Difference between revisions of "Grandmasta/TestSolar"
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ATTRIBUTES | ATTRIBUTES | ||
Physical: Social: Mental: | Physical: Social: Mental: | ||
− | Strength________________*** | + | Strength________________****o Charisma________________**ooo Perception______________***oo |
− | Dexterity_______________**** | + | Dexterity_______________****o Manipulation____________***oo Intelligence____________***oo |
− | Stamina_________________***oo Appearance______________** | + | Stamina_________________***oo Appearance______________**ooo Wits____________________***oo |
ABILITIES | ABILITIES | ||
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GENERAL CHARMS ATTACKS | GENERAL CHARMS ATTACKS | ||
− | E1: Solar Essence Overwhelming | + | X E1: Solar Essence Overwhelming (1m/die; Ref 1/2; Instant) Spd/ Atk/ Dam/ Def/ Rat/ Rng |
− | E2: Solar Essence Triumphant | + | X E2: Solar Essence Triumphant (May buy sux with SEO 2d:1s) Punch |
− | E3: Solar Essence Resurgent | + | O E3: Solar Essence Resurgent (1WP; Ref 3/6; Instant: Reroll) 5/ +3/ +1B/ +5/ 4/ 0 |
− | E3: Infinite Solar Mastery | + | O E3: Infinite Solar Mastery (2m+, 1WP; Sim; Scene: Discount) Kick |
− | E4: Perfected Essence Flow | + | O E4: Perfected Essence Flow (Perm: SEO, ISM anima; ISM ind) 5/ +2/ +5B/ +0/ 4/ 0 |
Ox-Body Technique = Permanent Essence Clinch | Ox-Body Technique = Permanent Essence Clinch | ||
6/ +3/ +1B/ +2/ 2/ 0 | 6/ +3/ +1B/ +2/ 2/ 0 | ||
− | CHARMS | + | CHARMS ([http://fixalted.bazzalisk.org/index.php?title=Jon_Chung%27s_Solar_Hero_Style_Revision Solar Hero Style]) |
Fists of Iron Technique (Permanent; boots natural weaponry) | Fists of Iron Technique (Permanent; boots natural weaponry) | ||
− | Sledgehammer Fist Punch (3m; Ref; Obv; Ins: 2x base dmg) | + | Sledgehammer Fist Punch (3m; Ref; Obv; Ins: 2x base dmg) CHARMS (Dodge) |
− | Dragon Coil Technique (3m; Ref: +Ess/2 sux, +Ess dmg to clinch) | + | Dragon Coil Technique (3m; Ref: +Ess/2 sux, +Ess dmg to clinch) Shadow Over Water |
− | Solar Hero Form (6m; Simple [Spd 3, DV -1]; Obv: | + | Solar Hero Form (6m; Simple [Spd 3, DV -1]; Obv: (1m; Ref 2; Ignore DV pen) |
− | +Ess to MA, crush acc; 1m: 2x bonus sux for dmg) | + | +Ess to MA, crush acc; 1m: 2x bonus sux for dmg) Reflex Sidestep Technique |
+ | Heaven Thunder Hammer (Perm: SFP knockback 1y:raw OR 25B) (1m; Ref 2; no surprise) | ||
+ | Leaping Dodge Method | ||
+ | CHARMS (Larceny) (3m; Ref 9; Flurry breaker) | ||
+ | Lock-Opening Touch (3m; Sup: Dex+Lar [+Ess sux] vs magic) | ||
− | LAST UPDATED: | + | CHARMS (Stealth) |
+ | Easily Overlooked Presence Method (3m; Simple: Unnoticeable) | ||
+ | |||
+ | LAST UPDATED: 2010/03/10 |
Latest revision as of 19:45, 10 March 2010
__ _ ___ __ _ | \ / | | | | | | \ | Name: Night Castey Guy Concept: |- -X- |-| | | |- | | | Player: Nature: |__ / \ | | |__ | |__ |_/ . Caste: Anima:
ATTRIBUTES Physical: Social: Mental: Strength________________****o Charisma________________**ooo Perception______________***oo Dexterity_______________****o Manipulation____________***oo Intelligence____________***oo Stamina_________________***oo Appearance______________**ooo Wits____________________***oo
ABILITIES Dawn: Zenith: Twilight: O Archery_______________ooooo X Integrity_____________**ooo O Craft_________________ooooo X Martial Arts__________***oo O Performance___________ooooo X Investigation_________**ooo O Melee_________________ooooo O Presence______________ooooo O Lore__________________*oooo O Thrown________________ooooo X Resistance____________**ooo O Medicine______________ooooo O War___________________ooooo O Survival______________*oooo O Occult________________ooooo Night: Eclipse: Specialties: X Athletics_____________***oo O Bureaucracy___________ooooo O ______________________ooooo X Awareness_____________***oo O Linguistics___________ooooo O ______________________ooooo X Dodge_________________***oo O Ride__________________ooooo O ______________________ooooo X Larceny_______________***oo O Sail__________________ooooo O ______________________ooooo X Stealth_______________***oo X Socialize_____________**ooo O ______________________ooooo
ADVANTAGES Backgrounds: Willpower: Virtues: ________________________ooooo X X X X X O O O O O Compassion Temperance ________________________ooooo X X X O O O O O X X ________________________ooooo Soak: Conviction Valor ________________________ooooo B: 0(00) | L: 0(00) | A: 0(0) X X O O O O O O X X ________________________ooooo Health: ESSENCE ESSENCE: -0 X X X X O X X O O O Personal: ?? Peripheral: ?? -1 X X O O O Committed: ?? -2 X O O O O LIMIT BREAK X O O O O O O O O O O O O O O EXPERIENCE -4 O 0 free | 0 spent Inc O Virtue Flaw: Red Rage
GENERAL CHARMS ATTACKS X E1: Solar Essence Overwhelming (1m/die; Ref 1/2; Instant) Spd/ Atk/ Dam/ Def/ Rat/ Rng X E2: Solar Essence Triumphant (May buy sux with SEO 2d:1s) Punch O E3: Solar Essence Resurgent (1WP; Ref 3/6; Instant: Reroll) 5/ +3/ +1B/ +5/ 4/ 0 O E3: Infinite Solar Mastery (2m+, 1WP; Sim; Scene: Discount) Kick O E4: Perfected Essence Flow (Perm: SEO, ISM anima; ISM ind) 5/ +2/ +5B/ +0/ 4/ 0 Ox-Body Technique = Permanent Essence Clinch 6/ +3/ +1B/ +2/ 2/ 0 CHARMS (Solar Hero Style) Fists of Iron Technique (Permanent; boots natural weaponry) Sledgehammer Fist Punch (3m; Ref; Obv; Ins: 2x base dmg) CHARMS (Dodge) Dragon Coil Technique (3m; Ref: +Ess/2 sux, +Ess dmg to clinch) Shadow Over Water Solar Hero Form (6m; Simple [Spd 3, DV -1]; Obv: (1m; Ref 2; Ignore DV pen) +Ess to MA, crush acc; 1m: 2x bonus sux for dmg) Reflex Sidestep Technique Heaven Thunder Hammer (Perm: SFP knockback 1y:raw OR 25B) (1m; Ref 2; no surprise) Leaping Dodge Method CHARMS (Larceny) (3m; Ref 9; Flurry breaker) Lock-Opening Touch (3m; Sup: Dex+Lar [+Ess sux] vs magic)
CHARMS (Stealth) Easily Overlooked Presence Method (3m; Simple: Unnoticeable)
LAST UPDATED: 2010/03/10