Difference between revisions of "Rutee/Sigrun"

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WORK IN PROGRESS!
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=== Appearances ===
  
=== Description ===
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Sigrun is often seen in slightly less bulky clothing then most citizens of Yarkand.  Never quite so ostentatious as the west, but if everyone else is in a parka, she might be seen comfortably  in thin robes.  She tends to prefer bright colors, but softer tones, preferably matching with her white Ushanka.  She often carries a light lavendar umbrella; She doesn't like rain at all...
  
 
=== Character Sheet ===
 
=== Character Sheet ===
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  Stealth      [.....]  Socialize    [0....]
 
  Stealth      [.....]  Socialize    [0....]
 
   
 
   
  Languages:  
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  Languages: Skytongue, Forest-Tongue, Old Realm.
  
 
     (=Backgrounds=)                        (=Virtues=)
 
     (=Backgrounds=)                        (=Virtues=)
Line 39: Line 39:
 
  Followers      [0....]
 
  Followers      [0....]
 
                                           (=Attacks=)
 
                                           (=Attacks=)
  Essence        [000.......]  Name:  Sigrun's umbrella (Exceptional)  spd 5 acc 7 dam +8B rate 3 PV 3
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  Essence        [000.......]  Name:  Sigrun's umbrella (Exceptional)  spd 4 acc 8 dam +6L rate 2 PV 4
 
  Willpower      [000000....]   
 
  Willpower      [000000....]   
 
  Limit          [.........!]   
 
  Limit          [.........!]   
  
PDV: 3
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PDV: 4
 
DDV: 3
 
DDV: 3
 
Soak: 7L/7B (Chain Shirt), 8L/13B (Unclanky Buff Jacket)
 
Soak: 7L/7B (Chain Shirt), 8L/13B (Unclanky Buff Jacket)
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                               (=Charms=)
 
                               (=Charms=)
  (Ability)
+
  (Occult)
  Name                                          (cost, duration, type)
+
  Spirit Detecting Glance                      (3m, Scene, Reflexive)
   Description
+
   Can see dematerialized spirits
  Name                                          (cost, duration, type)
+
  Terrestrial Circle Sorcery                    (-, Permanent, Permanent)
   Description
+
   Allows First Circle Spells to be cast
  (Ability)
+
2nd Occult Excellency
  Name                                          (cost, duration, type)
+
  (Resistance)
   Description
+
  Ox Body Technique                            (-, Permanent, Permanent)
  Name                                          (cost, duration, type)
+
   Adds 2 -1 levels.
  Description
+
(Lore)
 +
First and Third Lore Excellencies
 +
(Craft)
 +
2nd Craft Excellency
 +
  (Melee)
 +
1st Melee Excellency
  
 
  (Spells)
 
  (Spells)
  Name                                          (cost, duration, circle)
+
  Summon Elemental                              (10+m, 1 Month or 1 Year, Terrestrial)
   Description
+
   10m to enter a contest of wills with an elemental.  Takes 4 hours to cast.  Dispute is willpower + Essence, Elemental takes a -1 external penalty for each 5m extra put into the spell.  See the plates in Rolls of Divinity.
  
  Equipment:
+
  The Eye and the Mouth                        (15m, 10 minutes, Terrestrial)
Sigrun's Umbrella (Exceptional Club)
+
Summons an Eye, which can read any non-coded text, and a Mouth, which reads the text in Old Realm.  The Mouth will read any text exactly once for a Sorceror.  pdf page 46 of The White Treatise.
Unclanky Reinforced Buff Jacket (Exceptional) (+1 Soak, -1 Fatigue)
 
Chain Shirt (Exceptional). (+2 Soak)
 
  
=== Appearances ===
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  Virtuous Guardian of Flame            (25m [5m committed], Until the sun next crosses the horizon, Terrestrial)
 +
  Gives the Owner a second Parry DV of (Wits + Occult + Essence)/2, which only suffers penalties from Coordinated Attacks and Onslaught.  CAn switch between [[MeleeRutee/Ranged]], but only blocks one or the other.  Switch done reflexively on Sorc's turn.
  
Sigrun is often seen in slightly less bulky clothing then most citizens of YarkandNever quite so ostentatious as the west, but if everyone else is in a parka, she might be seen comfortably  in thin robes. She tends to prefer bright colors, but softer tones, preferably matching with her white Ushanka. She often carries a light lavendar umbrella; She doesn't like rain at all...
+
Arts:
 +
The Art of Geomancy (pdf p. 141)
 +
Essence Sense(Occ + Perc, 1 sux needed, 1 minute):  Stare and concentrate, roll.  Success indicates whether or not a being is an essence user.  Fails against Larceny Charms, obviously.
 +
Blessing: (Occ + Int, 3 sux, 3 hours, Res 3-4):  With a sample of hair, blood, etc, of targetName an Att, Ability, or Specialty roll, target can't botch the next one.
 +
Curse:  Occ +Int, Res 3-4, 3 sux, 3 hours):  As Blessing, but next failed roll is a Botch.
 +
There's probably others in other books I'm not aware of.
 +
Procedures:
 +
Least Wonder (Occ + Int, 3 sux, 40 hours, Res 1-2):  Makes a thing be exceptional.
 +
Lesser Divination (Occ + Int, 4 sux, 3 hours, Res 1-2): Requires a Star Chart, the night sky, and target's astrological profile. Duration is 1 Sux for 1 month, or 2 sux for one year. Accuracy is Vague for 2 sux, very vague for 1.
  
=== Backstory ===
 
  
Sigrun was a happy daughter of the leader of a now extinct city-state in the North, known as Husavik.  Although she was learning some of the principles of management, what she really loved was digging into all of the collected texts that the pampered daughter of a nobleman would have access to.  She typically would advise her father, particularly in matters that concerned the Dead, or the Fair Fol.  This all changed when she ended up stumbling on a promising looking text;  The [i]Tome of Endless Night, Vol. 108[/i].  This text shattered her comfortable lifestyle, or as comfortable as the North can get for those in it.  She ended up slipping into a deep state of ennui, oftentimes unable to eat.  She could never quite motivate herself into ending it all, and wrestled with the matter at great length.  She was obviously not herself, and  until someoneelse decided to end it for her.  Specifically, the Bull of the North and his Icewalker tribes came knocking on the doorstep of Husavik.  She could have stood her ground, or given into her suicidal impulses and allowed Bull of the North's men to kill her.  She instead chose to live.  In that instant, she became surrounded by a corona of light, an outpouring of light that made even the noontime sun in the frozen north appear dim in comparison.
+
Equipment:
 +
Sigrun's Umbrella (Exceptional Rapier) (+1 Accuracy, +1 defense, +1 damage)
  
Although she slew any Icewalkers who stood in her way, she focused on escape.  Not just from the marauding army, but from her old life, her old existence.  Her complacency was over.  Not that one has room for complacency alone in the wastes.  She wandered, unsure of her place, both literally and where she stood in Creation.  She still felt a sense of dread, of impending doom simply by being Mortal, and was unsure of how to handle that, until she came upon a lone Mammoth surrounded by voracious polar bears.  The Mammoth stood before many more tracks that were vanishing in the northern snows, and trumpeted as it charged one of the bears.  In watching, Sigrun felt something click.  The beast was ancient, older then she'd ever live (She wasn't aware she'd have a longer lifespan yet), and in it raged with the ancient beast, slew the bears, making a nice warm hat from the fur of one.  With the newly named Gama, she wandered through the wastelands, looking for a suitable area to create something that could stand against the mightiest force of all; Time.
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Unclanky Reinforced Buff Jacket (Exceptional) (+1 Soak, -1 Fatigue)
  
Sigrun re-emerged from the wilderness near Cherak. However, after a brief stay in Cherak and acquaintance with Immaculate Philosophy, she realized this was not a good place to remain, so she took her plans elsewhere.  Although Gama is not as comfortable in Yarkand as he might otherwise be, Sigrun was glad to set up shop in a region that was doing brisk trade and would have need of her services.  She set up shop outside the town proper, having purchased a great deal of farmland mostly to have empty space.  She made the largest building her own home, then set up an adjoining workshop so that the home itself could be filled with books, and is well known throughout town as an eccentric who can provide very useful occult information.  She's lately been taking up apprentices, knowing that she simply doesn't have the means to work on her
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Chain Shirt (Exceptional). (+2 Soak)

Latest revision as of 01:04, 9 June 2010

Appearances

Sigrun is often seen in slightly less bulky clothing then most citizens of Yarkand. Never quite so ostentatious as the west, but if everyone else is in a parka, she might be seen comfortably in thin robes. She tends to prefer bright colors, but softer tones, preferably matching with her white Ushanka. She often carries a light lavendar umbrella; She doesn't like rain at all...

Character Sheet

Name: Sigrun Larusdottir     Concept: Successor to Ozymandias
Player: Rutee                Anima: An enormous Ash tree, with a rainbow above it.
Caste: Twilight              XP:
Motivation:  To leave a lasting mark on Creation
                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [00...]   Charisma      [00...]   Perception    [0000.]
Dexterity     [000..]   Manipulation  [00...]   Intelligence  [000..]
Stamina       [0000.]   Appearance    [000..]   Wits          [0000.]
                            (=Abilities=)
(Dawn)                  (Zenith)                (Twilight)
Archery       [.....]   Integrity*    [00...]   Craft (Earth) [0000.]
Martial Arts  [.....]   Perform       [.....]   Investigation [00...]
Melee*        [00...]   Presence      [0....]   Lore          [0000.]
Thrown        [.....]   Resistance    [00...]   Medicine      [.....]
War           [.....]   Survival*     [00...]   Occult        [0000.]
(Night)                 (Eclipse)               (Specialties)
Athletics     [.....]   Bureaucracy*  [00...]   
Awareness     [.....]   Linguistics   [00...]
Dodge         [.....]   Ride*         [00...]
Larceny       [0....]   Sail          [.....]
Stealth       [.....]   Socialize     [0....]

Languages: Skytongue, Forest-Tongue, Old Realm.
   (=Backgrounds=)                        (=Virtues=)
Familiar       [000..]        Compassion [000..]    Temperance  [00...]
Library        [000..]        Conviction [000..]    Valor       [0....]
Influence      [00...]        Virtue Flaw:  Heart of Flint
Resources      [000..]        Condition: Frustration with childish people surrounding her
Contacts       [00...]           
Followers      [0....]
                                          (=Attacks=)
Essence        [000.......]   Name:  Sigrun's umbrella (Exceptional)   spd 4  acc 8  dam +6L  rate 2  PV 4
Willpower      [000000....]   
Limit          [.........!]   

PDV: 4 DDV: 3 Soak: 7L/7B (Chain Shirt), 8L/13B (Unclanky Buff Jacket) Join: MDV:

Health Levels:                Personal Ess   /
-0:  [ ]                      Periph Ess     /
-1:  [ ] [ ] [ ] [ ]          Committed  Pers/ Periph
-2:  [ ] [ ]
-4:  [ ]
Incap[ ]
                             (=Charms=)
(Occult)
Spirit Detecting Glance                       (3m, Scene, Reflexive)
  Can see dematerialized spirits
Terrestrial Circle Sorcery                    (-, Permanent, Permanent)
  Allows First Circle Spells to be cast
2nd Occult Excellency
(Resistance)
Ox Body Technique                             (-, Permanent, Permanent)
  Adds 2 -1 levels.
(Lore)
First and Third Lore Excellencies
(Craft)
2nd Craft Excellency
(Melee)
1st Melee Excellency
(Spells)
Summon Elemental                              (10+m, 1 Month or 1 Year, Terrestrial)
  10m to enter a contest of wills with an elemental.  Takes 4 hours to cast.  Dispute is willpower + Essence, Elemental takes a -1 external penalty for each 5m extra put into the spell.  See the plates in Rolls of Divinity.
The Eye and the Mouth                         (15m, 10 minutes, Terrestrial)
Summons an Eye, which can read any non-coded text, and a Mouth, which reads the text in Old Realm.  The Mouth will read any text exactly once for a Sorceror.  pdf page 46 of The White Treatise.
 Virtuous Guardian of Flame             (25m [5m committed], Until the sun next crosses the horizon, Terrestrial)
 Gives the Owner a second Parry DV of (Wits + Occult + Essence)/2, which only suffers penalties from Coordinated Attacks and Onslaught.  CAn switch between MeleeRutee/Ranged, but only blocks one or the other.  Switch done reflexively on Sorc's turn.

Arts: The Art of Geomancy (pdf p. 141) Essence Sense(Occ + Perc, 1 sux needed, 1 minute): Stare and concentrate, roll. Success indicates whether or not a being is an essence user. Fails against Larceny Charms, obviously. Blessing: (Occ + Int, 3 sux, 3 hours, Res 3-4): With a sample of hair, blood, etc, of target. Name an Att, Ability, or Specialty roll, target can't botch the next one. Curse: Occ +Int, Res 3-4, 3 sux, 3 hours): As Blessing, but next failed roll is a Botch. There's probably others in other books I'm not aware of. Procedures: Least Wonder (Occ + Int, 3 sux, 40 hours, Res 1-2): Makes a thing be exceptional. Lesser Divination (Occ + Int, 4 sux, 3 hours, Res 1-2): Requires a Star Chart, the night sky, and target's astrological profile. Duration is 1 Sux for 1 month, or 2 sux for one year. Accuracy is Vague for 2 sux, very vague for 1.


Equipment:

Sigrun's Umbrella (Exceptional Rapier) (+1 Accuracy, +1 defense, +1 damage)

Unclanky Reinforced Buff Jacket (Exceptional) (+1 Soak, -1 Fatigue)

Chain Shirt (Exceptional). (+2 Soak)