Difference between revisions of "BogModWeapons/FirstLight"
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− | + | Artifact ••• | |
− | + | Slightly longer and slightly thinner than most daiklaives this Orichalcum weapon was not used by a Solar in ancient times. In fact it was a family heirloom gifted by one Solar to a Dragon-Blooded family for a well done service. The blade itself always seems to catch, reflect and shine with more than other blades which is part of what gained it its name. Even if drawn in complete darkness it finds a way to shine. It has an oval-shaped, small crossgaurd and the blade tapers just a tiny bit at the end while otherwise being straight. | |
− | [[BogMod]] | + | Unlike many weapons of Orichalcum after the Ursupation it continued to find use. It was afterall a weapon that had been used by the one terrestial family for generations and though they had turned on the Solars who once ruled it had not turned on them. During the Great Contagion the Wood Aspect who owned it and in command of the Indomitable Conquest Platform the Marching Oak was sickened and dying from the disease. His crew dead and his own health suffering he lived on borrowed time. His charms had not stopped the disease merely prolonged how long it would take to slay him. Retreating from the Eastern edges of the world he sent word by sorcery to try to warn someone of the oncomming invasion. Ultimately a raksha boarded the ship and in the battle the ship plumetted to the forests of the Threshold killing the commander and the Raksha. Hidden there the vessel grew more and more hidden in the forest with its ancient weapon. |
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+ | This weapon has the normal stats of an Orichalcum Daiklaive with a few additional powers. First of all the weapon can does not require double attunement for Dragonblooded to use. When drawn the weapon shines with an obvious inner light which while not blinding is bright enough that creatures of the night or those who try to avoid the light of the sun suffer a -1 internal penalty while within 15 yards of it. Its final power lets the character take make a single attack on the 0 tick before his normal action would come around from his Join Battle roll, i.e.: The Solar is in a duel and his Join Battle roll is 3 but his foe's is 5. He and his foe both act on the 0 tick and then the Solar may act again on the second tick. | ||
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+ | [[BogMod]]<br> | ||
+ | [[BogModWeapons]] |
Latest revision as of 02:45, 11 May 2011
Artifact •••
Slightly longer and slightly thinner than most daiklaives this Orichalcum weapon was not used by a Solar in ancient times. In fact it was a family heirloom gifted by one Solar to a Dragon-Blooded family for a well done service. The blade itself always seems to catch, reflect and shine with more than other blades which is part of what gained it its name. Even if drawn in complete darkness it finds a way to shine. It has an oval-shaped, small crossgaurd and the blade tapers just a tiny bit at the end while otherwise being straight.
Unlike many weapons of Orichalcum after the Ursupation it continued to find use. It was afterall a weapon that had been used by the one terrestial family for generations and though they had turned on the Solars who once ruled it had not turned on them. During the Great Contagion the Wood Aspect who owned it and in command of the Indomitable Conquest Platform the Marching Oak was sickened and dying from the disease. His crew dead and his own health suffering he lived on borrowed time. His charms had not stopped the disease merely prolonged how long it would take to slay him. Retreating from the Eastern edges of the world he sent word by sorcery to try to warn someone of the oncomming invasion. Ultimately a raksha boarded the ship and in the battle the ship plumetted to the forests of the Threshold killing the commander and the Raksha. Hidden there the vessel grew more and more hidden in the forest with its ancient weapon.
This weapon has the normal stats of an Orichalcum Daiklaive with a few additional powers. First of all the weapon can does not require double attunement for Dragonblooded to use. When drawn the weapon shines with an obvious inner light which while not blinding is bright enough that creatures of the night or those who try to avoid the light of the sun suffer a -1 internal penalty while within 15 yards of it. Its final power lets the character take make a single attack on the 0 tick before his normal action would come around from his Join Battle roll, i.e.: The Solar is in a duel and his Join Battle roll is 3 but his foe's is 5. He and his foe both act on the 0 tick and then the Solar may act again on the second tick.