Difference between revisions of "SJE/MailSteel"
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== City Watch- Mail & Steel Stats == | == City Watch- Mail & Steel Stats == | ||
− | + | <b>City Watch</b> | |
Initative =1d10 + Leaders Cha + Leaders Presence - 1<br> | Initative =1d10 + Leaders Cha + Leaders Presence - 1<br> | ||
Line 7: | Line 7: | ||
Ranged Damage +4L (Firewands)<br> | Ranged Damage +4L (Firewands)<br> | ||
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br> | Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br> | ||
− | HtH Damage +1L (Spears)<br> | + | [[HtH]] Damage +1L (Spears)<br> |
Armour +1L soak (Buff Jacket)<br> | Armour +1L soak (Buff Jacket)<br> | ||
Magnitude (HL multiplier) – x2 (25 men)<br> | Magnitude (HL multiplier) – x2 (25 men)<br> | ||
Line 16: | Line 16: | ||
Valour 2<br> | Valour 2<br> | ||
− | + | <b>Palace Guard </b> | |
Initative =1d10 + Leaders Cha + Leaders Presence <br> | Initative =1d10 + Leaders Cha + Leaders Presence <br> | ||
Line 22: | Line 22: | ||
Ranged Damage +4L (Firewands)<br> | Ranged Damage +4L (Firewands)<br> | ||
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br> | Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br> | ||
− | HtH Damage +2L (Swords)<br> | + | [[HtH]] Damage +2L (Swords)<br> |
Armour +2L soak (Lamellar Armour & Shield)<br> | Armour +2L soak (Lamellar Armour & Shield)<br> | ||
Magnitude (HL multiplier) – x4 (200 men)<br> | Magnitude (HL multiplier) – x4 (200 men)<br> | ||
Line 30: | Line 30: | ||
Dexterity 3, 15 yards average move, 300 yards. (Move)<br> | Dexterity 3, 15 yards average move, 300 yards. (Move)<br> | ||
Valour 4<br> | Valour 4<br> | ||
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+ | ---- | ||
+ | |||
+ | Return to [[SJE]] | ||
+ | |||
+ | == Please Add Comments Here == |
Latest revision as of 01:17, 6 April 2010
City Watch- Mail & Steel Stats
City Watch
Initative =1d10 + Leaders Cha + Leaders Presence - 1
Ranged Combat ([2 Archery + 2 Dex]/2) +2 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry
HtH Damage +1L (Spears)
Armour +1L soak (Buff Jacket)
Magnitude (HL multiplier) – x2 (25 men)
Drill 1 (poorly trained militia)
Might 0 (mortal troops)
Dexterity 2, 14 yards average move, 280 yards. (Move)
Valour 2
Palace Guard
Initative =1d10 + Leaders Cha + Leaders Presence
Ranged Combat ([3 Archery + 3 Dex]/2) +3 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry
HtH Damage +2L (Swords)
Armour +2L soak (Lamellar Armour & Shield)
Magnitude (HL multiplier) – x4 (200 men)
Drill 4 (Crack)
Might 0 (mortal troops)
Dexterity 3, 15 yards average move, 300 yards. (Move)
Valour 4
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