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Latest revision as of 01:17, 6 April 2010
Contents
Working on it, I Swear
- Staves and knives.
- Circular Trapping movements
- Odd Esoteric effects at high levels.
- Sun and Maidens Dance - Swap places with opponent
- 'Present Even as Absent' & 'Absent Even as Present' For being, or not being, around to partake in ass-whuppery
- Lynchpin of the Diamond Mind - "Hang" a spell for later release kinda like those cord chain thingies.
Central Harmony Style
Rising Sun Approach
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Draws on the Powers of the East, the cardinal direction of the Dawn Caste. Adds the Solars Essence to his MA for a single Attack.
Setting Sun Method
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Draws on the Powers of the West, the cardinal directon of the Twilight Caste. Adds the Solars Essence to his MA for a single Defense.
Vault of Creation Stance
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Calls on the Powers of the North, the Cardinal Direction of the Zenith Caste. Adds the Solars Essence to his Soak for a single Turn.
Foundation of Creation Kata
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Calls on the Powers of the South, the Cardinal Direction of the Night Caste. Adds the Solars Essence to his Athletics for a Turn.
Central Harmony Form
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Calls on the Four Directions to empower the martial artist harmonizing himself with all of creation. Adds his Essence to all rolls for the remainder of the scene. Not counting damage.
Sun and Maidens Dance
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Focusing on the resonance between Creation and Fate the Solar may swap locations with any being within his sight.
Absent Even as Present
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Bringing himself more into harmony with the Realms outside Creation a Solar may remove himself from Creation partly. For the remainder of the scene the Solar may designate himself non-existant to one opponent per point of Essence he has. The chosen opponents can not sense the Solar in any way save charms that reveal spirits and is treated as dematerialized.
Adamant Mind Kata
Cost: Duration: Type: Minimum Ability: Minimum Essence: Prerequisite Charms:
Harmonzing his being with Creation and Heaven and the worlds beyond a Solar with this charm may practice a powerful mystic kata which will contain a single Terrestial circle spell within his being to be released at a future time as a simple action. Only one such spell may be stored at a time. Solar must know the spell to be held or have it cast at him.
Comments
I strongly feel teh need for more charms before I start fluffing too much ~ SolVachel