Difference between revisions of "Sinanju"

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Sinanju [[Raven Xanthus]]
 
Sinanju [[Raven Xanthus]]
  
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way  
+
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.
started in a backwoods village that was starving and hand nothing to sell or trade to the local  
+
 
powers. In desperation the strongest warrior of the village went to a king, it has long been lost
+
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs.  
who the first king was, and sold his unequaled skill in death-dealing for the resources his  
 
people sorely needed. From these humble first steps the art known only as the Sinanju, named for  
 
its village of origin, has become a well-known, though not widely spread, Martial Arts used by  
 
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft  
 
considered a prerequisite to being a skilled assassin.
 
  
 
  <b><i>Weakness Overwhelming Transmigration</i></b>
 
  <b><i>Weakness Overwhelming Transmigration</i></b>
 
  <b> Cost:</b> ---  
 
  <b> Cost:</b> ---  
  <b> Min: </b> Essence 1, Martial Arts 3, Stamina 3
+
  <b> Min: </b> Essence 1, Martial Arts 4, Stamina 3
 
  <b> Type: </b> Simple
 
  <b> Type: </b> Simple
 
  <b> Keyword: </b> Native [Human]
 
  <b> Keyword: </b> Native [Human]
 
  <b> Duration: </b> Permanent
 
  <b> Duration: </b> Permanent
 
  <b> Prerequisite: </b> N/A
 
  <b> Prerequisite: </b> N/A
  Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great
+
  Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings
insight into the workings of his own self and thus learns how the flawed parts of himself can
+
of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to
be reformed into a better shape, but the process to reforge the body is one that needs
+
reforge the body is one that needs sacrifices.  
sacrifices.  
+
  This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.
  This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an
+
  Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.
ascetic lifestyle.
+
This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he
  Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native
+
gains the following benefits.
herbs, poultry and fish. This oath isn't for simply ascetic reasons though, in return for the  
+
  First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).
Martial Artist dedication to the Sinanju Way he gains the following benefits.
+
  Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of
  First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty
+
calculating Bashing Soak.
(Sinanju)).
+
The bonus to Soak granted by Martial Arts Specialty (Sinanju) is considered armor.
  Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his
+
  Finally, this Charm allows the Martial Artist to stop Bleeding as if he were an Exalt.
Stamina for the purposes of calculating Soak.
+
  However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This
  Finally, the Martial Artist may Stunt as an Exalt does.
+
means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following
  However, should the Martial Artist betray this regime for any reason his inner energies are
+
traits:
thrown into disarray. This means he treats any foodstuffs other than those listed at the
 
beginning as a Supernatural Poison with the following traits:
 
 
  Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2.  
 
  Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2.  
  
  <b><i>Vibration Transcending Striking Method</i></b>
+
  <b><i>Reverse Striking Method</i></b>
 
  <b> Cost:</b> ---  
 
  <b> Cost:</b> ---  
  <b> Min: </b> Essence 1, Martial Arts 3, Strength 3
+
  <b> Min: </b> Essence 1, Martial Arts 4, Strength 3
 
  <b> Type: </b> Simple
 
  <b> Type: </b> Simple
 
  <b> Keyword: </b> Native [Human]
 
  <b> Keyword: </b> Native [Human]
 
  <b> Duration: </b> Permanent
 
  <b> Duration: </b> Permanent
 
  <b> Prerequisite: </b> N/A
 
  <b> Prerequisite: </b> N/A
  Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great
+
  Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations
insight into the vibrations of his enemies, allowing him to strike at the very core of their
+
of his enemies, allowing him to strike at the very core of their being.
being.
+
  This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.
  This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous
+
  Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared
blows.
+
form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are
  Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes
+
thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
and thaumaturgicly prepared form weapons. Weapons that Attune to his inner energies, such as
+
  First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming
Artifacts, do count to this limitation unless they are thaumaturgicly prepared. In return for
+
tag equal to the Martial Artist's Specialty (Sinanju).
the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
+
  Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina
  First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack
+
or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the
as if it had the Overwhelming tag equal to the Martial Artist's Specialty (Sinanju).
+
target's Dice Pools and DV for the next action. This is considered a Crippling Effect.
  Second, should the Martial Artist natural attacks, not attacks preformed with a thuamaturgicly
+
  Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming
prepared weapon, deal Post-Soak damage equal to or exceeding the target's Stamina or Resistance
+
increases by the Martial Artist's Specialty (Sinanju).
(Whichever is Higher) the target will also take a -1 penalty for each successful point of
+
  To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the
damage to the target's Dice Pools and DV for the next action. This is considered a
+
Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)
Crippling Effect.
+
about the nature of weapons and humanity.
  Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of
+
  However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and
sensing it coming increases by the Martial Artist's Specialty (Sinanju).
+
PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.
  To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon
 
must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and
 
be ritually inscribed with a Koan (Lore 2) about the nature of weapons and humanity.
 
  However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2
 
to all Dice Pools and PDV as well as the fact that each round you use such a weapon you must
 
attack it as if you were actively trying to break it.
 
  
 
  <b><i>Harmony of Nature and Body Prana</i></b>
 
  <b><i>Harmony of Nature and Body Prana</i></b>
 
  <b> Cost:</b> ---  
 
  <b> Cost:</b> ---  
  <b> Min: </b> Essence 1, Martial Arts 3, Dexterity 3
+
  <b> Min: </b> Essence 1, Martial Arts 4, Dexterity 3
 
  <b> Type: </b> Simple
 
  <b> Type: </b> Simple
 
  <b> Keyword: </b> Native [Human]
 
  <b> Keyword: </b> Native [Human]
 
  <b> Duration: </b> Permanent
 
  <b> Duration: </b> Permanent
 
  <b> Prerequisite: </b> N/A
 
  <b> Prerequisite: </b> N/A
  Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding
+
  Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental
of the environmental vibrations as well as his own. Using this new knowledge grants the Sinanju
+
vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself
his legendary ability to still himself into 'ignorance' and 'listen' to silence.
+
into 'ignorance' and 'listen' to silence.
  This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills
+
  This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.
exponentially.
+
  Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the
  Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the begining of the day
+
abilities below.
to utilize the abilities below. This is done by succeeding a Dexterity+ Martial Arts roll at  
+
This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a
  Difficulty 5. This is an Extended Action that takes a minute a try, but you are able to retry
+
minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial
up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's
+
Artist's dedication to the Sinanju Way he gains the following benefits.
dedication to the Sinanju Way he gains the following benefits.
+
  First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty
  First, any Awareness test made to detect the Martial Artist when he is actively hiding is done
+
for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not
at a -1 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the
+
moved in the last ten ticks.
Martial Artist has not moved in the last ten ticks.
+
  Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness
  Second, the Martial Artist is able to sense the vibrations of the environment allowing him to
+
by his Martial Arts Specialty (Sinanju).
enhance his Awareness by his Martial Arts Specialty (Sinanju).
+
  Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial
  Finally, the Martial Artist may respond to any Unexpected attacks whose source is within the
+
Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs
Martial Artist's Martial Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is
+
Difficulty 4.
done by making a Perception+ Awareness+ Martial Arts roll vs Difficulty 5. Success means the
+
Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to
attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are
+
  be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty
  unable to be responded to in this way.
+
(Sinanju)x10 yards the source of the attack exceeds this limit.
 +
Finally, the Martial Artist now stunts as an Exalt.
  
 
  <b><i>Hero who Feeds the Children of Sinanju</i></b>
 
  <b><i>Hero who Feeds the Children of Sinanju</i></b>
  <b> Cost:</b> 1 Lethal Damage and 20 Bashing Damage or # Bashing Damage or 1 Willpower
+
  <b> Cost:</b> 1 Lethal Damage or 2 Willpower
  <b> Min: </b> Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5
+
  <b> Min: </b> Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4
  <b> Type: </b> Simple
+
  <b> Type: </b> Simple, Independent
 
  <b> Keyword: </b> Native [Human]
 
  <b> Keyword: </b> Native [Human]
 
  <b> Duration: </b> Permanent
 
  <b> Duration: </b> Permanent
 
  <b> Prerequisite: </b> N/A
 
  <b> Prerequisite: </b> N/A
  Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju
+
  Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is
who starved once the Hero is able to go to lengths far greater than any would believe.
+
able to go to lengths far greater than any would believe.
  Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes
+
  Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved
the Intimacy Sinanju (Beloved Home) no matter his origin. In addition he must send a equivalent
+
Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month
of one dot resources to the town of Sinanju every month from his own accumulated wealth. In
+
from his own accumulated wealth.
  return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
+
In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist
  First, the Martial Artist may now take a Lethal Damage to increase all of his Physical
+
gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't
  Attribute by his Martial Arts Specialty (Sinanju) for one scene, but doing so leaves him with
+
actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body
  20 Bashing damage in addition at the end of the fight, only reduced via natural means and
+
Prana.
  Charms. This ability can go beyond the limit of the user's Essence and may only be used once
+
Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV
  per scene.
+
Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial
  Second, the Martial Artist is able to take a number of Bashing Damage (Reduced only by Charms)
+
Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),
when his attacks would have the Unexpected tag to make the attack immune to any effect that
+
or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial
  negates that tag that would take motes less than the Damage x3. This is a Reflexive Action.
+
  Arts Specialty (Sinanju).
  Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x
+
In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
Essence)+ (2 x Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial
+
  First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by
Artist. When the Martial Artist activates this ability he may spend a Willpower and enter the
+
  his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a
altered state for a number of actions equal to the Martial Artist's Current Willpower.
+
  Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has
 +
  undergone or take an unsoakable Bashing Damage.
 +
This ability can go beyond the limit of the user's Essence and may only be used once per scene.
 +
  This use of this ability has a Speed of 7 and a Defense of -2.
 +
  Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected
 +
Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)
 +
  This is a Reflexive Action.
 +
  Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x
 +
Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates
 +
this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's
 +
Current Willpower.
 +
This use of this ability has a Speed of 6 and a Defense of -1.
  
  
 
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction  
 
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction  
 
novels and in following with the Creative Commons I have noted my activities as such.
 
novels and in following with the Creative Commons I have noted my activities as such.
 +
 +
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.

Latest revision as of 09:28, 11 February 2016

Sinanju Raven Xanthus

The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.

Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs.

Weakness Overwhelming Transmigration
 Cost: --- 
 Min:  Essence 1, Martial Arts 4, Stamina 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings
of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to
reforge the body is one that needs sacrifices. 
This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.
Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.
This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he
gains the following benefits.
First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).
Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of
calculating Bashing Soak.
The bonus to Soak granted by Martial Arts Specialty (Sinanju) is considered armor.
Finally, this Charm allows the Martial Artist to stop Bleeding as if he were an Exalt.
However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This
means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following
traits:
Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. 
Reverse Striking Method
 Cost: --- 
 Min:  Essence 1, Martial Arts 4, Strength 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations
of his enemies, allowing him to strike at the very core of their being.
This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.
Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared
form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are
thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming
tag equal to the Martial Artist's Specialty (Sinanju).
Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina
or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the
target's Dice Pools and DV for the next action. This is considered a Crippling Effect.
Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming
increases by the Martial Artist's Specialty (Sinanju).
To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the
Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)
about the nature of weapons and humanity.
However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and
PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.
Harmony of Nature and Body Prana
 Cost: --- 
 Min:  Essence 1, Martial Arts 4, Dexterity 3
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental
vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself
into 'ignorance' and 'listen' to silence.
This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.
Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the
abilities below.
This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a
minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial
Artist's dedication to the Sinanju Way he gains the following benefits.
First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty
for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not
moved in the last ten ticks.
Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness
by his Martial Arts Specialty (Sinanju).
Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial
Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs
Difficulty 4.
Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to
be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty
(Sinanju)x10 yards the source of the attack exceeds this limit.
Finally, the Martial Artist now stunts as an Exalt.
Hero who Feeds the Children of Sinanju
 Cost: 1 Lethal Damage or 2 Willpower
 Min:  Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4
 Type:  Simple, Independent
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is
able to go to lengths far greater than any would believe.
Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved
Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month
from his own accumulated wealth.
In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist
gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't
actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body
Prana.
Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV
Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial
Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),
or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial
Arts Specialty (Sinanju).
In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.
First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by
his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a
Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has
undergone or take an unsoakable Bashing Damage.
This ability can go beyond the limit of the user's Essence and may only be used once per scene.
This use of this ability has a Speed of 7 and a Defense of -2.
Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected
Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)
This is a Reflexive Action.
Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x
Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates
this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's
Current Willpower.
This use of this ability has a Speed of 6 and a Defense of -1.


Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction novels and in following with the Creative Commons I have noted my activities as such.

In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.