Difference between revisions of "SciFu/Warstriders"
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+ | Back to [[SciFu]] | ||
+ | Back to [[SciFu/ToolsOfTheTrade]] | ||
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+ | <i>(this page will contain full warstrider rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)</i> | ||
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:<b>Type-1 "Tiger"</b><br> | :<b>Type-1 "Tiger"</b><br> | ||
:The Type-1 is the base model, with moderate defensive and offensive capabilities, and serves as the basis of comparison for nearly every warstrider variant since. It stands twelve feet tall, and has a fairly humanoid profile, with shoulders a full nine feet wide. The cockpit consists of a padded seat, and the vehicle is operated in the standard method, via two articulated control arms and a pair of foot pedals. | :The Type-1 is the base model, with moderate defensive and offensive capabilities, and serves as the basis of comparison for nearly every warstrider variant since. It stands twelve feet tall, and has a fairly humanoid profile, with shoulders a full nine feet wide. The cockpit consists of a padded seat, and the vehicle is operated in the standard method, via two articulated control arms and a pair of foot pedals. | ||
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:<i>(Fun fluff and such forthcoming. Jump units for parastriders, amphibious assault kits, deep-sea kits, artillery packs, armor improvements, troop-carrier refits, powerful weaponry. It'll be fun. I promise.)</i> | :<i>(Fun fluff and such forthcoming. Jump units for parastriders, amphibious assault kits, deep-sea kits, artillery packs, armor improvements, troop-carrier refits, powerful weaponry. It'll be fun. I promise.)</i> | ||
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+ | <i>Notes to Self, Regarding Rules:</i><br> | ||
+ | Health levels for the warstriders themselves. Normally, the warstrider takes the damage from an attack. However, every 10 on the damage roll delivers one level of bashing damage to the pilot, as the controls recoil violently against the character's limbs. Attacks can be directed with the intent of harming the pilot, but either will be diff 4, or any attack that has 4 successes after defense rolls will do full damage to both the pilot and the strider. Luckily, the pilot still benefits from the 'strider's soak. |
Latest revision as of 01:17, 6 April 2010
Back to SciFu Back to SciFu/ToolsOfTheTrade
(this page will contain full warstrider rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)
- Type-1 "Tiger"
- The Type-1 is the base model, with moderate defensive and offensive capabilities, and serves as the basis of comparison for nearly every warstrider variant since. It stands twelve feet tall, and has a fairly humanoid profile, with shoulders a full nine feet wide. The cockpit consists of a padded seat, and the vehicle is operated in the standard method, via two articulated control arms and a pair of foot pedals.
- Soak 18L/18B, Hardness 10, Mobility -4, Fatigue 4, Strength 10
- Type-2 "King Tiger"
- The Type-2 is a great deal heavier and larger than the Tiger, fully five yards tall with shoulders spanning almost twelve feet. The controls are common to warstriders of most every type, but the King Tiger is the one most often converted into a squad attack vehicle, with the torso and arms of the vehicle into an enlarged cabin to house heavy infantry or skilled gunners, along with medium artillery.
- Soak 22L/22B, Hardness 14, Mobility -8, Fatigue 6, Strength 14
- Type-3 "Leopard"
- The Type-3 is more nimble than the Tiger, but has less armor and strength. The Leopard stands a mere nine feet tall, is about six feet wide at the shoulders, and is more akin to an actual suit than a vehicle, unlike other 'striders. While operated in a manner similar to other versions, the Leopard tends to feel alien to pilots accustomed to the heavier units, as the complicated series of pistons that make the Leopard so nimble and swift make the controls feel a bit mushy.
- Soak 13L/13B, Hardness 8, Mobility +3, Fatigue 4, Strength 7
Warstrider Armament & Modifications
An unmodified warstrider is an excellent weapon for very few purposes. However, they fall dramatically short in many of the circumstances faced by the military of the Scarlet Empire. To this end, a wide variety of attachments, weaponry, and major modification kits have been developed, making the three base warstrider types capable of tackling nearly any situation a modern military unit might encounter. The attachments, modifications, and weapons listed here are by no means the only ones in existance, but are the most common, usually carried by a warstrider unit's support team, or kept onboard skyships that feature a compliment of warstriders.
- (Fun fluff and such forthcoming. Jump units for parastriders, amphibious assault kits, deep-sea kits, artillery packs, armor improvements, troop-carrier refits, powerful weaponry. It'll be fun. I promise.)
Notes to Self, Regarding Rules:
Health levels for the warstriders themselves. Normally, the warstrider takes the damage from an attack. However, every 10 on the damage roll delivers one level of bashing damage to the pilot, as the controls recoil violently against the character's limbs. Attacks can be directed with the intent of harming the pilot, but either will be diff 4, or any attack that has 4 successes after defense rolls will do full damage to both the pilot and the strider. Luckily, the pilot still benefits from the 'strider's soak.