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Latest revision as of 01:32, 9 June 2010
Character Sheet
Caste:
Concept:
Nature:
Anima:
Allegiance:
Attributes
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Abilities
Journeys: Endurance, Ride, Sail, Survival, Thrown
Serenity: Crafts, Dodge, Linguistics, Performance, Socialize
Battles: Archery, Brawl, Melee, Presence, Resistance
Secrets: Investigation, Larceny, Lore, Occult, Stealth
Endings: Athletics, Awareness, Bureaucracy, Martial Arts, Medicine
Advantages
Backgrounds:
Virtues: Compassion 1, Conviction 1, Temperance 1, Valor 1
Colleges:
Essence 2
Personal: 00/00
Peripheral: 00/00
Committed: 0
Willpower: 2/2
Health: -0, -1, -1, -2, -2, -4, Incap.
Armor and Soak: (Armor)
Lethal 0
Bashing 0
Aggravated 0
Paradox:
Anima Power:
Astrological Effects:
Merits:
Flaws:
Equipment:
Charms
|| Charm or Spell || Ability || Cost || Duration || Type || Effects ||
Expanded Traits
To expand upon Backgrounds, Merits, Flaws, and benefits of commonly used Astrological Effects.
Combat Statistics
Attacks
Fist: Speed, Accuracy, Damage, Defense, Rate
Kick: Speed, Accuracy, Damage, Defense, Rate
Melee Weapon: Speed, Accuracy, Damage, Defense, Rate
Ranged Weapon: Speed, Accuracy, Damage, Range, Rate
Dodge
Specialties:
Base Initiative: 2
Experience
Total:
Spent:
List of spendings.
Remaining: