Difference between revisions of "SJE/MailSteel"

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Ranged Damage  +4L (Firewands)<br>
 
Ranged Damage  +4L (Firewands)<br>
 
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br>
 
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br>
HtH Damage +1L (Spears)<br>
+
[[HtH]] Damage +1L (Spears)<br>
 
Armour +1L soak (Buff Jacket)<br>
 
Armour +1L soak (Buff Jacket)<br>
 
Magnitude (HL multiplier) – x2 (25 men)<br>
 
Magnitude (HL multiplier) – x2 (25 men)<br>
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Ranged Damage  +4L (Firewands)<br>
 
Ranged Damage  +4L (Firewands)<br>
 
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br>
 
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br>
HtH Damage +2L (Swords)<br>
+
[[HtH]] Damage +2L (Swords)<br>
 
Armour +2L soak (Lamellar Armour & Shield)<br>
 
Armour +2L soak (Lamellar Armour & Shield)<br>
 
Magnitude (HL multiplier) – x4 (200 men)<br>
 
Magnitude (HL multiplier) – x4 (200 men)<br>

Latest revision as of 01:17, 6 April 2010

City Watch- Mail & Steel Stats

City Watch

Initative =1d10 + Leaders Cha + Leaders Presence - 1
Ranged Combat ([2 Archery + 2 Dex]/2) +2 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry
HtH Damage +1L (Spears)
Armour +1L soak (Buff Jacket)
Magnitude (HL multiplier) – x2 (25 men)

Drill 1 (poorly trained militia)
Might 0 (mortal troops)
Dexterity 2, 14 yards average move, 280 yards. (Move)
Valour 2

Palace Guard

Initative =1d10 + Leaders Cha + Leaders Presence
Ranged Combat ([3 Archery + 3 Dex]/2) +3 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry
HtH Damage +2L (Swords)
Armour +2L soak (Lamellar Armour & Shield)
Magnitude (HL multiplier) – x4 (200 men)

Drill 4 (Crack)
Might 0 (mortal troops)
Dexterity 3, 15 yards average move, 300 yards. (Move)
Valour 4


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