Difference between revisions of "IceAndWave/HouseRules"
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− | + | == House Rules == | |
+ | ;<b>Dual-Wielding</b>:Characters wielding two weapons at once get a bonus to one of Accuracy, Damage, Defence or Rate to one weapon, called the <i>primary</i>, equal to 50% (rounded down) of the same attribute of her other weapon, the <i>secondary</i>. If the character wishes to switch primary & secondary weapons <nowiki>and/or</nowiki> alter which weapon statistic gets the bonus, she can do this with a non-rolled dice action. (If the character makes a Wits + governing combat Ability check and achieves at least 3 successes then this change can be performed reflexively - multiple attempts at this in a single turn increase the difficulty of the test cumulatively by 1). | ||
+ | ;<b>Ranged Attack Initiative</b>:Ranged weapons are considered to have a Speed equal to the rating of the governing Ability of the character wielding them, i.e.: a character with Archery •••• using his bow has a Speed of +4 with it. | ||
+ | ;<b>Sweeping Attacks</b>:When fighting against large groups of Extras, instead of treating every three dice of post-soak damage as one health level of damage, roll damage caused as if fighting a single opponent with the same soak as the Extra. Every three successes on this roll kill one extra. Sweeping attacks should be performed as part of a Stunt, and have an effective Rate of 1. | ||
+ | ;<b>Unarmed Attacks</b>:The Fist and Kick profiles are subsumed into one single profile (given below). This profile assumes that the character is fighting using the dual-wielding rule above with the bonus being applied to Damage from the kick. This profile cannot be used in combination with any other weapon - an explicit exception to the same dual-wielding rule. | ||
+ | ::<i>Unarmed</i> - Speed +0, Accuracy +1, Damage +2B, Defence +2, Rate 5 |
Latest revision as of 16:58, 24 February 2005
House Rules
- Dual-Wielding
- Characters wielding two weapons at once get a bonus to one of Accuracy, Damage, Defence or Rate to one weapon, called the primary, equal to 50% (rounded down) of the same attribute of her other weapon, the secondary. If the character wishes to switch primary & secondary weapons and/or alter which weapon statistic gets the bonus, she can do this with a non-rolled dice action. (If the character makes a Wits + governing combat Ability check and achieves at least 3 successes then this change can be performed reflexively - multiple attempts at this in a single turn increase the difficulty of the test cumulatively by 1).
- Ranged Attack Initiative
- Ranged weapons are considered to have a Speed equal to the rating of the governing Ability of the character wielding them, i.e.: a character with Archery •••• using his bow has a Speed of +4 with it.
- Sweeping Attacks
- When fighting against large groups of Extras, instead of treating every three dice of post-soak damage as one health level of damage, roll damage caused as if fighting a single opponent with the same soak as the Extra. Every three successes on this roll kill one extra. Sweeping attacks should be performed as part of a Stunt, and have an effective Rate of 1.
- Unarmed Attacks
- The Fist and Kick profiles are subsumed into one single profile (given below). This profile assumes that the character is fighting using the dual-wielding rule above with the bonus being applied to Damage from the kick. This profile cannot be used in combination with any other weapon - an explicit exception to the same dual-wielding rule.
- Unarmed - Speed +0, Accuracy +1, Damage +2B, Defence +2, Rate 5