Difference between revisions of "FixTheLunarCharmTrees/BullHeadTechnique"
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===== Vote Tally ===== | ===== Vote Tally ===== | ||
== Official Version == | == Official Version == | ||
− | #CrownedSun | + | #[[CrownedSun]] |
== [[Blaque]]'s Version == | == [[Blaque]]'s Version == | ||
#[[Blaque]] | #[[Blaque]] | ||
− | #BrokenShade | + | #[[BrokenShade]] |
===== Comments ===== | ===== Comments ===== | ||
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I don't really see a problem with Falling Star Manuever; it's a DB charm and so is more efficient (and DBs have much smaller pools than Lunars), and it's got a much smaller damage cap than this charm combined with DB. Also, this charm cost fits in better with Tiger Claw Swat (which is well worth it's cost by a long shot, and would be IMHO too powerful if it was 2 motes/die) than the lower cost would. So my vote goes with the original charm for now, unless someone else comes up with something I like better. I'l think about this, though, and see if I can come up with a nice compromise.<br> | I don't really see a problem with Falling Star Manuever; it's a DB charm and so is more efficient (and DBs have much smaller pools than Lunars), and it's got a much smaller damage cap than this charm combined with DB. Also, this charm cost fits in better with Tiger Claw Swat (which is well worth it's cost by a long shot, and would be IMHO too powerful if it was 2 motes/die) than the lower cost would. So my vote goes with the original charm for now, unless someone else comes up with something I like better. I'l think about this, though, and see if I can come up with a nice compromise.<br> | ||
− | - CrownedSun | + | - [[CrownedSun]] |
Latest revision as of 01:15, 6 April 2010
Contents
Official Version
Bull-Head Technique</b>
<b>Cost: 2 motes per die Duration: Instant Type: Supplemental Min. Manipulation: 3 Min. Essence: 2 Prereqs: Snake Body Technique, Deadly Viper Strike
Buy up to the Lunar's Strength in additional dice of raw damage. See page 146 of the Lunar fatsplat.
Blaque's Version
Pretty much the same, except that it now costs one mote per one die.
Vote Tally
Official Version
Blaque's Version
Comments
The lower cost is because of the Dragon-Blooded Charm Falling Star Manuever actually, which while more effiicent, I don't see as being four times so. It makes this Charma much more appealing option for what it does. -
I definitely think that the problem is with Falling Star Maneuver. - Morpheus
I don't really see a problem with Falling Star Manuever; it's a DB charm and so is more efficient (and DBs have much smaller pools than Lunars), and it's got a much smaller damage cap than this charm combined with DB. Also, this charm cost fits in better with Tiger Claw Swat (which is well worth it's cost by a long shot, and would be IMHO too powerful if it was 2 motes/die) than the lower cost would. So my vote goes with the original charm for now, unless someone else comes up with something I like better. I'l think about this, though, and see if I can come up with a nice compromise.
- CrownedSun