Difference between revisions of "LiberiLunaris/SurvivalHealing4"
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= Survival and Healing 4 = | = Survival and Healing 4 = | ||
− | *Back to [[LiberiLunaris | Liberi Lunaris]] | + | *Back to [[LiberiLunaris|Liberi Lunaris]] |
− | *Back to [[LiberiLunaris/Charms | Charms]] | + | *Back to [[LiberiLunaris/Charms|Charms]] |
== Initial Notes == | == Initial Notes == |
Latest revision as of 22:50, 8 June 2010
Contents
Survival and Healing 4
- Back to Liberi Lunaris
- Back to Charms
Initial Notes
Survival and Healing 4 are the Lunar Healing charms, arguably some of the best in Exalted.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.
http://i4.tinypic.com/16j30xs.jpg
Changes
Disease Purging Essence: Replaced by Plague Averting Essence.
Infection-Resisting Method: Replaced by Plague Averting Essence.
New Charms and Evolutions
PLAGUE AVERTING ESSENCE
- Cost: 1 mote per Die
- Duration: Instant
- Type: Reflexive
- Minimum Manipulation: 2
- Minimum Essence: 2
- Pre-requisite Charms: None
Though Disease and Infections are hardly a problem for Exalts, the harsh conditions that Lunar Exalted can be exposed to gives way to a wide variety of poisons, disease and so on. Using their Essence to bolster their immune system and metabolism, whenever the Lunar makes a roll to resist or overcome disease or infection, they may convert a number of Stamina Dice into automatic successes. He may convert as many dice into successes as the Lunar has points of Stamina.
Additional Notes
I never really understood why there needed to be a charm to prevent Infection and Disease, and a Seperate Charm to purge them. So a mish-mash is born.