3
- Prerequisite Charms: Serpentine Crush
The Bishonen's clinches mangle his opponents. When inflicting clinching damage, you can activate this charm. Roll your Strength + Martial Arts against your foe's Stamina + Resistance. If you beat them, they suffer a -1 pain penalty for the rest of the scene. This penalty is doubled when penalizing attempts to escape a grapple. Multiple uses of this charm are cumulative.
Bone-Shattering Grip
- Cost: 5 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 5
- Minimum Moe: 4
- Prerequisite Charms: Body-Mangling Hold
Having rendered his foe helpless, the Bishonen can now shatter a limb. When inflicting clinching damage, you can activate this charm. With anyone of Moe 1, you can automatically break one of their limbs; this gives them a wound penalty equal to your Moe. Anyone of Moe 2 or higher can resist; roll your Strength + Brawl against their Stamina + Resistance. If you get at least 3 extra successes, you break one of their limbs, inflicting a wound penalty equal to your Moe. Otherwise, they simply suffer a scene-long pain penalty equal to your extra successes (if any).
Spine-Shattering Twist
- Cost: 3 motes, 1 WP
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 5
- Minimum Moe: 5
- Prerequisite Charms: Bone-Shattering Grip
Having seized hold of a foe, you now twist them to break their spine. When inflicting clinching damage, you can activate this charm. With anyone of Moe 1, you break their spine at a point of your choice, either paralyzing their legs or everything but their head. Those of Moe 2 or higher can resist. Roll your Strength + Brawl against their Strength + Brawl or MA (whichever is higher). Each extra success inflicts a -1 pain penalty for the rest of the scene. If the number of successes equals or exceeds their Stamina + Resistance, they are paralyzed. Otherwise, they just have the pain.
Metal-Shattering Blow
- Cost: 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 2
- Minimum Moe: 1
- Prerequisite Charms: None
The Bishonen doubles his base damage + extra successes to determine the pre-soak damage he inflicts on an inanimate object.
Armor-Piercing Strike
- Cost: 2 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 3
- Minimum Moe: 2
- Prerequisite Charms: Metal-Shattering Blow
The Bishonen's blow reduces all armor soak against it by his Strength + Brawl. It does not affect stamina-based soak.
Armor-Shattering Strike
- Cost: 5 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 4
- Minimum Moe: 3
- Prerequisite Charms: Armor-Piercing Strike
On a successful blow against mundane armor, permanently reduce the armor's soak by his Brawl + Strength before computing damage inflicted. If this reduces the armor's soak to zero, it shatters permanently. Armor of the five magical materials laughs this off.
Steel Harvesting Stance
- Cost: 5 motes, 1 WP
- Duration: One Scene
- Type: Speech
- Minimum Brawl: 5
- Minimum Moe: 5
- Prerequisite Charms: Armor-Shattering Strike
Before the might of the Bishonen, no mundane armor can stand. The Bishonen shatters any mundane armor worn by anyone of his Moe or less whenever he hits them for the rest of the scene.
Right Hook
- Cost: 1 mote
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 2
- Minimum Moe: 1
- Prerequisite Charms: None
The Bishonen doubles his extra successes before adding them to his base damage on a successful hit.
Haymaker
- Cost: 2 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 3
- Minimum Moe: 2
- Prerequisite Charms: Right Hook
The Bishonen's mighty punch inflicts lethal damage; in addition, it adds his Brawl + Moe to his base damage before soak.
Kidney Punch
- Cost: 3 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: Haymaker
You strike a painful place to be hit in. In addition to your normal bashing damage, you also inflict a pain penalty equal to the number of wounds you inflict, which lasts until the end of the scene. This is crippling damage.
Limb-Breaking Strike
- Cost: 2 motes, 1 WP
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 4
- Minimum Moe: 3
- Prerequisite Charms: Kidney Punch
On a successful hit, if the number of wounds you inflict is equal to or greater than your foe's Moe, you break one of their limbs, determined randomly. This causes the usual problems of a useless limb and inflicts a crippling penalty equal to your Brawl + Moe until the end of the scene.
That Will Leave A Mark
- Cost: 3 motes, 1 WP
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 5
- Minimum Moe: 4
- Prerequisite Charms: Limb-Breaking Strike
Your Brawling strike does aggravated damage on a successful hit.
Bringing the Pain Stance
- Cost: 10 motes, 1 WP
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 6
- Minimum Moe: 6
- Prerequisite Charms: That Will Leave A Mark
All your Brawling Attacks for the rest of the scene do Aggravated damage.
Upper Cut
- Cost: 2 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: Haymaker
The Bishonen's blow inflicts lethal damage. In addition, subtract the foe's stamina from the base damage. The result is how many yards the foe is knocked backwards by the blow. This leaves him prone when he lands. (He also flies half this distance upwards, which may cause him to hit the ceiling, if there is one.)
Forceful Drive
- Cost: 5 motes
- Duration: Instant
- Type: Extra Actions
- Minimum Brawl: 5
- Minimum Moe: 2
- Prerequisite Charms: Upper Cut
The Bishonen's blows inflicts lethal damage. The Bishonen makes an ordinary attack. If he hits, his foe takes ordinary damage and is forced back a number of feet equal to the base damage of the blow. The Bishonen may then reflexively move forward that distance and take another attack on him. He can take up to his Moe worth of attacks before the charm runs out. The foe falls prone after the last successful attack on him.
Deadly Tornado Strikes
- Cost: 5 motes, 1 WP
- Duration: Instant
- Type: Extra Actions
- Minimum Brawl: 5
- Minimum Moe: 3
- Prerequisite Charms: Forceful Drive
The Bishonen spins, a whirlwind of rage, unleashing one Brawl attack on everyone within arm's reach. This does lethal damage.
Hurricane Force Frenzy
- Cost: 2 motes / attack
- Duration: Instant
- Type: Extra Actions
- Minimum Brawl: 5
- Minimum Moe: 3
- Prerequisite Charms: Forceful Drive
The Bishonen may unleash up to his Moe worth of Brawl attacks, divided among foes however he likes. These attacks are only lethal if other charms are used.
Into The Next Kingdom
- Cost: 5 motes
- Duration: Instant
- Type: Subtle/Mental
- Minimum Brawl: 5
- Minimum Moe: 4
- Prerequisite Charms: Forceful Drive
The Bishonen winds up to strike a very mighty blow; on a successful hit, his foe must roll Strength + Athletics against his successes to hit after any parries or dodges. If his foe fails, he is knocked 5 yards for every post-defense success the Bishonen got to hit and takes normal falling damage from that, doubled if he hits something hard. He then must roll Stamina + Resistance against a difficulty of the number of successes post-defense or be stunned during his next turn.
Roshambo
- Cost: 2 motes
- Duration: Instant
- Type: Re-Fun
- Minimum Brawl: 3
- Minimum Moe: 1
- Prerequisite Charms: None
Upon being attacked hand-to-hand, the Bishonen unleashes a full dice pool counter-attack, which must be resolved before the damage is rolled on the attack on him. This cannot be used to respond to a counter-attack charm.
Counter-Punch
- Cost: 4 motes
- Duration: Until Next Turn
- Type: Re-Fun
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: Roshambo
Until his next turn, the Bishonen receives a full dice pool counter-attack against anyone who attacks him. This does not trigger if he is the victim of a counter-attack charm.
Angry Retaliation Stance
- Cost: 4 motes, 1 WP
- Duration: One Scene
- Type: Re-Fun
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: Counter-Punch
For the rest of the scene, the Bishonen receives a full dice pool counter-attack against anyone who attacks him. This does not trigger if he is the victim of a counter-attack charm.
Foe-Exhausting Stance
- Cost: 4 motes
- Duration: One Scene
- Type: Re-Fun
- Minimum Brawl: 4
- Minimum Moe: 2
- Prerequisite Charms: Roshambo
The Bishonen draws on his skill at taking punches to let a foe exhaust himself trying to kill the Bishonen. Every time a foe hits him, the foe adds 1 to the difficulty of making armor fatigue checks (even if he doesn't have any armor), and must make an armor fatigue check at the new difficulty. This functions as normal fatigue.