Difference between revisions of "MartialArts/CarmineMandalaofConsumptionStyle"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m (link fix)
 
(4 intermediate revisions by 2 users not shown)
Line 2: Line 2:
  
 
* back to [[Ambisinister]].
 
* back to [[Ambisinister]].
* back to MartialArts.
+
* back to [[MartialArts]].
* back to CelestialMartialArts
+
* back to [[CelestialMartialArts]]
 
 
Style still under construction. See Comments.
 
  
 
=== Background ===
 
=== Background ===
  
The common belief amongst martial art savants is that the Carmine Mandala of Consumption Style originated sometime during the Primordial Wars. The thought is that only the incredibly hostile and lethal environment of the Wars would encourage the development of such a self-destructive and aggressive style. Fire is a common metaphor and is seen as the the truest form of Consumption in actual application. Practioners of this syle seek to master a complicated set of ideals and motions which serve as a focus for the consumption of everything. They are marked by a flagrant disregard for their, or anyone else's safety, and most possess an aggressive nature which borders on the unhealthy. For them, consumption is a path and patron, a lifestyle they dedicate themselves to body and soul.  
+
The common belief amongst martial art savants is that the Carmine Mandala of Consumption Style originated sometime during the Primordial Wars. The thought is that only the incredibly hostile and lethal environment of the Wars would encourage the development of such a self-destructive and aggressive style. Fire is a common metaphor and is seen as the truest form of Consumption in actual application. Most practitioners are marked by a flagrant disregard for their, or anyone else's safety, and most possess an aggressive nature which borders on the unhealthy. For them, consumption is a path and patron, a lifestyle they dedicate themselves to body and soul.  
  
 +
This is a First Edition style designed to be used with Power Combat.
  
 +
For the Second Edition version, check out [[MartialArts/CarmineMandalaofConsumptionStyle2E]]
 
=== Weapons and Armor ===
 
=== Weapons and Armor ===
  
This style is incompatible with unnatural armor of any variety, including 'non-armors' such as Silken Armor. The original texts make reference to practioners enhancing their strikes with chemical volatile substances. Contemporary martial artists frequently employ firedust as a substitution for the blast gel or Ignition Gauntlets called for in the style's manual.  
+
This style is incompatible with unnatural armor of any variety, including 'non-armors' such as Silken Armor. The original texts make reference to practitioners enhancing their strikes with volatile chemical substances shaped into blasting charges. Contemporary martial artists frequently employ firedust as a substitute for the blast gel or Ignition Gauntlets called for in the style's scrolls.  
  
<i>Firedust</i>~ If properly ignited (a diceless action if the character possesses no charm to do so) adds 12L to the character's base damage. In addition target must make a stam + resistance check, diff 3, or be knocked back/down. This inflicts an unsoakable level of lethal damage on the character.  
+
<i>Firedust</i>~ If properly prepared charges are brought to hand and ignited (a diceless action if the character possesses no charm to do so) before a strike they add 12 dice to the character's base damage and make said damage lethal. In addition the target must make a stamina + resistance check, diff 3, or be knocked back/down. This inflicts an unsoakable level of lethal damage on the martial artist.  
  
<i>Blasting Gel</i>~ First Age equivalent of Firedust. Functions identically. In addition it can work if it's wet. Treat Pyromantic Gel from E:FF as Blasting Gel
+
<i>Blasting Gel</i>~ Blasting Gel is the First Age of equivalent of Firedust and is used identically for the purposes of this style. In addition it can work if it is wet. For the purposes of acquisition or production, treat Blasting Gel as Pyromantic Gel from E:FF.
 +
 
 +
<i>Ignition Gauntlet</i>~ Artifact 2 for the pair, commit 3~spd +0, acc +1, dam +2L or special, def +1, rate 5~ An Ignition Gauntlet has two main uses: Each gauntlet stores up to three prepared blasting charges and may be used to reflexively set them off or, for the cost of 2 motes, create an explosion on its own with no need for a blasting charge. In either case, increase the damage added to 15L. Finally there is a single hearthstone setting in the right gauntlet.
  
<i>Ignition Gauntlet</i>~ Artifact 2, commit 3~spd +0, acc +1, dam +2L or special, def +1, rate 5*~ An Ignition Gauntlet has two main uses: It can be used to reflexively spark off a prepared blasting charge at no cost or, for the cost of 2 motes, create an explosion on its own with no need for a blasting charge. Has a single hearthstone setting. Allows the user to parry lethal damage.
 
 
=== Charms ===
 
=== Charms ===
Note: Any charm which has effects based on the number of wounds currently suffered inludes any health level costs that charm may have as part of that number.
+
Note: Any charm which has effects based on the number of wounds currently suffered includes any health level costs that charm may have as part of that number.
  
 
  <b><i>Investment of Pain</b></i>
 
  <b><i>Investment of Pain</b></i>
Line 30: Line 31:
 
  <b>Minimum Martial Arts:</b> 2
 
  <b>Minimum Martial Arts:</b> 2
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms::</b> None
+
  <b>Prerequisite Charms:</b> None
  
Consumption is not an easy master. The first lesson its students must learn is that pain is inevitable. The next lesson they learn is that surface pain is but an illusion of true pain. Practioners are taught to tap into this true pain so that my later call upon it for strength. When this charm is activated it doubles all of the exalt's wound penalties for a number of rounds equal to their Martial Arts rating.
+
Consumption is not an easy master. The first lesson its students must learn is that pain is inevitable. The next lesson they learn is that surface pain is but an illusion of true pain. Practitioners are taught to tap into this true pain so that my later call upon it for strength. When this charm is activated it doubles all of the Exalt's wound penalties for a number of rounds equal to their Martial Arts rating and adds 1 die to all of his damage rolls.  
  
 
  <b><i>Fuel Attracting Grasp</b></i>
 
  <b><i>Fuel Attracting Grasp</b></i>
Line 40: Line 41:
 
  <b>Minimum Martial Arts:</b> 2
 
  <b>Minimum Martial Arts:</b> 2
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms::</b> none
+
  <b>Prerequisite Charms:</b> none
  
The faster a fire is fed, the greater its flames become. The ability to quickly ready fodder for sacrifice is one of the fundamental skills taught ot all students. While this skill is primarily taught as means of quickly readying a firedust charge for use, it may be useful in other stituations. Through use of this charm an exalt may instantly bring an object to hand. Any object within his reach is a valid target, so long as its easily accessible. An object on a table is valid, an item in a foe's possession is not.  
+
The faster a fire is fed, the greater its flames become. The ability to quickly ready fodder for sacrifice is one of the fundamental skills taught to all students. While this skill is primarily taught as a means of quickly readying a firedust charge for use, it may be useful in other situations. Through use of this charm an exalt may instantly bring an object to hand. Any object within his reach is a valid target, so long as it’s easily accessible. An object on a table is valid, an item in a foe's possession is not.  
  
 
  <b><i>Fuel Invoking Motion</b></i>
 
  <b><i>Fuel Invoking Motion</b></i>
Line 50: Line 51:
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms::</b> Fuel Attracting Grasp
+
  <b>Prerequisite Charms:</b> Fuel Attracting Grasp
  
A fire cannot exist without fuel to burn. Through use of this technique students can turn almost any object into suitable fuel for consumption. By paying two motes and exalt can substitue any handful of material as a firedust charge by infusing it with essence. The material remains volatile for a number of rounds equal to the exalt's martial arts rating before becoming inert.  
+
A fire cannot exist without fuel to burn. Through use of this technique students can turn almost any object into suitable fuel for consumption. By paying two motes an exalt can substitute any handful of material as a blasting charge by infusing it with essence. The improvised blasting charge will remain volatile until it is no longer in physical contact with the martial artist.  
  
 
  <b><i>Reckless Abandon Approach</b></i>
 
  <b><i>Reckless Abandon Approach</b></i>
Line 60: Line 61:
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms::</b> none
+
  <b>Prerequisite Charms:</b> none
  
Fire consumes everything, including itself. The faster it takes, the faster it brings about its own demise, but it continues on regardless. Students are taught to emulate this example, engaging their foes with the reckless strength of a bonfire. For every two motes spent powering this charm the exalt enhances the speed and damage of an attack by 1. This bonus cannot exceed the character's Martial Arts rating for any given attack. In addition, for every two motes spent increase the accuracy of all attacks agains the character by 1 until his next initiative. This bonus is only applied once regardless of the number of times this charm is used in a turn and always at its highest value.  
+
Fire consumes everything, including itself. The quicker and brighter it burns, the faster it brings about its own demise, but it continues on regardless. Students are taught to emulate this example, engaging their foes with the reckless strength of a bonfire. For every two motes spent powering this charm the exalt enhances the speed and damage of an attack by 1. This bonus cannot exceed the character's Martial Arts rating for any given attack. In addition, for every two motes spent increase the accuracy of all attacks against the character by 1 until his next initiative. This bonus is only applied once regardless of the number of times this charm is used in a turn and always at its highest value.  
  
 
  <b><i>Breaching Palm Strike</b></i>
 
  <b><i>Breaching Palm Strike</b></i>
Line 70: Line 71:
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms::</b> Reckless Abandon Approach
+
  <b>Prerequisite Charms:</b> Reckless Abandon Approach
  
When a simple spark is fed the appropriate fuel it blossoms into an insatiable ball of fiery destruction. One of the basic techniques of the Carmine Mandala of Consumption is the ability to supercharge one's essence into a searing spark of energy. On its own, this charm lends a searing sting to the exalt's blows, but this is not its primary use. This charm exists to serve as a catalyst for tbe specialy prepared exlposive aids employed by practioners of this style. When used unarmed, this charm adds the character's essence to the base damage of a martial arts attack. It also causes the attack to inflict lethal damage. In an emergency, this charm can be used to supplement a martial arts parry allowing the martial artist to parry a lethal attack. If the exalt has a firedust or blasting gel charge readied then the charge is set off in addition to the above effects. In this case, knockback/knockdown is automatic. If this charm is used to supplement a parry while a charge has been readied, then the character may reflexively attempt to disarm his opponent with a pool equal to the base damage of his attack.  
+
When a simple spark is fed the appropriate fuel it blossoms into an insatiable ball of fiery destruction. One of the basic techniques of the Carmine Mandala of Consumption is the ability to supercharge one's essence into a searing spark of energy. On its own, this charm lends a searing sting to the Exalt's blows, but this is not its primary use. This charm exists to serve as a catalyst for the specially prepared explosive aids employed by practitioners of this style. When used unarmed, this charm adds the character's essence to the base damage of a martial arts attack. It also causes the attack to inflict lethal damage. In an emergency, this charm can be used to supplement a martial arts parry allowing the martial artist to parry a lethal attack. If the exalt has a firedust or blasting gel charge readied then the charge is set off in addition to the above effects. In this case, knockback/knockdown is automatic. If this charm is used to supplement a parry while a charge has been readied, then the character may reflexively attempt to disarm his opponent with a pool equal to the base damage of his attack.  
  
 
  <b><i>Investment of Flesh</b></i>
 
  <b><i>Investment of Flesh</b></i>
Line 80: Line 81:
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 3
 
  <b>Minimum Essence:</b> 3
  <b>Prerequisite Charms::</b> Breaching Palm Strike, Fuel Invoking Motion, Investment of Pain
+
  <b>Prerequisite Charms:</b> Breaching Palm Strike, Fuel Invoking Motion, Investment of Pain
  
The most trusworthy and reliable source of fuel is one's self. Students learn to optimize the quality of their offering before sacrficing it to Consumption. Through use of this charm the martial artist may convert any of his other health levels into -4 health levels on a one for two basis. It costs 1 mote to convert -0's, 2 motes to convert -1's, and 3 motes to convert -2's. At the end of the scene the character's health track is restored to normal. Total the damage inflicted to bonus -4 health levels granted by this charm and divide it by two (rounded up. Immediately apply the result as lethal damage to the character's wound track.  
+
The most readily available and reliable source of fuel is one's self. Students learn to optimize the quality of their offering before sacrificing it to their Art. Through use of this charm the martial artist may convert any of his non -4 health levels into -4 health levels on a one for two basis. It costs 1 mote to convert -0's, 2 motes to convert -1's, and 3 motes to convert -2's. At the end of the scene the character's health track is restored to normal. Total the damage inflicted to bonus -4 health levels granted by this charm and divide it by two (rounded up). Immediately apply the result as lethal damage to the character's wound track.  
  
 
  <b><i>Carmine Mandala of Consumption Form</b></i>
 
  <b><i>Carmine Mandala of Consumption Form</b></i>
Line 90: Line 91:
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Essence:</b> 3
 
  <b>Minimum Essence:</b> 3
  <b>Prerequisite Charms::</b> Investment of Flesh
+
  <b>Prerequisite Charms:</b> Investment of Flesh
  
By this point in their studies, practioners of this style have internalized the neccessary motions and techniques to execute the Imperfect Mandala in celebration of consumption. There hands and feet are constantly in motion, invoking a complicated, dance-like pattern. Each step and gesture is a small sacrifice of the exalt's energy to honor Cosumption. So long as the Carmine Mandala of Consumption form is active the Exalt gains strength from his state of constant deterioration. Not only does he ignore all wound penalties, but he instead receives a number of bonus dice equal to 1/2 of what his would penalties should be. These bonus dice apply to all martial arts rolls. Further, he adds 1/2 of his wound penalty value to his base initiative as well. This is a form type charm and the exalt may only receive the benefits of one form type charm at any time.  
+
By this point in their studies, practitioners of this style have internalized the necessary motions and techniques to execute the Imperfect Mandala in celebration of consumption. Their hands and feet are constantly in motion, evoking a complicated, dance-like pattern. Each step and gesture is a small sacrifice of the exalt's energy to honor Consumption. So long as the Carmine Mandala of Consumption form is active the Exalt gains strength from his state of constant deterioration. Not only does he ignore all wound penalties, but also adds a number of bonus dice to all of his martial arts attacks equal to 1/2 of what his wound level should be. Further, he adds 1/2 of his wound penalty value to his base initiative as well. This is a form type charm and the exalt may only have one form type charm active at a time.
  
 
  <b><i>Sharing the Inner Loss</b></i>
 
  <b><i>Sharing the Inner Loss</b></i>
  <b>Cost:</b> 5 motes +1 mote per success bought, 1 health level
+
  <b>Cost:</b> 5 motes +2 motes per success bought, 1 health level
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Type:</b> Supplemental or Simple (not sure)
+
  <b>Type:</b> Simple
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Essence:</b> 4
 
  <b>Minimum Essence:</b> 4
  <b>Prerequisite Charms::</b> Carmine Mandala of Consumption Form
+
  <b>Prerequisite Charms:</b> Carmine Mandala of Consumption Form
  
This charm builds directly upon the principles of the Breaching Palm Strike. As more and more of the exalt's body is consumed he develops a cache of spiritual strength from his bond with Consumption. Through use of this technique the martial artist can tap that cache and create a much more damaging burst than the tiny, essence generated spark created with the Breaching Palm Strike. Attacks enhanced by this charm have their base damage increased by the exalt's essence + his current wound penalty. In addition, he may convert a number of post-soak damage dice, which cannot exceed the number of wounds he is currently suffering from, into automatic successes. This costs 1 mote per success. This charm may be used to ignite a prepared charge. As is the case with Breaching Palm Strike, knockback/down is automatic.  
+
This charm builds directly upon the principles of the Breaching Palm Strike. As more and more of the exalt's body is consumed he develops a cache of spiritual strength. Through use of this technique the martial artist can tap that cache and create a much more damaging burst than the tiny, essence generated spark created with the Breaching Palm Strike. The attack generated by this charm has its base damage increased by the exalt's essence + his current wound penalty. In addition, he may convert a number of post-soak damage dice, which cannot exceed the number of wounds he is currently suffering from, into automatic successes. This costs 1 mote per success. This charm may be used to ignite a prepared charge. As is the case with Breaching Palm Strike, knockback/down is automatic.
 +
 
 +
<b><i>Consecrated Offering Strike</b></i>
 +
<b>Cost:</b> 5 motes, 1 health level
 +
<b>Duration:</b> Instant
 +
<b>Type:</b> Simple
 +
<b>Minimum Martial Arts:</b> 4
 +
<b>Minimum Essence:</b> 4
 +
<b>Prerequisite Charms:</b> Sharing the Inner Loss
 +
 
 +
Skilled adepts of the Carmine Mandala of Consumption are able to twist another’s anima and make them into an offering towards their ideal. Through use of the Consecrated Offering Strike they may make their foes as unto spinning prayer wheels in homage to Consumption. The character makes a standard martial arts attack. This attack may not be parried. Should the attack hit it inflicts no damage, instead roll the character’s martial arts + essence + ½ the number of wounds he is suffering from against a difficulty equal to his target’s essence. If the roll succeeds roll a single die of lethal damage against the target. This damage is unsoakeable, but may be prevented by charms that reduce or prevent damage. On each subsequent round, at the end of the character’s turn, roll this damage again and increase the number of dice by one. This effect persists for a number of rounds equal to the Exalt’s martial arts rating. Once affected by this charm, targets may not be effected by it again until its duration expires.
 +
 
 +
<b><i>Hungering Palm Strike</b></i>
 +
<b>Cost:</b> 3m
 +
<b>Duration:</b> Instant
 +
<b>Type:</b> Supplemental
 +
<b>Minimum Martial Arts:5</b>
 +
<b>Minimum Essence: 4</b>
 +
<b>Prerequisite Charms:</b> Consecrated Offering Strike
 +
 
 +
By infusing his blows with a fraction of his inner hunger, the adept of this style may disperse and consume the essence of his opponents. Attacks supplemented by this charm inflict no damage. Instead roll the character’s martial arts + essence. Subtract a number of dice equal to the target’s essence from this roll. For each success on this roll the target loses 2 motes of essence as the spark of consumption in the martial artist’s anima devours them. As a side effect, if the target is currently afflicted by the Consecrated Offering Strike then the effects of that charm end immediately and they martial artist regains a number of lost health levels equal to the amount of damage that Consecrated Offering Strike has cumulatively inflicted against its victim.  
  
 
  <b><i>Courage Consuming Battle Stance</b></i>
 
  <b><i>Courage Consuming Battle Stance</b></i>
Line 110: Line 131:
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Essence:</b> 3
 
  <b>Minimum Essence:</b> 3
  <b>Prerequisite Charms::</b> Burning Mandala of Consumption Form
+
  <b>Prerequisite Charms:</b> Burning Mandala of Consumption Form
  
Martial Artists trained in this style are terrifying opponents to face in combat. Even the toughest of warriors are sometimes shaken by the utter recklessness and abandon with which practioners conduct themselves. Characters versed in this technique can captilize on this fear and strengthen it. Once this charm is activated all of the character's opponents must succeed at a valor check with a difficulty equal to 1/2 the exalt's essence, rounded up. Success indicates they lose a number of dice equal to the exalt's essence on all attacks against him. Failure means that the difficulty to hit the exalt increases by his essence. This penalty lasts for the duration of the charm. This charm is less effective if it sees repeated use within the same scene. Opponents recieve a bonus die to their valor roll for each successive activation of this charm they are subjected to within the same scene.
+
Martial Artists trained in this style are terrifying opponents to face in combat. Even the toughest of warriors are sometimes shaken by the utter recklessness and abandon with which practitioners conduct themselves. Characters versed in this technique can capitalize on this fear and strengthen it. Once this charm is activated all of the character's opponents must succeed at a essence + valor check with a difficulty equal to the Exalt's essence, rounded up. Success indicates that they lose a number of dice equal to the Exalt's essence on all attacks against him. Failure means that the difficulty to hit the exalt increases by his essence. This penalty lasts for the duration of the charm. This charm is less effective if it sees repeated use within the same scene. Opponents receive a bonus die to their valor roll for each successive activation of this charm they are subjected to within the same scene.
  
 
  <b><i>Blazing Effigy of Sacrifice</b></i>
 
  <b><i>Blazing Effigy of Sacrifice</b></i>
  <b>Cost:</b> 7 motes, 1 willpower, 1 health level to intiate/ 4 motes, 1 health level to maintain
+
  <b>Cost:</b> 7 motes, 1 willpower, 1 health level to initiate/ 4 motes, 1 health level to maintain
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
 
  <b>Type:</b> Simple
 
  <b>Type:</b> Simple
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Essence:</b> 4
 
  <b>Minimum Essence:</b> 4
  <b>Prerequisite Charms::</b> Sharing the Inner Loss, Valor Consuming Battle Stance
+
  <b>Prerequisite Charms:</b> Sharing the Inner Loss, Valor Consuming Battle Stance
  
One of the more feared, and questioned, techniques of this style, the Burning Effigy of Sacrifice allows the martial artist to turn himself into a potent, if fleeting, monument to Consumption. The exalt employs a special mudra and annoints himself with blasting gel (an adaptation has developed for the use of firedust where the practioner envelopes himself in a cloud of the stuff)and then ignites it with a spark of essence. The character becomes engulfed in a whirling conflagration of hunger infused essence. The initial explosion inflicts an amount of lethal damage equal to 6 + the exalt's essence + the number of wounds he is currently suffering from to everything within a number of yards equal to the exalts essence. The explosion is dodgeable but not parryable and is soaked as environmental damage. Targets may make a stamina + resistance roll, with a difficulty equal to the character's essence, to half that damage (round down). The character continues to 'burn' for a number of rounds equal to his martial arts score. During this time anything that comes within his essence in yards suffers a number of levels of lethal damage equal to the character's current wounds. This is environmental damage. Once the duration is up, the exalt has the option of keeping the charm active by paying 4 motes and 1 health level as a reflexive charm action. As a side effect, if both Burning Effigy of Sacrifice and Courage Consuming Battle Stance are active at the same time, increases the difficulty of the valor checks inspired by Courage Consuming Battle Stance by 1. This charm may only be initiated once in any given scene.
+
One of the more feared, and questioned, techniques of this style, the Burning Effigy of Sacrifice allows the martial artist to turn himself into a potent, if fleeting, monument to Consumption. The exalt employs a special mudra and anoints himself with blasting gel (an adaptation has developed for the use of firedust where the practitioner envelops himself in a cloud of the stuff) and then ignites it with a spark of power. The character becomes engulfed in a whirling conflagration of hunger infused essence. The initial explosion inflicts an amount of lethal damage equal to the Exalt's essence + the number of wounds he is currently suffering from to everything within a number of yards equal to 1/2 (rounded up) the Exalt’s essence. Targets may make a stamina + resistance roll, with a difficulty equal to the character's essence (rounded down), to halve that damage (round down). The character continues to 'burn' for a number of rounds equal to his martial arts score. During this time anything that comes within a yard of the character suffers a number of levels of lethal damage equal to the character's current wounds. This is environmental damage and may be resisted in the same way as the initial blast. Once the duration is up, the exalt has the option of keeping the charm active by paying 4 motes and 1 health level as a reflexive charm action. As a side effect, if both Burning Effigy of Sacrifice and Courage Consuming Battle Stance are active at the same time, increases the difficulty of the valor checks necessitated by Courage Consuming Battle Stance by 1. This charm may only be initiated once in any given scene.
  
  <b><i>consume your foe charm</b></i>
+
  <b><i>Conflagration of the Devout</b></i>
  <b>Cost:</b> -
+
  <b>Cost:</b>1 health level, and a variable number of motes
  <b>Duration:</b>  
+
  <b>Duration:</b> MA in rounds
  <b>Type:</b>  
+
  <b>Type: Simple</b>  
  <b>Minimum Martial Arts:</b>  
+
  <b>Minimum Martial Arts:</b>5
  <b>Minimum Essence:</b>  
+
  <b>Minimum Essence:</b> 4
  <b>Prerequisite Charms::</b>  
+
  <b>Prerequisite Charms:</b> Blazing Effigy of Sacrifice
  
an attack that does essence damage or maybe echo damage to the opponent
+
As the adepts advance in this style, they grow closer to becoming living avatars embodying their ideal of consumption. Through the use of this charm the martial artist is able to create a swirling vortice of hungering essence centered on his anima. The character executes a series of frenetic gestures and steps causing his anima to surge forth in a pale red corona. Once this charm is active, everyone, including the martial artist, within a number of yards equal to the Exalt’s essence + the number of wounds he is currently suffering must spend a minimum number of motes of essence each round. This number is equal to the number of motes spent by the character when activating the charm. Any character failing to do so suffered a number of dice of lethal damage equal to the character’s essence. This damage is unsoakable, but may be prevented by charms or effects that prevent levels of damage.
  
<b><i>vampiric health regain charm</b></i>
+
<b><i>Implacable Holocaust Mien</b></i>
  <b>Cost:</b> -
+
  <b>Cost:</b> 10 motes, 1 willpower, 1 health levels
  <b>Duration:</b>
+
  <b>Duration:</b One Scene
  <b>Type:</b>  
+
  <b>Type: Simple</b>  
  <b>Minimum Martial Arts:</b>  
+
  <b>Minimum Martial Arts:</b>5
  <b>Minimum Essence:</b>  
+
  <b>Minimum Essence:</b> 5
  <b>Prerequisite Charms::</b>  
+
  <b>Prerequisite Charms:</b> Conflagration of the Devout, Hungering Palm Strike
  
not sure if this is in theme or not
+
Students who learn the form  reach a level of basic understanding and can assay the Imperfect Mandala of Consumption.  Adepts who master Implacable Holocaust Mien have reached a level of understanding that allows them to describe the Perfected Mandala of Consumption. Through this charm they are able to transform their bodies into temples, their anima into prayers, and their foes into offerings. Building upon the rote movements of the Form, the adept adds further articulations. While this charm is active the character adds a number of dice equal to the number of wounds he is suffering from to all of his damage rolls. Furthermore, everyone within a number of yards equal to the ½  the character’s essence + martial arts increases all of their damage rolls by the Exalt’s essence. Finally, any time the martial artist is damaged by an attck, he may make a martial arts counterattack at his full die pool. In addition, anytime anyone within this area of effect, including the character, inflicts damage, he receives a level of unsoakable lethal damage. As an added side effect, increase the duration of Conflagration of the Devout to one scene so long as this charm is active. The character must have Carmine Mandala of Consumption  Form active before he can activate Implacable Holocaust Mien.
  
  <b><i>unknown</b></i>
+
  <b><i>From the Ashes Burn Again </b></i>
  <b>Cost:</b> -
+
  <b>Cost: </b> 12 motes, 2 willpower
  <b>Duration:</b>  
+
  <b>Duration:</b>(Martial Arts + Essence) /2 in rounds
<b>Type:</b>
+
  <b>Type:</b> Simple
<b>Minimum Martial Arts:</b>
 
<b>Minimum Essence:</b>
 
<b>Prerequisite Charms::</b>
 
 
 
need a charm here, not sure what to put in. maybe something based on points of essence missing from your pools?
 
 
 
<b><i>Perfected Mandala of Consumption</b></i>
 
<b>Cost:</b> 6 motes, 1 willpower, 1 health level
 
<b>Duration: either scene or ma in turns</b>
 
  <b>Type: simple</b>  
 
 
  <b>Minimum Martial Arts: 5</b>  
 
  <b>Minimum Martial Arts: 5</b>  
  <b>Minimum Essence: 4 or 5</b>  
+
  <b>Minimum Essence: 5</b>  
  <b>Prerequisite Charms:: the six charm which precede this and follow the form</b>
+
  <b>Prerequisite Charms:</b> Implacable Holocaust Mien
  
add MA to damage. reduce post soak damage by essence. maybe some bonus health levels as well. character unable to dodge, parry, or otherwise actively defend himself while charm active. form must be active in order to activate charm.  
+
As the blazing flame finally burns itself down, it takes only a nearby fuel source for a tiny spark to find and blossom forth to begin the cycle anew. Through the use of From the Ashes Burn Again, the master of this style may emulate these last moments of the dying flame. Once this charm is activated, it remains active for a number of rounds equal to the character’s martial arts + essence divided by 2 or until he successfully hits a non-extra opponent. On a successful hit double the character’s raw damage before soak, and convert a number of dice of post soak damage equal to ½ the character’s essence, rounded up, into automatic successes. Regardless of the outcome of the damage roll the martial artist dies, exploding in a burst of essence that inflicts a number of levels of lethal damage equal to the character’s essence x2 as an environmental effect. This may be resisted with a stamina + resistance roll with a difficulty equal to ½ the martial artist’s essence. Success halves the damage inflicted. If the character reduces the target to below incapacitated with his attack, then the target dies immediately, and on the character’s initiative next round, he bursts forth from the target’s corpse in a blaze of essence, fully healed, and with all of his equipment. His willpower and essence levels remain as they were. If the Exalt fails to kill his opponent then he just diesIf the opponent’s essence is higher than the martial artist’s, then he will fail to be reborn regardless of whether he kills the target or not.
 
 
  <b><i>pinnacle </b></i>
 
<b>Cost: some number of motes plus the character's remaining health levels, plus some xp</b>
 
<b>Duration: instant</b>
 
<b>Type: simple </b>
 
<b>Minimum Martial Arts: 5</b>
 
<b>Minimum Essence: 5</b>
 
<b>Prerequisite Charms:: perfected mandala of consumption</b>
 
  
uber attack. if the character manages to kill his foe with it he is immediately reborn from his foe's corpse at full health and essence. make an essence check with a difficulty equal to the number of times the character has used this charm. success = nothing happens, failure = loss of permenant willpower. botch = loss of permenant essence.
+
== Metadata ==
 +
:Name: Carmine Mandala of Consumption
 +
:Author: [[Ambisinister]]
 +
:Type: celestial
 +
:Subtype: metaphoric
 +
:Rules: PC
 +
:Form Weapons: explosive charges
 +
:Armor Allowed: none
 +
:Shield Allowed: no
 +
:Essence Range: 2-5
 +
:MA Range: 2-5
 +
:Total Charms: 15
 +
:Forms: 1
 +
:Comboable Charms: 15
 +
:Reflexive Charms: 4
 +
:Persistent Charms: 6
  
 
== Comments ==
 
== Comments ==
Need to work on the latter half of the style. It's intentionaly set up to follow the: 6 charms, then the imperfect mandala (which is the form) followed by another 6 charms then the perfect mandala. That's where that blank spot fits in. As you can see my major theme is inflicting as much damage as possible before your opponent (or your own attacks) kill you. I tried to work in a little bit of the psychological factor inherent in facing a foe who is apparently willing to kill himself so long as you die first. Trying to come up with interesting iterations on the consumption theme. I realize the art is in its fledgling stage and hard to critique, but any feedback you guys can supply to help me gel things up into a beta version will be very much appreciated.- [[Ambisinister]]
 

Latest revision as of 01:17, 6 April 2010

Carmine Mandala of Consumption Style

Background

The common belief amongst martial art savants is that the Carmine Mandala of Consumption Style originated sometime during the Primordial Wars. The thought is that only the incredibly hostile and lethal environment of the Wars would encourage the development of such a self-destructive and aggressive style. Fire is a common metaphor and is seen as the truest form of Consumption in actual application. Most practitioners are marked by a flagrant disregard for their, or anyone else's safety, and most possess an aggressive nature which borders on the unhealthy. For them, consumption is a path and patron, a lifestyle they dedicate themselves to body and soul.

This is a First Edition style designed to be used with Power Combat.

For the Second Edition version, check out MartialArts/CarmineMandalaofConsumptionStyle2E

Weapons and Armor

This style is incompatible with unnatural armor of any variety, including 'non-armors' such as Silken Armor. The original texts make reference to practitioners enhancing their strikes with volatile chemical substances shaped into blasting charges. Contemporary martial artists frequently employ firedust as a substitute for the blast gel or Ignition Gauntlets called for in the style's scrolls.

Firedust~ If properly prepared charges are brought to hand and ignited (a diceless action if the character possesses no charm to do so) before a strike they add 12 dice to the character's base damage and make said damage lethal. In addition the target must make a stamina + resistance check, diff 3, or be knocked back/down. This inflicts an unsoakable level of lethal damage on the martial artist.

Blasting Gel~ Blasting Gel is the First Age of equivalent of Firedust and is used identically for the purposes of this style. In addition it can work if it is wet. For the purposes of acquisition or production, treat Blasting Gel as Pyromantic Gel from E:FF.

Ignition Gauntlet~ Artifact 2 for the pair, commit 3~spd +0, acc +1, dam +2L or special, def +1, rate 5~ An Ignition Gauntlet has two main uses: Each gauntlet stores up to three prepared blasting charges and may be used to reflexively set them off or, for the cost of 2 motes, create an explosion on its own with no need for a blasting charge. In either case, increase the damage added to 15L. Finally there is a single hearthstone setting in the right gauntlet.

Charms

Note: Any charm which has effects based on the number of wounds currently suffered includes any health level costs that charm may have as part of that number.

Investment of Pain</b>
<b>Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None

Consumption is not an easy master. The first lesson its students must learn is that pain is inevitable. The next lesson they learn is that surface pain is but an illusion of true pain. Practitioners are taught to tap into this true pain so that my later call upon it for strength. When this charm is activated it doubles all of the Exalt's wound penalties for a number of rounds equal to their Martial Arts rating and adds 1 die to all of his damage rolls.

Fuel Attracting Grasp</b>
<b>Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: none

The faster a fire is fed, the greater its flames become. The ability to quickly ready fodder for sacrifice is one of the fundamental skills taught to all students. While this skill is primarily taught as a means of quickly readying a firedust charge for use, it may be useful in other situations. Through use of this charm an exalt may instantly bring an object to hand. Any object within his reach is a valid target, so long as it’s easily accessible. An object on a table is valid, an item in a foe's possession is not.

Fuel Invoking Motion</b>
<b>Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Fuel Attracting Grasp

A fire cannot exist without fuel to burn. Through use of this technique students can turn almost any object into suitable fuel for consumption. By paying two motes an exalt can substitute any handful of material as a blasting charge by infusing it with essence. The improvised blasting charge will remain volatile until it is no longer in physical contact with the martial artist.

Reckless Abandon Approach</b>
<b>Cost: 2 motes per +1 initiative and damage
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: none

Fire consumes everything, including itself. The quicker and brighter it burns, the faster it brings about its own demise, but it continues on regardless. Students are taught to emulate this example, engaging their foes with the reckless strength of a bonfire. For every two motes spent powering this charm the exalt enhances the speed and damage of an attack by 1. This bonus cannot exceed the character's Martial Arts rating for any given attack. In addition, for every two motes spent increase the accuracy of all attacks against the character by 1 until his next initiative. This bonus is only applied once regardless of the number of times this charm is used in a turn and always at its highest value.

Breaching Palm Strike</b>
<b>Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Reckless Abandon Approach

When a simple spark is fed the appropriate fuel it blossoms into an insatiable ball of fiery destruction. One of the basic techniques of the Carmine Mandala of Consumption is the ability to supercharge one's essence into a searing spark of energy. On its own, this charm lends a searing sting to the Exalt's blows, but this is not its primary use. This charm exists to serve as a catalyst for the specially prepared explosive aids employed by practitioners of this style. When used unarmed, this charm adds the character's essence to the base damage of a martial arts attack. It also causes the attack to inflict lethal damage. In an emergency, this charm can be used to supplement a martial arts parry allowing the martial artist to parry a lethal attack. If the exalt has a firedust or blasting gel charge readied then the charge is set off in addition to the above effects. In this case, knockback/knockdown is automatic. If this charm is used to supplement a parry while a charge has been readied, then the character may reflexively attempt to disarm his opponent with a pool equal to the base damage of his attack.

Investment of Flesh</b>
<b>Cost: 1 mote per -0 HL, 2 motes per -1 health level, 3 motes per -2 health level, 1 willpower
Duration: One Scene
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 3
Prerequisite Charms: Breaching Palm Strike, Fuel Invoking Motion, Investment of Pain

The most readily available and reliable source of fuel is one's self. Students learn to optimize the quality of their offering before sacrificing it to their Art. Through use of this charm the martial artist may convert any of his non -4 health levels into -4 health levels on a one for two basis. It costs 1 mote to convert -0's, 2 motes to convert -1's, and 3 motes to convert -2's. At the end of the scene the character's health track is restored to normal. Total the damage inflicted to bonus -4 health levels granted by this charm and divide it by two (rounded up). Immediately apply the result as lethal damage to the character's wound track.

Carmine Mandala of Consumption Form</b>
<b>Cost: 6 motes, 1 health level
Duration: One Scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Investment of Flesh

By this point in their studies, practitioners of this style have internalized the necessary motions and techniques to execute the Imperfect Mandala in celebration of consumption. Their hands and feet are constantly in motion, evoking a complicated, dance-like pattern. Each step and gesture is a small sacrifice of the exalt's energy to honor Consumption. So long as the Carmine Mandala of Consumption form is active the Exalt gains strength from his state of constant deterioration. Not only does he ignore all wound penalties, but also adds a number of bonus dice to all of his martial arts attacks equal to 1/2 of what his wound level should be. Further, he adds 1/2 of his wound penalty value to his base initiative as well. This is a form type charm and the exalt may only have one form type charm active at a time.

Sharing the Inner Loss</b>
<b>Cost: 5 motes +2 motes per success bought, 1 health level
Duration: Instant
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 4
Prerequisite Charms: Carmine Mandala of Consumption Form

This charm builds directly upon the principles of the Breaching Palm Strike. As more and more of the exalt's body is consumed he develops a cache of spiritual strength. Through use of this technique the martial artist can tap that cache and create a much more damaging burst than the tiny, essence generated spark created with the Breaching Palm Strike. The attack generated by this charm has its base damage increased by the exalt's essence + his current wound penalty. In addition, he may convert a number of post-soak damage dice, which cannot exceed the number of wounds he is currently suffering from, into automatic successes. This costs 1 mote per success. This charm may be used to ignite a prepared charge. As is the case with Breaching Palm Strike, knockback/down is automatic.

Consecrated Offering Strike</b>

<b>Cost: 5 motes, 1 health level
Duration: Instant
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 4
Prerequisite Charms: Sharing the Inner Loss 

Skilled adepts of the Carmine Mandala of Consumption are able to twist another’s anima and make them into an offering towards their ideal. Through use of the Consecrated Offering Strike they may make their foes as unto spinning prayer wheels in homage to Consumption. The character makes a standard martial arts attack. This attack may not be parried. Should the attack hit it inflicts no damage, instead roll the character’s martial arts + essence + ½ the number of wounds he is suffering from against a difficulty equal to his target’s essence. If the roll succeeds roll a single die of lethal damage against the target. This damage is unsoakeable, but may be prevented by charms that reduce or prevent damage. On each subsequent round, at the end of the character’s turn, roll this damage again and increase the number of dice by one. This effect persists for a number of rounds equal to the Exalt’s martial arts rating. Once affected by this charm, targets may not be effected by it again until its duration expires.

Hungering Palm Strike</b>
<b>Cost: 3m
Duration: Instant
Type: Supplemental
Minimum Martial Arts:5 
Minimum Essence: 4 
Prerequisite Charms: Consecrated Offering Strike

By infusing his blows with a fraction of his inner hunger, the adept of this style may disperse and consume the essence of his opponents. Attacks supplemented by this charm inflict no damage. Instead roll the character’s martial arts + essence. Subtract a number of dice equal to the target’s essence from this roll. For each success on this roll the target loses 2 motes of essence as the spark of consumption in the martial artist’s anima devours them. As a side effect, if the target is currently afflicted by the Consecrated Offering Strike then the effects of that charm end immediately and they martial artist regains a number of lost health levels equal to the amount of damage that Consecrated Offering Strike has cumulatively inflicted against its victim.

Courage Consuming Battle Stance</b>
<b>Cost: 5 motes
Duration: MA in turns
Type: Reflexive
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Burning Mandala of Consumption Form

Martial Artists trained in this style are terrifying opponents to face in combat. Even the toughest of warriors are sometimes shaken by the utter recklessness and abandon with which practitioners conduct themselves. Characters versed in this technique can capitalize on this fear and strengthen it. Once this charm is activated all of the character's opponents must succeed at a essence + valor check with a difficulty equal to the Exalt's essence, rounded up. Success indicates that they lose a number of dice equal to the Exalt's essence on all attacks against him. Failure means that the difficulty to hit the exalt increases by his essence. This penalty lasts for the duration of the charm. This charm is less effective if it sees repeated use within the same scene. Opponents receive a bonus die to their valor roll for each successive activation of this charm they are subjected to within the same scene.

Blazing Effigy of Sacrifice</b>
<b>Cost: 7 motes, 1 willpower, 1 health level to initiate/ 4 motes, 1 health level to maintain
Duration: Instant
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: Sharing the Inner Loss, Valor Consuming Battle Stance

One of the more feared, and questioned, techniques of this style, the Burning Effigy of Sacrifice allows the martial artist to turn himself into a potent, if fleeting, monument to Consumption. The exalt employs a special mudra and anoints himself with blasting gel (an adaptation has developed for the use of firedust where the practitioner envelops himself in a cloud of the stuff) and then ignites it with a spark of power. The character becomes engulfed in a whirling conflagration of hunger infused essence. The initial explosion inflicts an amount of lethal damage equal to the Exalt's essence + the number of wounds he is currently suffering from to everything within a number of yards equal to 1/2 (rounded up) the Exalt’s essence. Targets may make a stamina + resistance roll, with a difficulty equal to the character's essence (rounded down), to halve that damage (round down). The character continues to 'burn' for a number of rounds equal to his martial arts score. During this time anything that comes within a yard of the character suffers a number of levels of lethal damage equal to the character's current wounds. This is environmental damage and may be resisted in the same way as the initial blast. Once the duration is up, the exalt has the option of keeping the charm active by paying 4 motes and 1 health level as a reflexive charm action. As a side effect, if both Burning Effigy of Sacrifice and Courage Consuming Battle Stance are active at the same time, increases the difficulty of the valor checks necessitated by Courage Consuming Battle Stance by 1. This charm may only be initiated once in any given scene.

Conflagration of the Devout</b>
<b>Cost:1 health level, and a variable number of motes
Duration: MA in rounds
Type: Simple 
Minimum Martial Arts:5 
Minimum Essence: 4
Prerequisite Charms: Blazing Effigy of Sacrifice

As the adepts advance in this style, they grow closer to becoming living avatars embodying their ideal of consumption. Through the use of this charm the martial artist is able to create a swirling vortice of hungering essence centered on his anima. The character executes a series of frenetic gestures and steps causing his anima to surge forth in a pale red corona. Once this charm is active, everyone, including the martial artist, within a number of yards equal to the Exalt’s essence + the number of wounds he is currently suffering must spend a minimum number of motes of essence each round. This number is equal to the number of motes spent by the character when activating the charm. Any character failing to do so suffered a number of dice of lethal damage equal to the character’s essence. This damage is unsoakable, but may be prevented by charms or effects that prevent levels of damage.

Implacable Holocaust Mien</b>

<b>Cost: 10 motes, 1 willpower, 1 health levels
Duration:</b One Scene
<b>Type: Simple 
Minimum Martial Arts:5 
Minimum Essence: 5
Prerequisite Charms: Conflagration of the Devout, Hungering Palm Strike

Students who learn the form reach a level of basic understanding and can assay the Imperfect Mandala of Consumption. Adepts who master Implacable Holocaust Mien have reached a level of understanding that allows them to describe the Perfected Mandala of Consumption. Through this charm they are able to transform their bodies into temples, their anima into prayers, and their foes into offerings. Building upon the rote movements of the Form, the adept adds further articulations. While this charm is active the character adds a number of dice equal to the number of wounds he is suffering from to all of his damage rolls. Furthermore, everyone within a number of yards equal to the ½ the character’s essence + martial arts increases all of their damage rolls by the Exalt’s essence. Finally, any time the martial artist is damaged by an attck, he may make a martial arts counterattack at his full die pool. In addition, anytime anyone within this area of effect, including the character, inflicts damage, he receives a level of unsoakable lethal damage. As an added side effect, increase the duration of Conflagration of the Devout to one scene so long as this charm is active. The character must have Carmine Mandala of Consumption Form active before he can activate Implacable Holocaust Mien.

From the Ashes Burn Again </b>
<b>Cost:  12 motes, 2 willpower
Duration:(Martial Arts + Essence) /2 in rounds
Type: Simple
Minimum Martial Arts: 5 
Minimum Essence: 5 
Prerequisite Charms: Implacable Holocaust Mien

As the blazing flame finally burns itself down, it takes only a nearby fuel source for a tiny spark to find and blossom forth to begin the cycle anew. Through the use of From the Ashes Burn Again, the master of this style may emulate these last moments of the dying flame. Once this charm is activated, it remains active for a number of rounds equal to the character’s martial arts + essence divided by 2 or until he successfully hits a non-extra opponent. On a successful hit double the character’s raw damage before soak, and convert a number of dice of post soak damage equal to ½ the character’s essence, rounded up, into automatic successes. Regardless of the outcome of the damage roll the martial artist dies, exploding in a burst of essence that inflicts a number of levels of lethal damage equal to the character’s essence x2 as an environmental effect. This may be resisted with a stamina + resistance roll with a difficulty equal to ½ the martial artist’s essence. Success halves the damage inflicted. If the character reduces the target to below incapacitated with his attack, then the target dies immediately, and on the character’s initiative next round, he bursts forth from the target’s corpse in a blaze of essence, fully healed, and with all of his equipment. His willpower and essence levels remain as they were. If the Exalt fails to kill his opponent then he just dies. If the opponent’s essence is higher than the martial artist’s, then he will fail to be reborn regardless of whether he kills the target or not.

Metadata

Name: Carmine Mandala of Consumption
Author: Ambisinister
Type: celestial
Subtype: metaphoric
Rules: PC
Form Weapons: explosive charges
Armor Allowed: none
Shield Allowed: no
Essence Range: 2-5
MA Range: 2-5
Total Charms: 15
Forms: 1
Comboable Charms: 15
Reflexive Charms: 4
Persistent Charms: 6

Comments