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=== Speed and Extra Action Charms ===
 
=== Speed and Extra Action Charms ===
  
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<b>Instinctive Adaptation Technique</b><br>
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<b>Cost:</b> 1m/dot, +1m/ability; <b>Mins:</b> Wits 4, Essence 2; <b>Type:</b> Reflexive<br>
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<b>Keywords:</b> Combo-OK<br>
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<b>Duration:</b> One scene<br>
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<b>Prerequisite Charms:</b> Any Wits Excellency
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Many masters of the fighting arts speak of training until your weapon feels like a part of your body.  How much easier must it be for the Stewards than who truely embody the idea of the body as a weapon.  With instinct and instant adaptation as their guide they can cross swords with those who train their lives in mastery and hold their own.  A lunar with this charm can buy up to the lower of her Wits and highest rated of Archery/Martial Arts/Melee/Thrown in dots of ability for purposes of attack and defense in Archery, Melee, Martial Arts or Thrown.  Additionally they can expand that to more than one ability for an additional one mote charge for each ability after the first. 
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<b>Blade Tangling Harmony</b>
 
<b>Blade Tangling Harmony</b>
 
  <b>Cost:</b> 4m; <b>Mins:</b> Wits 4, Essence 2; <b>Type:</b> Supplemental
 
  <b>Cost:</b> 4m; <b>Mins:</b> Wits 4, Essence 2; <b>Type:</b> Supplemental
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  <b>Cost:</b> None; <b>Mins:</b> Wits 3, Essence 2; <b>Type:</b> Permanent
 
  <b>Cost:</b> None; <b>Mins:</b> Wits 3, Essence 2; <b>Type:</b> Permanent
 
  <b>Keywords:</b> None
 
  <b>Keywords:</b> None
  <b>Duration:</b> N[[/A]]
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  <b>Duration:</b> [[NLunarWits/A]]
 
  <b>Prerequisite Charms:</b> Any Wits Excellency
 
  <b>Prerequisite Charms:</b> Any Wits Excellency
  

Latest revision as of 20:53, 18 April 2011

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Speed and Extra Action Charms

Instinctive Adaptation Technique
Cost: 1m/dot, +1m/ability; Mins: Wits 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Wits Excellency

Many masters of the fighting arts speak of training until your weapon feels like a part of your body. How much easier must it be for the Stewards than who truely embody the idea of the body as a weapon. With instinct and instant adaptation as their guide they can cross swords with those who train their lives in mastery and hold their own. A lunar with this charm can buy up to the lower of her Wits and highest rated of Archery/Martial Arts/Melee/Thrown in dots of ability for purposes of attack and defense in Archery, Melee, Martial Arts or Thrown. Additionally they can expand that to more than one ability for an additional one mote charge for each ability after the first.


Blade Tangling Harmony

Cost: 4m; Mins: Wits 4, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Wasp Sting Blur

The Stewards do not have the natural ability to fight in groups that the Terrestials might have but they are more then capable of taking advantage of opportunities. When a Lunar and another character are both attacking a single foe in the same tick the Lunar can use this charm. The person who must defend against the two attackers must make a choice. Whatever form of defense she uses against one can not be used against the other. If more then two people are attacking the person at once the Player may designate which person aside from their character counts for this charm. Against the others the defender can defend however they wish.


Beast Harmony Cavalry Technique

Cost: None; Mins: Wits 3, Essence 2; Type: Permanent
Keywords: None
Duration: NLunarWits/A
Prerequisite Charms: Any Wits Excellency

A lunar is allready able to better understand the animal mind and movements because they can attain that mind and movement unlike none other. No longer does a Lunar's Ride ability limit their use of other abilities while on a mount.

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