Difference between revisions of "Nikink/Nilus"
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== Nilus Horse-Friend == | == Nilus Horse-Friend == | ||
+ | mmkay, so the [[DotFA]] rules for elder exalt chargen aren't good. I might try again with: | ||
+ | |||
+ | <tt> | ||
+ | I use the following template for creating high Essence characters. | ||
+ | |||
+ | Each dot of Essence includes: | ||
+ | 1 Free Attribute Dot (2 if you are a splat that favors Attributes, but one has to be in a Favored Attribute) | ||
+ | 3 Free Ability dots (5 if you Favor Abilities, but two have to be in Favored Abilities) | ||
+ | 3 free background dots (BG over 3 cost 1 per 1) | ||
+ | X Free Charms (where X is the number of starting Charms the splat gets, so Solars get 10 Charms five of which must be favored, Alchemicals would get 4 General and 4 Dedicated Charm Slots with one charm to fill each and so on) | ||
+ | 15 Bonus Points | ||
+ | |||
+ | You create the character in stages. So if you want to make an Essence 6+ alchemical you build a starting character, then add the above template 4 times. | ||
+ | </tt> | ||
+ | (Aaron Peory's house rule) | ||
+ | |||
(Just some fun playing with the Dreams of the First Age ruleset) | (Just some fun playing with the Dreams of the First Age ruleset) | ||
Line 9: | Line 25: | ||
<b>Anima:</b> A golden dragon, all razor sharp angles<br> | <b>Anima:</b> A golden dragon, all razor sharp angles<br> | ||
<b>Concept:</b> Ultimate Demon Hunter<br> | <b>Concept:</b> Ultimate Demon Hunter<br> | ||
− | <b>XP:</b> Lots <nowiki>Left/Total: ?? | + | <b>XP:</b> Lots <nowiki>Left/Total: ??[[Nikink/Lots]]</nowiki> |
Line 47: | Line 63: | ||
: Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1 | : Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1 | ||
− | <b><i>Backgrounds</i></b> | + | <b><i>Backgrounds</i></b> 45 |
− | :Allies: | + | :Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars |
− | :Artifact: | + | :Artifact: Bow, Armour, Other |
− | :Backing (): | + | :Arsenal: |
+ | :Backing (): Deliberative | ||
+ | :Command: | ||
+ | :Connections: | ||
:Contacts (): | :Contacts (): | ||
− | :Cult: | + | :Cult: Maybe some |
− | :Familiar: | + | :Familiar: Horse |
:Followers: | :Followers: | ||
− | :Influence: | + | :Henchmen: |
− | :Manse: | + | :Influence: A bit |
− | :Mentor: | + | :Manse: Albin'Shar |
+ | :Mentor: Sid? | ||
+ | :Panoply: mebbe | ||
+ | :Reputation: certainly | ||
:Resources: | :Resources: | ||
− | + | :Retainers: | |
+ | :Salary: | ||
+ | :Savant: mebbe | ||
+ | :Sifu: Sid? | ||
+ | :Wealth: Lots? | ||
<b><i>Merits/Flaws</i></b> | <b><i>Merits/Flaws</i></b> | ||
Line 66: | Line 92: | ||
− | <b><i>Virtues</i></b> | + | <b><i>Virtues</i></b> 10 |
:<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> . | :<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> . | ||
Line 72: | Line 98: | ||
<b>Willpower:</b> <br> | <b>Willpower:</b> <br> | ||
− | <b>Essence:</b> <br> | + | <b>Essence:</b> 7<br> |
<b>Essence pool:</b> Personal / Peripheral / Comitted | <b>Essence pool:</b> Personal / Peripheral / Comitted | ||
Line 79: | Line 105: | ||
− | <b><i>Charms</i></b> | + | <b><i>Charms</i></b> 155, 75 caste or fave |
+ | |||
+ | Will not Use [[DotFA]] charms. They suck too much. Will consider High Essence charms from wikizens. | ||
+ | |||
+ | *All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4 | ||
+ | *All Dodge = = 8 (1st Excellency only) highest Ess 4 | ||
+ | *All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from ''exah'' until I work out what tat is) | ||
+ | |||
+ | *MA Styles: | ||
+ | ** Solar hero = 9 (no excel, no expansion) | ||
+ | ** Lunar hero = 9 (no expansion) | ||
+ | ** maybe Ebon Shadow (11)? Maybe SMA? | ||
+ | |||
+ | *Melee - a reasonable amount (21 (including 1st Excell) | ||
+ | *Integrity - enough to resist Demons (hm, 14 total?) | ||
+ | * Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel) | ||
+ | * Survival = 15 (1st Excel) | ||
+ | * Stealth = 7 (2nd excel) | ||
+ | * Larceny = 8 (1st) | ||
+ | * Investigation = 8 (2nd) | ||
+ | * Lore = 11 (1st + 2nd) | ||
+ | * Awareness = 11 (1st) | ||
+ | * Athletics = 15 (1st) | ||
+ | |||
+ | hm. 197 so far. May have to reduce. :) | ||
Latest revision as of 00:29, 9 June 2010
Contents
Nilus Horse-Friend
mmkay, so the DotFA rules for elder exalt chargen aren't good. I might try again with:
I use the following template for creating high Essence characters.
Each dot of Essence includes: 1 Free Attribute Dot (2 if you are a splat that favors Attributes, but one has to be in a Favored Attribute) 3 Free Ability dots (5 if you Favor Abilities, but two have to be in Favored Abilities) 3 free background dots (BG over 3 cost 1 per 1) X Free Charms (where X is the number of starting Charms the splat gets, so Solars get 10 Charms five of which must be favored, Alchemicals would get 4 General and 4 Dedicated Charm Slots with one charm to fill each and so on) 15 Bonus Points
You create the character in stages. So if you want to make an Essence 6+ alchemical you build a starting character, then add the above template 4 times. (Aaron Peory's house rule)
(Just some fun playing with the Dreams of the First Age ruleset)
Name: Nilus Horse-Friend
Caste: Night
Motivation: Keep the Yozis imprisoned, and Creation free of Demons
Anima: A golden dragon, all razor sharp angles
Concept: Ultimate Demon Hunter
XP: Lots Left/Total: ??[[Nikink/Lots]]
Attributes
- Strength: 7, Dexterity: 7, Stamina: 7
- Charisma: 5, Manipulation: 5, Appearance: 5
- Perception: 7, Intelligence: 5, Wits: 6
Abilities
After training and 60 dots among caste and favoured abilities
- Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 1x, Craft(): x, Dodge: 7x, Integrity: x, Investigation: 2x, Larceny: 3x, Linguistics(): x, Lore: 2x, Martial Arts: x, Medicine: x, Melee: 7x, Occult: 7x, Performance: x, Presence: 1x, Resistance: 7x, Ride: 1x, Sail: x, Socialize: x, Stealth: 7x, Survival: 5x, Thrown: x, War: x
- Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 5x, Craft(): x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, Melee: 7x, Occult: 7x, Performance: x, Presence: 7x, Resistance: 7x, Ride: 7x, Sail: x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 7x
74 spent / 125 total
- Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 5x, Craft(): x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 7x, Sail: 7x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 7x
95 spent / 125 total - this seems silly - all maxed out except crafts - 30 left to spend, so all 5 crafts at 6???
- Archery: 7, Athletics: 7, Awareness: 7, Bureaucracy 5, Craft(Air): 6, Craft(Earth): 6, Craft(Fire): 6, Craft(Water): 6, Craft(Wood): 6, Dodge: 7, Integrity: 7, Investigation: 7, Larceny: 7, Linguistics(): 7, Lore: 7, Martial Arts: 7, Medicine: 7, Melee: 7, Occult: 7, Performance: 7, Presence: 7, Resistance: 7, Ride: 7, Sail: 7, Socialize: 7, Stealth: 7, Survival: 7, Thrown: 7, War: 7
Wow.
Specialties
- Archery - vs Demons, with Breath of Justice, with Powerbows
- Occult - Demons, Sorcery
- Stealth - vs Demons
- Awareness - vs Demons
- Lore - Demons, Sorcery
- Integrity - vs Demons
Languages
- Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1
Backgrounds 45
- Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
- Artifact: Bow, Armour, Other
- Arsenal:
- Backing (): Deliberative
- Command:
- Connections:
- Contacts ():
- Cult: Maybe some
- Familiar: Horse
- Followers:
- Henchmen:
- Influence: A bit
- Manse: Albin'Shar
- Mentor: Sid?
- Panoply: mebbe
- Reputation: certainly
- Resources:
- Retainers:
- Salary:
- Savant: mebbe
- Sifu: Sid?
- Wealth: Lots?
Merits/Flaws
- Merits:
- Flaws:
Virtues 10
- Compassion: , Conviction: , Temperance: , Valor .
- Virtue Flaw:
Willpower:
Essence: 7
Essence pool: Personal / Peripheral / Comitted
Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying
Charms 155, 75 caste or fave
Will not Use DotFA charms. They suck too much. Will consider High Essence charms from wikizens.
- All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
- All Dodge = = 8 (1st Excellency only) highest Ess 4
- All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from exah until I work out what tat is)
- MA Styles:
- Solar hero = 9 (no excel, no expansion)
- Lunar hero = 9 (no expansion)
- maybe Ebon Shadow (11)? Maybe SMA?
- Melee - a reasonable amount (21 (including 1st Excell)
- Integrity - enough to resist Demons (hm, 14 total?)
- Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
- Survival = 15 (1st Excel)
- Stealth = 7 (2nd excel)
- Larceny = 8 (1st)
- Investigation = 8 (2nd)
- Lore = 11 (1st + 2nd)
- Awareness = 11 (1st)
- Athletics = 15 (1st)
hm. 197 so far. May have to reduce. :)
Combos
- Combo Name
- Combo Charms
Equipment
- Equipment here
Combat
- Join Battle:
- Soak: B/L/A
- DDV:
- PDV:
- DMDV:
- PMDV:
- Attacks:
- Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
- Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
- Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1