Difference between revisions of "MartialArts/FifteenMonthsAscendingEarth"
m (link fix) |
m (link fix) |
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 01:17, 6 April 2010
Contents
Ascending Earth Style
- Back to MartialArts
- Back to TerrestrialMartialArts
- Back to Martial Arts listed by contrubutor
- Back to IanPrice (the creator of this style)
- Back to The Fifteen Cyclic Elemental Styles
Background
Are you through with your puny attacks? Allow me to show you true power.
Training
Ascending Earth Style brings out strength and vitality. It uses these qualities to shrug off small attacks, weather powerful attacks, and deliver potent blows. Practitioners of the style seem larger than life, crushing puny opponents with massive hands. Body-hardening exercises are the primary mode of training for this style, followed by extensive sparring - full contact, of course.
Weapons and Armor
All blunt weapons are form weapons. Any form of armor is allowed.
Complementary Abilities
All charms of this style require Athletics •• and Resistance equal to their Essence requirement. Some dojo are located in the wilderness in areas which students with less than •• in Survival are unlikely to survive reaching, but this is not technically a requirement of the charms.
Charms
Stone Ox
Cost: None Minimums: Essence 3, MA 5 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: None
The hardened body of this martial artist withstands extreme punishment. She gains three additional -2 health levels.
Crushing Blow
Cost: 1m Minimums: Essence 2, MA 5 Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: None
Strength training allows for heavy blows. This charm makes a blow slower, but much heavier. Increase the Speed ticks taken by the attack by 1, and this attack may not be part of a non-magical flurry. If it is part of a magical flurry, reduce the number of attacks by one, but do not increase the Speed ticks taken. Double the base damage of this attack.
This charm is Obvious due to the exaggerated wind-up for the attack, which nearly always causes collateral damage to the scenery, unless the only available scenery is particularly resilient (such as the walls of a first-age manse). Apply the full damage of the attack to an inanimate object behind or beside the character of the Storyteller's choice, using the same attack roll as against the main target.
Heavy Muscles of the Bronze Statue
Cost: None Minimums: Essence 3, MA 5 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Stone Ox
Practitioners of this style bulk up. A lot. Double the character's weight and add a foot to his height. Add a dot to his Strength and Stamina, but remove one dot from Dexterity. This raises the cap for Strength and Stamina by 1, and lowers the cap for Dexterity by 1. Characters who regret this later may un-learn the charm by taking the same training time and spending the same XP cost as when they initially learned it, but will then be unable to use the further charms of this style until re-learning this charm.
Ascending Earth Form
Cost: 8m Minimums: Essence 3, MA 5 Type: Simple (Speed 8, DV -1) Keywords: Form-Type Duration: Scene Prerequisite Charms: Heavy Muscles of the Bronze Statue, Crushing Blow
The Earth is immovable, and the Earth is strong. Add the character's Martial Arts to his Bashing, Lethal, and Aggravated soak values. He gains a Hardness against all attacks of (Martial Arts + Essence). If Hardness is provided by his armor and would apply against an attack, increase the armor's Hardness value by Essence. Add one to the minimum damage of his attacks.
Grip of the Earth
Cost: 3m, 1w Minimums: Essence 4, MA 5 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Ascending Earth Form
Stone is heavy, crushing and dulling the opposition. This charm enhances an attempt to control a Clinch, making it automatically successful if the opponent's Strength is equal to or less than the Strength of this martial artist.
Weight of Mountains
Cost: 6m, 1w Minimums: Essence 4, MA 5 Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Grip of the Earth
The force of the martial artist's blows now carries the weight and strength of the Imperial Mountain and the Elemental Pole of Earth, of which all other mountains are mere imitations. Any unarmed (or form weapon) attack enhanced by this charm is un-parryable.
Earthen Warrior
Cost: 5m, 1w Minimums: Essence 5, MA 5 Type: Reflexive Keywords: Combo-OK, Obvious Duration: Scene Prerequisite Charms: Grip of the Earth, Weight of Mountains
Attuned to the bones of the Earth, the martial artist becomes strong. He adds his Essence to the damage of all Martial Arts attacks, and may divide (Martial Arts) points as dice bonuses between his Strength and Stamina, set when this charm is activated for the scene.