Difference between revisions of "Taerinshar/Willem Grex"
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Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | ||
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br> | Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br> | ||
− | Secrets: <b>Investigation 1 ( | + | Secrets: <b>Investigation 1 (Lunars +2) </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br> |
Endings: <b>Athletics 4 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 </b> Medicine 0 <br> | Endings: <b>Athletics 4 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 </b> Medicine 0 <br> | ||
Line 50: | Line 50: | ||
2 - Connections (Bureau of Nature)<br> | 2 - Connections (Bureau of Nature)<br> | ||
2 - Acquaintances (Halta)<br> | 2 - Acquaintances (Halta)<br> | ||
− | 3(4) - Manse in Yu-Shan, gives Wilderness Stone (+ | + | 3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking) <br> |
2(3) - Resources (1 free) <br> | 2(3) - Resources (1 free) <br> | ||
Artifacts: <br> | Artifacts: <br> | ||
Line 78: | Line 78: | ||
2 - Athletics 2 to 4 <br> | 2 - Athletics 2 to 4 <br> | ||
1 - Sail 4 <br> | 1 - Sail 4 <br> | ||
− | |||
2 - Manse 4 <br> | 2 - Manse 4 <br> | ||
2 - Willpower +1 <br> | 2 - Willpower +1 <br> | ||
+ | 1 - Connections (Guild) <br> | ||
Willpower: 9 <br> | Willpower: 9 <br> | ||
Essence: 2 <br> | Essence: 2 <br> | ||
Personal Essence = 2*2+9 = 13 <br> | Personal Essence = 2*2+9 = 13 <br> | ||
− | Peripheral Essence = 2*6+9+11 = | + | Peripheral Essence = 2*6+9+11 - 10 attune = 22 <br> |
− | <b>Combat </b> | + | <b>Combat </b> <br> |
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6 <br> | PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6 <br> | ||
DDV = 5+3+2(ess)+3(bracers)/2 = 7 <br> | DDV = 5+3+2(ess)+3(bracers)/2 = 7 <br> | ||
Line 99: | Line 99: | ||
Range: 30 yards <br> | Range: 30 yards <br> | ||
− | <b> Perfect Throwing | + | <b> Perfect Throwing Needles</b> <br> |
Speed: 5<br> | Speed: 5<br> | ||
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13 <br> | Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13 <br> | ||
− | Dmg: | + | Dmg: 3L + Str (Piercing) <br> |
Rate: 3 <br> | Rate: 3 <br> | ||
Range: 15 yards <br> | Range: 15 yards <br> |
Latest revision as of 15:38, 9 September 2009
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3))
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2)
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 (Lunars +2) , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 Medicine 0
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Thought Swiping Distraction
Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate
Virtues (After BP):
Temperance 3(4)
Requital 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 7 limit is acquired
Backgrounds
1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
2(3) - Resources (1 free)
Artifacts:
2 - Starmetal Bracers (Attune: 4)
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams) Attune: 4
1 - Starmetal Breastplate (Attune:2)
Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
2 - Survival 5
2 - Thrown 5
Sub: 14
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
2 - Manse 4
2 - Willpower +1
1 - Connections (Guild)
Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+11 - 10 attune = 22
Combat
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6
DDV = 5+3+2(ess)+3(bracers)/2 = 7
Attacks:
Centre Cannot Hold Chakrams:
Speed: 4
Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)
Dmg: 7L + Str (May be modified by location in creation)
Rate: 4
Range: 30 yards
Perfect Throwing Needles
Speed: 5
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13
Dmg: 3L + Str (Piercing)
Rate: 3
Range: 15 yards
Fists
Speed: 5
Ac: 5+5+1(fist)+1(bracer)=12
Dmg: 3b+str
Rate: 2
Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1