Difference between revisions of "AlchemicalManipulation"
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* Manipulation Charms by Contributor | * Manipulation Charms by Contributor | ||
− | ** [[/Davidl]] ([[Davidl|UserPage]]) | + | **[[AlchemicalManipulation/Davidl]] ([[Davidl|UserPage]]) |
− | ** [[/Zergplex]] ([[Zergplex|UserPage]]) | + | **[[AlchemicalManipulation/Zergplex]] ([[Zergplex|UserPage]]) |
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<b>Author:</b> Josh Bain | <b>Author:</b> Josh Bain | ||
<b>Installation Cost:</b> 1 mote | <b>Installation Cost:</b> 1 mote | ||
− | <b>Cost:</b> N | + | <b>Cost:</b> N/A |
<b>Duration:</b> Permanent | <b>Duration:</b> Permanent | ||
<b>Type:</b> Special | <b>Type:</b> Special | ||
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<b>Author:</b> Josh Bain | <b>Author:</b> Josh Bain | ||
<b>Installation Cost:</b> 2 motes | <b>Installation Cost:</b> 2 motes | ||
− | <b>Cost:</b> N | + | <b>Cost:</b> N/A |
<b>Duration:</b> Permanent | <b>Duration:</b> Permanent | ||
<b>Type:</b> Special | <b>Type:</b> Special |
Latest revision as of 01:15, 6 April 2010
Alchemical Manipulation Charms
Wickedly Incomprehensible Puzzle's simulacrum floated on a sine-wave on a dematerialized plane. On a carefully-calculated whim, it found itself behind the massive door, then at its controls, then ordering it open. Its master's anima flared through the forming gap, staining the air like fire, and reclaiming the phantom form's composite motes.
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- Manipulation Charms by Contributor
Auxiliary Essence Storage Unit</b>
- (See Time Of Tumult, p. 169)
<b>Secondary Essence Pasteurization Tank</b>
<b>Author: Josh Bain, Zach Bush Installation Cost: 3 motes Cost: 10 motes or 1 Health Level Duration: Varies Type: Reflexive Min. Manipulation: 3 Min. Essence: 3 Prereqs: Auxiliary Essence Storage Unit
This Charm appears as a small pump system attached to the Auxiliary Essence Storage Unit. It whirrs and clicks when activated, but quickly settles into a quiet rhythm. (Engendering a -2 penalty on all Stealth Dice pools in the round that it is activated.) It remains active for a number of hours equal to the Alchemical's Essence + Manipulation, during this period of time they recover essence at three times the base rate per hour (0 if they are active, 12 if they are resting, and 24 if they are sleeping.) Alternatively they can kick the mechanism into overdrive, such overdrive is dangerous and deals 1 level of aggravated damage upon them that cannot be soaked or redirected in any way. However the mechanism immediately squeezes 10 motes out of its system. This is referred to by some Alchemicals as 'Running on fumes.'
Alternate Essence Attunement Module</b>
<b>Author:Josh Bain Installation Cost: 1 mote Cost: N/A Duration: Permanent Type: Special Min. Manipulation: 4 Min. Essence: 2 Prereqs: Secondary Essence Pasteurization Tank
This charm appears to be a small nodule of magical material of a type other than the Alchemical's own caste, affixed to a special slot on the Secondary Essence Pasteurization Tank. While attached it modulates the Alchemical's essence, allowing it to harmonize with magical materials that are not of its own caste freely.
Hearthsocket System</b>
<b>Author:Josh Bain Installation Cost: 2 motes Cost: N/A Duration: Permanent Type: Special Min. Manipulation: 3 Min. Essence: 2 Prereqs: Auxiliary Essence Storage Unit
This charm is a small array of sockets linked to the Auxiliary Essence Storage Unit, made of the same material as the Alchemical's caste. It contains a number of slots equal to the Alchemical's Essence score, and must be upgraded during the process of increasing their essence. Each slot can hold a single hearthstone, and while they are socketed they are considered fully attuned and their powers are used normally.
Essence Disrupting Contact</b>
<b>Author:Josh Bain Installation Cost: 1 mote Cost: 5 motes, 1 willpower Duration: Instant Type: Supplemental Min. Manipulation: 5 Min. Essence: 3 Prereqs: Hearthsocket System, Alternate Essence Attunement Module
This charm appears as a small plate upon the Alchemical's hands. It can only be activated if the alchemical is in contact with another being capable of using Charms or an artifact that is currently attuned. In either case when activated the Alchemical enters a reflexive opposed Essence + Willpower check with the target or the attuned user of the item. If the target loses then one of the charms that is currently in effect on her (Chosen by the Alchemical) instantly ceases or the artifact is instantly unattuned and becomes unusable until reattuned.
Comments
Does the alternate essence attunement module work for only one of the magical materials per installation or does it cover all once its installed? Cap'nTog
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