Difference between revisions of "Malikai/DariusArmorNotes"

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Base Item: Breastplate, Light Armor\\
+
Base Item: Breastplate, Light Armor<br>
4/2 -1 mob, 1 fat\\
+
4/2 -1 mob, 1 fat<br>
Level 1 Artifact, commitment 2\\
+
Level 1 Artifact, commitment 2<br>
7bp 2 gifts\\
+
7bp 2 gifts<br>
+2 Bashing (2bp)\\
+
+2 Bashing (2bp)<br>
+2 Lethal (4bp)\\
+
+2 Lethal (4bp)<br>
+1 mobility (1 gift)\\
+
+1 mobility (1 gift)<br>
-1 Fatigue (1 gift)\\
+
-1 Fatigue (1 gift)<br>
 
Final Result: 1 extra bp
 
Final Result: 1 extra bp
  
Base item: Reinforced Buff Jacket, medium armor\\
+
Base item: Reinforced Buff Jacket, medium armor<br>
5/6 -2 mob 2 fat\\
+
5/6 -2 mob 2 fat<br>
Level 2 artifact\\
+
Level 2 artifact<br>
7bp 2 gifts\\
+
7bp 2 gifts<br>
+2 Lethal (4bp)\\
+
+2 Lethal (4bp)<br>
+4 Bashing (4bp)\\
+
+4 Bashing (4bp)<br>
+1 Mobility (1 gift)\\
+
+1 Mobility (1 gift)<br>
-2 fatigue (2 gifts)\\
+
-2 fatigue (2 gifts)<br>
Final Result: 1 extra bp -1 gift\\
+
Final Result: 1 extra bp -1 gift<br>
 
Solution: -2 Bashing (+2 bp), Extra Gift (-3bp). Works out even.
 
Solution: -2 Bashing (+2 bp), Extra Gift (-3bp). Works out even.
  
Base Item: Reinforced Breastplate, Heavy Armor\\
+
Base Item: Reinforced Breastplate, Heavy Armor<br>
7L/6B -2 mob 1 fat\\
+
7L/6B -2 mob 1 fat<br>
level 3 Artifact\\
+
level 3 Artifact<br>
7bp 2 gifts\\
+
7bp 2 gifts<br>
+3 Bashing (3bp)\\
+
+3 Bashing (3bp)<br>
+3 Lethal (6bp)\\
+
+3 Lethal (6bp)<br>
+1 Mob (1 gift)\\
+
+1 Mob (1 gift)<br>
Terrifying Might +2bp (1 gift)\\
+
Terrifying Might +2bp (1 gift)<br>
 
Final Result: Works out even
 
Final Result: Works out even
  
Base Item: Articulated Plate, Heavy Armor\\
+
Base Item: Articulated Plate, Heavy Armor<br>
9/9 -3 mob 2 fat\\
+
9/9 -3 mob 2 fat<br>
level 4 Artifact commitment 6\\
+
level 4 Artifact commitment 6<br>
9bp 3 gifts\\
+
9bp 3 gifts<br>
+3 lethal (6bp)\\
+
+3 lethal (6bp)<br>
+5 bashing (5bp)\\
+
+5 bashing (5bp)<br>
+1 mob (1 gift)\\
+
+1 mob (1 gift)<br>
-1 fat (1 gift)\\
+
-1 fat (1 gift)<br>
Terrifying might +2bp (1 gift)\\
+
Terrifying might +2bp (1 gift)<br>
 
Final Result: Works out even
 
Final Result: Works out even
  
Base Item: Superheavy Plate, Superheavy Armor\\
+
Base Item: Superheavy Plate, Superheavy Armor<br>
12L/12B -4 mob 3 fat\\
+
12L/12B -4 mob 3 fat<br>
Level 5 Artifact\\
+
Level 5 Artifact<br>
9bp and 3 gifts\\
+
9bp and 3 gifts<br>
+3 Bashing (3bp)\\
+
+3 Bashing (3bp)<br>
+3 Lethal (6bp)\\
+
+3 Lethal (6bp)<br>
+2 Mob (2 Gifts)\\
+
+2 Mob (2 Gifts)<br>
-1 fat (1 Gift)\\
+
-1 fat (1 Gift)<br>
 
Final Result: Works out even
 
Final Result: Works out even
  

Latest revision as of 06:23, 2 February 2005

Base Item: Breastplate, Light Armor
4/2 -1 mob, 1 fat
Level 1 Artifact, commitment 2
7bp 2 gifts
+2 Bashing (2bp)
+2 Lethal (4bp)
+1 mobility (1 gift)
-1 Fatigue (1 gift)
Final Result: 1 extra bp

Base item: Reinforced Buff Jacket, medium armor
5/6 -2 mob 2 fat
Level 2 artifact
7bp 2 gifts
+2 Lethal (4bp)
+4 Bashing (4bp)
+1 Mobility (1 gift)
-2 fatigue (2 gifts)
Final Result: 1 extra bp -1 gift
Solution: -2 Bashing (+2 bp), Extra Gift (-3bp). Works out even.

Base Item: Reinforced Breastplate, Heavy Armor
7L/6B -2 mob 1 fat
level 3 Artifact
7bp 2 gifts
+3 Bashing (3bp)
+3 Lethal (6bp)
+1 Mob (1 gift)
Terrifying Might +2bp (1 gift)
Final Result: Works out even

Base Item: Articulated Plate, Heavy Armor
9/9 -3 mob 2 fat
level 4 Artifact commitment 6
9bp 3 gifts
+3 lethal (6bp)
+5 bashing (5bp)
+1 mob (1 gift)
-1 fat (1 gift)
Terrifying might +2bp (1 gift)
Final Result: Works out even

Base Item: Superheavy Plate, Superheavy Armor
12L/12B -4 mob 3 fat
Level 5 Artifact
9bp and 3 gifts
+3 Bashing (3bp)
+3 Lethal (6bp)
+2 Mob (2 Gifts)
-1 fat (1 Gift)
Final Result: Works out even

Hm. I knew the Superheavy Plate was a point off, but I'd thought I'd crunched most of the others...\\ I'll upping the first point grant; that brings everything into keel, except for the Breastplate (which is made a little better off) and the Reinforced Buff Jacket (which, honestly, a case could be made for it being overpowered- in all of my number crunching, it was persistantly the most off. DS

Re-Crunched with a soulution for the Reinforced Buff Jacket proposed - Malikai

Rock on :) And I was feeling guilty about this... until I realized that my system caught all but the Reinforced buff jacket, whereas the original errata system didn't catch anything at or above Level 3. :) *self-congrats noises* DS Also, THANK YOU for crunching those numbers :) DS

No Problem, I was trying to decide if I wanted to use the other errata for my game and realized that their math didn't hold up. I checked yours and it did, mostly. It does now, and if there is anything I can do to help just let me know. It would only be fair considering I will be bootlegging your stuff for my game......On that thought, feel free to yank the npc and artifacts and stuff that I post for use in your games.....eventually there will be alot of them, I just have to get them all typed up and wiki formatted. - Malikai