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=== Perception Advantage Charms ===<br>
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=== Perception Advantage Charms ===
<b>Diving Eagle Precision</b><br>
 
<b>Cost:</b> -- (+3m); <b>Mins:</b> Perception 5, Essence 3; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Prerequisite Charms:</b> Eagle Eye Advantage<br>
 
Like a bird of prey snatching its' next meal from the water, the Lunar who readies herself to attack cannot miss.  By spending 3m as a reflexive noncharm action when taking an action benefiting from aiming with the prerequisite charm, the dice gained are converted directly into successes.<br>
 
 
 
 
<b>Unbroken Eagle's Gaze</b><br>
 
<b>Unbroken Eagle's Gaze</b><br>
 
<b>Cost:</b> -- (+1wp); <b>Mins:</b> Perception 4, Essence 2; <b>Type:</b> Permanent<br>
 
<b>Cost:</b> -- (+1wp); <b>Mins:</b> Perception 4, Essence 2; <b>Type:</b> Permanent<br>
<b>Keywords:</b> (Fury-OK)<br>
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<b>Keywords:</b> None (Fury-OK)<br>
<b>Prerequisite Charms:</b> Eagle Eye Advantage<br>
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<b>Prerequisite Charms:</b> Eagle Eye Advantage or Wolf's Ear Advantage<br>
Matching the unblinking gaze of the eagle, the Lunar takes no effort to find her enemy's weakness.  This charm has two effects; by spending 1wp when activating Eagle Eye Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene.  In addition, Eagle Eye Advantage gains the Fury-OK tag, and allows the benefits to be gained on any aim action while in a Fury.  Aim actions do not count as actions for the purpose of the Fury's duration.<br>
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Matching the unblinking gaze of the eagle, the Lunar takes no effort to find her enemy's weakness.  This charm has two effects; by spending 1wp when activating Eagle Eye Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene.  In addition, Eagle Eye Advantage gains the Fury-OK tag, and allows the benefits to be gained on any aim action while in a Fury.  Aim actions do not count as actions for the purpose of the Fury's duration.  This charm benefits both of its' optional prerequisites with one purchase.<br>
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<b>Peerless Ecstatic Precision</b><br>
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<b>Cost</b>: --, <b>Mins</b>: Per 4, Ess 3, <b>Type</b>: Permanent<br>
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<b>Duration</b>: Permanent<br>
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<b>Keywords</b>: Native, Reactor<br>
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<b>Prerequisite Charms</b>: Eagle Eye Advantage or Wolf Ear Technique<br>
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The Stewards reailze, the greatest joy is in having one's carefully laid plans come to fruition, whether by seeing their attack hit its' mark or their foe scramble to avoid it.  This enhances any attack benefiting from the aim or monologue action granted by its' prerequisite charms; if the attack hits, then for every success by which the target's DV is beaten, the Lunar regains 1 mote.<br>
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If her attack is negated by any charm bearing a flaw of invulnerability [for physical attacks], or by any perfect social dodge or parry [for social attacks], the Lunar regains [aim bonus dice x2] motes.<br>
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In the event of late-step defenses wherein the attack roll proceeds before the perfect defense is used, both benefits are granted, to a maximum of 20m regained per action.<br>
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<b>Diving Eagle Precision</b><br>
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<b>Cost:</b> -- (+2m); <b>Mins:</b> Perception 5, Essence 3; <b>Type:</b> Permanent<br>
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<b>Keywords:</b> Native, None<br>
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<b>Prerequisite Charms:</b> Eagle Eye Advantage or Wolf's Ear Advantage<br>
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Like a bird of prey snatching its' next meal from the water, the Lunar who readies herself to attack cannot miss.  By spending 2m as a reflexive noncharm action when taking an action benefiting from aiming or monologuing with one of the prerequisite charms, the dice gained are converted directly into successes.  This charm benefits both of its' optional prerequisites with one purchase.<br>
  
 
<b>Far-Reaching Sentinel's Senses</b><br>
 
<b>Far-Reaching Sentinel's Senses</b><br>
 
<b>Cost:</b> --, <b>Mins:</b> Perception 5, Essence 4, <b>Type:</b> Permanent<br>
 
<b>Cost:</b> --, <b>Mins:</b> Perception 5, Essence 4, <b>Type:</b> Permanent<br>
<b>Keywords:</b> None (Gift, Fury-OK)<br>
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<b>Keywords:</b> Native (Gift, Fury-OK)<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Any Keen (Sense) Technique<br>
 
<b>Prerequisite Charms:</b> Any Keen (Sense) Technique<br>
 
The Stewards' senses are alert beyond compare; this charm adds the Gift and Fury-OK tags, collectively, to Keen (Sense) Technique and Heightened (Sense) Method.  With the Gift keyword, for +1m to the cost of Deadly Beastman Transformation, the Lunar may activate all Keen [Sense] Technique charms that she knows; for a separate cost of +2m, she may activate all Heightened (Sense) Methods.  In Fury, she may spend 2m for each such charm cluster; however, Keen and Heightened Senses count as a single charm for the limits on how many charms the Lunar may activate.<br>
 
The Stewards' senses are alert beyond compare; this charm adds the Gift and Fury-OK tags, collectively, to Keen (Sense) Technique and Heightened (Sense) Method.  With the Gift keyword, for +1m to the cost of Deadly Beastman Transformation, the Lunar may activate all Keen [Sense] Technique charms that she knows; for a separate cost of +2m, she may activate all Heightened (Sense) Methods.  In Fury, she may spend 2m for each such charm cluster; however, Keen and Heightened Senses count as a single charm for the limits on how many charms the Lunar may activate.<br>
 
<i>Lilia Lan, an Essence 4 Lunar with Keen Sight and Hearing/Touch Techniques, and Heightened Hearing/Touch enters a Fury.  She commits 4m to activate both her Keen Sight and Hearing/Touch Technique clusters, as well as Heightened Hearing/Touch Method.  Despite this being three charms, they are considered a single charm, allowing another three Fury-OK charms to be active.<br>
 
<i>Lilia Lan, an Essence 4 Lunar with Keen Sight and Hearing/Touch Techniques, and Heightened Hearing/Touch enters a Fury.  She commits 4m to activate both her Keen Sight and Hearing/Touch Technique clusters, as well as Heightened Hearing/Touch Method.  Despite this being three charms, they are considered a single charm, allowing another three Fury-OK charms to be active.<br>
Her Fury ends, and she shifts into her War Form, committing 3m to gain the benefits of all three charms; 1m for both Keen Senses, and 2m for Heightened H/T Method.</i><br>
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Her Fury ends, and she shifts into her War Form, committing 3m to gain the benefits of all three charms; 1m for both Keen Senses, and 2m for Heightened Hearing/Touch Method.</i><br>
 
 
<b>Imperceptible Flaw Recognition</b><br>
 
<b>Cost</b>: 1m; <b>Mins</b>: Perception 5, Essence 4<br>
 
<b>Type</b>: Reflexive (Step 10)<br>
 
<b>Keywords</b>: Combo-Basic, Shaping, Stackable<br>
 
<b>Duration</b>: Indefinite<br>
 
<b>Prerequisite Charms</b>: Eagle Eye Advantage, Eye of the Cat<br>
 
The Stewards can exploit flaws in even the most perfect of defenses.  She may invoke this charm whenever a target of one of her attacks uses a charm to defend against the attack.  Entangling the essence flows of her target, she creates a blockage, a flaw in the defensive charm she can later exploit.  As long as the mote remains committed, that defensive charm suffers a 1-mote surcharge as a shaping effect. She may commit no more than her Perception in motes to any single charm.<br>
 
She may commit up to [Perception] motes to a single charm on subsequently defended attacks, even to different charms, but may commit only one mote per attack.  If multiple charms are used in a single defense, she chooses which to commit the mote to.<br>
 
If used with an attack enhanced by Eagle Eye Advantage, the Lunar may commit as many motes for a single defended attack as ticks she spent aiming for the attack.<br>
 
  
<b>Wound-Harrying Pack Methodology</b><br>
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<b>Moment-as-Month Glance</b><br>
<b>Cost</b>: -- (+1wp), <b>Mins</b>: Per 5, Ess 5<br>
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<b>Cost</b>: --, <b>Mins</b>: Perception 5, Essence 4, <b>Type</b>: Permanent<br>
<b>Type</b>: Permanent<br>
 
<b>Keywords</b>: --<br>
 
 
<b>Duration</b>: Permanent<br>
 
<b>Duration</b>: Permanent<br>
<b>Prerequisite Charms</b>: Imperceptible Flaw Recognition<br>
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<b>Keywords</b>: None<br>
Alone, a Steward is fearsome; in a circle, the Stewards are unstoppable.  When participating in a coordinated attack, all coordinated allies' attacks may benefit from the mote surcharge she has imposed upon the enemy's defensive charm use; this costs 1wp as a noncharm action if the Lunar is not the leader of the coordinated attack.<br>
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<b>Prerequisite Charms</b>: Eagle Eye Advantage<br>
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With but a momentary glance, the Steward's perception of time slows to a crawl, allowing her to take in every detail of a scene.  When taking an Aim action, each tick adds the number of ticks spent aiming in bonus dice; thus aiming for one tick adds one die, two ticks adds three dice, and three ticks (with the aid of Eagle Eye Advantage) adds six dice.  Obviously, the character must be using Eagle Eye Advantage to benefit from the third tick.<br>
  
<b>Essence-Savaging Practice</b><br>
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=== Rewritten Charms ===
<b>Cost</b>: -- (+1m), <b>Mins</b>: Per 5, Ess 5<br>
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'''Patient Predator Trick'''<br>
<b>Type</b>: Permanent<br>
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'''Cost''': 3m; '''Mins''': Perception 3, Essence 2; '''Type''': Reflexive<br>
<b>Keywords</b>: -- (Crippling)<br>
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'''Keywords''': Combo-OK, Social<br>
<b>Duration</b>: Permanent<br>
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'''Duration''': One Scene<br>
<b>Prerequisite Charms</b>: Imperceptible Flaw Recognition<br>
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'''Prerequisite Charms''': Any Perception Excellency<br>
The Steward's ingenuity in exploiting impossible weaknesses can give even fearless Cataphractoi pause.  Rather than weaving subtle flaws in the defenses of her enemies, she now simply tears the flows asunder to force hemmorhaging of essenceBy spending one extra mote [which is not committed], her Imperceptible Flaw Recognition loses the Shaping keyword; its' effect is now Crippling.<br>
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A Lunar observing her prey is inescapable once her course is laid.  When activated, this charm enhances the Lunar's Aim, Monologue, and Study actions; they may last up to six ticks rather than three, adding one die per tick as normal to a maximum of +6 dice.<br>
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At Essence 3+, this charm improves; by spending 3m as a noncharm action, she may convert the aim dice into successes.<br>
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''This charm, if permitted, replaces Eagle Eye Advantage, Wolf's Ear Advantage, Unbroken Eagle's Gaze, and Diving Eagle PrecisionThis has been balanced against Panoptic Fusion Discipline, which grants a scene-long continual +3 aim bonus dice, and at E3+, permits aiming to convert dice to successes on a 1/tick basis; a Lunar can get a higher bonus with this charm, but the Solar will be acting far more often and spending no motes to gain these benefits.''<br>
  
 
== Comments ==
 
== Comments ==
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Fixed.  Thanks!
 
Fixed.  Thanks!
 
-[[Nekomimi-Maiden]]
 
-[[Nekomimi-Maiden]]
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Latest revision as of 09:48, 4 December 2011

Perception Advantage Charms

Unbroken Eagle's Gaze
Cost: -- (+1wp); Mins: Perception 4, Essence 2; Type: Permanent
Keywords: None (Fury-OK)
Prerequisite Charms: Eagle Eye Advantage or Wolf's Ear Advantage
Matching the unblinking gaze of the eagle, the Lunar takes no effort to find her enemy's weakness. This charm has two effects; by spending 1wp when activating Eagle Eye Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene. In addition, Eagle Eye Advantage gains the Fury-OK tag, and allows the benefits to be gained on any aim action while in a Fury. Aim actions do not count as actions for the purpose of the Fury's duration. This charm benefits both of its' optional prerequisites with one purchase.

Peerless Ecstatic Precision
Cost: --, Mins: Per 4, Ess 3, Type: Permanent
Duration: Permanent
Keywords: Native, Reactor
Prerequisite Charms: Eagle Eye Advantage or Wolf Ear Technique
The Stewards reailze, the greatest joy is in having one's carefully laid plans come to fruition, whether by seeing their attack hit its' mark or their foe scramble to avoid it. This enhances any attack benefiting from the aim or monologue action granted by its' prerequisite charms; if the attack hits, then for every success by which the target's DV is beaten, the Lunar regains 1 mote.
If her attack is negated by any charm bearing a flaw of invulnerability [for physical attacks], or by any perfect social dodge or parry [for social attacks], the Lunar regains [aim bonus dice x2] motes.
In the event of late-step defenses wherein the attack roll proceeds before the perfect defense is used, both benefits are granted, to a maximum of 20m regained per action.

Diving Eagle Precision
Cost: -- (+2m); Mins: Perception 5, Essence 3; Type: Permanent
Keywords: Native, None
Prerequisite Charms: Eagle Eye Advantage or Wolf's Ear Advantage
Like a bird of prey snatching its' next meal from the water, the Lunar who readies herself to attack cannot miss. By spending 2m as a reflexive noncharm action when taking an action benefiting from aiming or monologuing with one of the prerequisite charms, the dice gained are converted directly into successes. This charm benefits both of its' optional prerequisites with one purchase.

Far-Reaching Sentinel's Senses
Cost: --, Mins: Perception 5, Essence 4, Type: Permanent
Keywords: Native (Gift, Fury-OK)
Duration: Permanent
Prerequisite Charms: Any Keen (Sense) Technique
The Stewards' senses are alert beyond compare; this charm adds the Gift and Fury-OK tags, collectively, to Keen (Sense) Technique and Heightened (Sense) Method. With the Gift keyword, for +1m to the cost of Deadly Beastman Transformation, the Lunar may activate all Keen [Sense] Technique charms that she knows; for a separate cost of +2m, she may activate all Heightened (Sense) Methods. In Fury, she may spend 2m for each such charm cluster; however, Keen and Heightened Senses count as a single charm for the limits on how many charms the Lunar may activate.
Lilia Lan, an Essence 4 Lunar with Keen Sight and Hearing/Touch Techniques, and Heightened Hearing/Touch enters a Fury. She commits 4m to activate both her Keen Sight and Hearing/Touch Technique clusters, as well as Heightened Hearing/Touch Method. Despite this being three charms, they are considered a single charm, allowing another three Fury-OK charms to be active.
Her Fury ends, and she shifts into her War Form, committing 3m to gain the benefits of all three charms; 1m for both Keen Senses, and 2m for Heightened Hearing/Touch Method.

Moment-as-Month Glance
Cost: --, Mins: Perception 5, Essence 4, Type: Permanent
Duration: Permanent
Keywords: None
Prerequisite Charms: Eagle Eye Advantage
With but a momentary glance, the Steward's perception of time slows to a crawl, allowing her to take in every detail of a scene. When taking an Aim action, each tick adds the number of ticks spent aiming in bonus dice; thus aiming for one tick adds one die, two ticks adds three dice, and three ticks (with the aid of Eagle Eye Advantage) adds six dice. Obviously, the character must be using Eagle Eye Advantage to benefit from the third tick.

Rewritten Charms

Patient Predator Trick
Cost: 3m; Mins: Perception 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: One Scene
Prerequisite Charms: Any Perception Excellency
A Lunar observing her prey is inescapable once her course is laid. When activated, this charm enhances the Lunar's Aim, Monologue, and Study actions; they may last up to six ticks rather than three, adding one die per tick as normal to a maximum of +6 dice.
At Essence 3+, this charm improves; by spending 3m as a noncharm action, she may convert the aim dice into successes.
This charm, if permitted, replaces Eagle Eye Advantage, Wolf's Ear Advantage, Unbroken Eagle's Gaze, and Diving Eagle Precision. This has been balanced against Panoptic Fusion Discipline, which grants a scene-long continual +3 aim bonus dice, and at E3+, permits aiming to convert dice to successes on a 1/tick basis; a Lunar can get a higher bonus with this charm, but the Solar will be acting far more often and spending no motes to gain these benefits.

Comments

Welcome

Diving Eagle Precision seems like a good charm, though part of the text is not needed. No success adder counts against any dicecap, Except Second excelency, though DV has an absolut cap at Doubeling.

-Azurelight

I might instead recommend altering what must've been the old text to say something more along the lines of "As will all success adders (save the 2nd Excellency), these successes do not count against the die cap." It's one of those things that isn't immediately obvious, and as our electronic 1's and 0's don't have particular page counts, it's always good to reinforce things that need to be reinforced. -- GreenLantern

Fixed. Thanks! -Nekomimi-Maiden

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