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=== Endurance Charms === | === Endurance Charms === | ||
− | <b>Yeddim-Body Enhancement</b> | + | <b>Yeddim-Body Enhancement</b><br> |
− | + | <b>Cost:</b> -; <b>Mins:</b> Stamina 5, Essence 4; <b>Type:</b> Permanent<br> | |
− | + | <b>Keywords:</b> None<br> | |
− | + | <b>Duration:</b> Permanent<br> | |
− | + | <b>Prerequisite Charms:</b> Ox-Body Technique, Any 3 Stamina Excellencies | |
As a Lunar grows in power and masters the powers of endurance and stamina this charm becomes open to them and lets them endure what would fell lesser Exalted warriors. This charm permanently enhances the character's Ox-Body health levels. This charm makes Ox-Body Technique now grant either 3 -1 health levels or 6 -2 health levels. | As a Lunar grows in power and masters the powers of endurance and stamina this charm becomes open to them and lets them endure what would fell lesser Exalted warriors. This charm permanently enhances the character's Ox-Body health levels. This charm makes Ox-Body Technique now grant either 3 -1 health levels or 6 -2 health levels. | ||
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=== Soak Enhancement Charms === | === Soak Enhancement Charms === | ||
− | <b>Body-Shielding Plate</b> | + | <b>Body-Shielding Plate</b><br> |
− | + | <b>Cost:</b> -; <b>Mins:</b> Stamina 3, Essence 3; <b>Type:</b> Permanent<br> | |
− | + | <b>Keywords:</b> None<br> | |
− | + | <b>Duration:</b> Instant<br> | |
− | + | <b>Prerequisite Charms:</b> Hide-Toughening Essence | |
− | The | + | The Steward has grown tough protecting Creation. No longer do the dangers of life sting as they once did. This charm reduces damage rolled after soak is applied by 1. This can reduce damage below the attacker's Essence or even to zero. A second purchase at Essence 5, Stamina five brings this reduction to 3 and a third and final purchase at Essence 7, Stamina 7, reduces it by 6. |
----------- | ----------- | ||
− | <b> | + | <b>Pillbug-Armored Body</b><br> |
− | + | <b>Cost:</b> 4m, 1wp; <b>Mins:</b> Stamina 4, Essence 3;<br> | |
− | + | <b>Keywords:</b> Combo-OK, Gift<br> | |
− | + | <b>Duration:</b> One scene<br> | |
− | + | <b>Prerequisite Charms:</b> Hide-Toughening Essence | |
− | The | + | The Lunar strengthens her form with the adaptive essence of moonsilver. It permeates her body to reinforce it against assault. A Lunar with this charm active has 'perfect soak'. By that I mean there are no ways to bypass this soak or reduce it. It doesn't mean she will not take any damage but that her soak will apply in full against any assault. You can not circumvent the soak by any charm, spell or strategemn much like Invulnerable Moonsilver Carapace. A Lunar's natural lethal and aggravated soak is now equal to her non-armor bashing soak. This charm provides no hardness and any hardness possessed by the character is not protected from reduction or change. Used as a gift this charm costs a committment of 2 motes. |
+ | --------------- | ||
+ | <b>Adaptive Hide Evolution</b><br> | ||
+ | <b>Cost:</b> 4m; <b>Mins:</b> Stamina 4, Essence 2; <b>Type:</b> Reflexive<br> | ||
+ | <b>Keywords:</b> Combo-OK, Obvious<br> | ||
+ | <b>Duration:</b> One scene<br> | ||
+ | <b>Prerequisite Charms:</b> Armor-Forming Technique, Any Stamina Excellency | ||
+ | |||
+ | Moonsilver is a gift and blessing to the Chosen of Luna and it responds to their will as easily as the Lunars own body does. She can turn her armor into firm plates against a foes blade, and change it to flexible bands against hammers. The Lunar may change around the points of her lethal and bashing soak from her moonsilver armor at a one for one change. A lunar wearing Moonsilver Lamellar which has a an 8L/9B soak could lower her lethal soak to 0 if she wished to raise her bashing soak to 17 or reduce her bashing soak by 3 to raise to her lethal soak by a similar amount. While this charm is active the Lunar may change her soak values around every time she can make an action. Alternatively spending 3 additional motes at any time allows her to do so as well and can even be done after a strike turns out successful. If the armor is not Moonsilver the character does not get the free change on her action and the initial activation is 5m instead of 4m. | ||
+ | ------------ | ||
+ | <b>Turtle Body Defense</b><br> | ||
+ | <b>Cost:</b> 4m; <b>Mins:</b> Stamina 4, Essence 2; <b>Type:</b> Reflexive(Step 7)<br> | ||
+ | <b>Keywords:</b> Combo-OK, Obvious<br> | ||
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> Hide-Toughening Essence, Armor-Forming Technique | ||
+ | |||
+ | Man is weak. His flesh is soft and his bones flimsy. Yet Stewards are more than mere man. Where human attributes would limit them they draw on and transcend animal traits. Scales and bones and tough hides beat out soft skin any day and when a Lunar puts Essence into it the deadliest blow can be shrugged off. This charm reduces the raw and final damage of any attack or similar phenomanon to zero after all other modifiers and effects. This charm has one of the four standard Lunar Flaws of Invulnerability. | ||
+ | ------------- | ||
+ | <b>Changing Moon Restoration</b><br> | ||
+ | <b>Cost:</b> 7m; <b>Mins:</b> Stamina 4, Essence 2; <b>Type:</b> Reflexive(Step 7)<br> | ||
+ | <b>Keywords:</b> Combo-OK, Fury<br> | ||
+ | <b>Duration:</b> One scene<br> | ||
+ | <b>Prerequisite Charms:</b> Bruise-Relief Method | ||
+ | |||
+ | As the Argent Madonna dances from one phase to the next she only carries over what she wishes to from her last form regardless of what the enemies of Creation would inflict upon her. So too it is with her Chosen who heal the wounds they are dealt as fast as they are dealt. Activating this charm gives the Lunar this supercharged healing for a moment and wounds are healed as fast as they are suffered. In effect from the Lunar Player's point of view a blow that would deal 5 health levels of damage does zero. However from the attackers point of view the blow did 5 levels. This is important to note for effects which trigger off of how much damage was dealt. In the above example if the attacker were using Might-Bolstering Blow they would regain 5 motes because they dealt 5 levels of damage. The first activation of this charm gives the Lunar Stamina such quick healings or one per action when activated as part of a Fury. | ||
+ | |||
=== Healing Charms === | === Healing Charms === | ||
− | <b>Moon-Crossed Restoration</b> | + | <b>Moon-Crossed Restoration</b><br> |
− | + | <b>Cost:</b> 5m; <b>Mins:</b> Stamina 2, Essence 2; <b>Type:</b> Reflexive<br> | |
− | + | <b>Keywords:</b> None<br> | |
− | + | <b>Duration:</b> One day<br> | |
− | + | <b>Prerequisite Charms:</b> Any Stamina Excellency | |
+ | |||
+ | Luna hates to see her children harmed and in pain. So she has granted them the power of swift healing. A Steward can use this charm while unconcious. After spending a day resting the Lunar heals all bashing and lethal damage taken. They must spend the day resting or out of it to benifit of this. | ||
− | |||
=== Substance Charms === | === Substance Charms === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | In the days before the Wyld swept in it was said there were 101 different types of the magical lotus plant. Many charms were crafted by the Stewards to harness the many properties of the mystic plants. This is emulates the 8th Lotus or the Yellow Stripe Lotus a plant of adictive pleasures. | + | <b>Lotus Body Addiction</b><br> |
+ | <b>Cost:</b> 6m; <b>Mins:</b> Stamina 5, Essence 3; <b>Type:</b> Simple<br> | ||
+ | <b>Keywords:</b> Touch, Poison<br> | ||
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> Scorpion and Toad Mastery | ||
+ | |||
+ | In the days before the Wyld swept in it was said there were 101 different types of the magical lotus plant. Many charms were crafted by the Stewards to harness the many properties of the mystic plants. This is emulates the 8th Lotus, or the Yellow Stripe Lotus, a plant of adictive pleasures. Steward's have used this charm to bend people to their will or make them more pliable for more later on. This charm is used to touch someone which in combat requires a successful attack and damage roll. If successful the target must make a reflexive Stamina + Resistance roll at a difficulty of the Lunar's Essence. If they fail they have become addicted to the Steward's touch and when deprived of it thoughts of the Steward prey on their mind. Each day without physical contact with the Lunar levies a cumulative -1 internal penalty to all rolls up to a maximum of -4 as a Poison effect. A touch or more from the Lunar will reset that penalty to 0 just like an addict getting their fix. Additionally they gain an intimacy towards the Steward and touching them. Curing this poison effect requires either a year away from the Lunar or a successful Intelligence + Medicine roll by a trained doctor at a difficulty equal to the Lunar's Essence. | ||
+ | |||
+ | |||
=== Breeding Charms === | === Breeding Charms === | ||
<b>Iron-Womb Method</b> | <b>Iron-Womb Method</b> | ||
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The ultimate defense in the end against anything is the living for it is from them the Exalted are chosen, from their will that the Wyld is pushed back and reality anchored and from their presence and actions that places are not blighted with shadowlands. This charm lets a Lunar perform Craft(Genisis) feats with their own bodies as if they had all the uses and capabilities of a Genesis Laboratory(From Dreams of the First Age). Living artifacts, new races, programmed children, anything that could be done in one of them can be done by the Lunar. These things take time as always but using this charm in the Wyld lets the Lunar accomplish such feats faster. For each level of the Wyld they are in half time taken for the Craft(Genesis) effort. This is a geometric halfing so using this charm in Pure Chaos reduces the time for such crafting to one sixteenth normal time. While she needs exotic compenents for making paticular things as normal she can just consume them and they will be integrated into the creation. | The ultimate defense in the end against anything is the living for it is from them the Exalted are chosen, from their will that the Wyld is pushed back and reality anchored and from their presence and actions that places are not blighted with shadowlands. This charm lets a Lunar perform Craft(Genisis) feats with their own bodies as if they had all the uses and capabilities of a Genesis Laboratory(From Dreams of the First Age). Living artifacts, new races, programmed children, anything that could be done in one of them can be done by the Lunar. These things take time as always but using this charm in the Wyld lets the Lunar accomplish such feats faster. For each level of the Wyld they are in half time taken for the Craft(Genesis) effort. This is a geometric halfing so using this charm in Pure Chaos reduces the time for such crafting to one sixteenth normal time. While she needs exotic compenents for making paticular things as normal she can just consume them and they will be integrated into the creation. | ||
+ | |||
+ | === Fury Charms === | ||
+ | |||
+ | <b>Fluid-Warrior Mastery</b><br> | ||
+ | <b>Cost:</b> -; <b>Mins:</b> Stamina 4, Essence 2; <b>Type:</b> Permanent<br> | ||
+ | <b>Keywords:</b> None<br> | ||
+ | <b>Duration:</b> Permanent<br> | ||
+ | <b>Prerequisite Charms:</b> Relentless Lunar Fury | ||
+ | |||
+ | Luna has a thousand forms each with a thousand ways to fight. A thousand thousand situations that she is prepared for. Perhaps not quite as prepared as their mistress while young Lunars nonetheless show a remarkable instinct to turn any situation into a viable method of fighting. While using Relentless Lunar Fury for purposes of attacking and defense the Lunar counts as having a minimum number of dots in Archery, Martial Arts, Melee and Thrown equal to the lower of her Essence and highest rated ability amongst those four. | ||
== Comments == | == Comments == |
Latest revision as of 19:16, 17 April 2011
Contents
Endurance Charms
Yeddim-Body Enhancement
Cost: -; Mins: Stamina 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ox-Body Technique, Any 3 Stamina Excellencies
As a Lunar grows in power and masters the powers of endurance and stamina this charm becomes open to them and lets them endure what would fell lesser Exalted warriors. This charm permanently enhances the character's Ox-Body health levels. This charm makes Ox-Body Technique now grant either 3 -1 health levels or 6 -2 health levels.
Internal Geomancy Charms
Body Attunement Structure
Cost: 2m; Mins: Stamina 3, Essence 2; Type: Simple Keywords: None Duration: Until released Prerequisite Charms: Any Stamina Excellency
The first in a series of charms that manipulate a Stewards internal form and essence to achieve rather esoteric effects this first one is a simple reallignment to better harmonize the body and soul of the Lunar with artifacts. One of the more refined ideas developed by the No Moons was the idea of internal geomancy and this is one of the charms developed from that idea. This enhanced harmonization reduces the committment cost of all artifacts the character attunes by half rounded down. This only works with moonsilver based artifacts though. Furthermore being so based on the internal nature of the Steward damage to the body can disrupt this effect. Each time a character is damaged to a new penalty level(-1, -2 or -4) from lethal or aggravated damage the character must make a reflexive Stamina + Occult roll at a difficulty equal to the wound penalty. If the roll fails the charm fails and they must make up the rest of the committment with motes they have or else they lose attunement to their artifacts until their motes committed to artifacts is balanced out. An upgrade to this can be bought for 2 experience at Essence 4 which allows the Lunar to attune to other magical materials and gain full bonus while only paying the normal instead of double attunement cost.
Resonant Attunement Structure
Cost: 2m; Mins: Stamina 3, Essence 3; Type: Simple Keywords: Stackable Duration: Until Released Prerequisite Charms: None
Devices made with the 5 Magical Materials are often crafted with special sockets in them so that they can resonate and draw on the hidden natural powers of a Hearthstone beyond the increased mote regeneration. The Steward with his soul of moonsilver turns some of his own flesh into a socket for such a stone. For two motes the character can make a Hearthstone socket anywhere on their body into which a stone to a manse they are attuned to can be placed and gain all the powers from as if they had socketed it into a proper item. Thankfully this charm makes only minor body alterations of geomantic moonsilver harmony rather then the more complex ones a Steward can work later on and damage to the body doesn't have a chance to ruin this charm.
Soak Enhancement Charms
Body-Shielding Plate
Cost: -; Mins: Stamina 3, Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Hide-Toughening Essence
The Steward has grown tough protecting Creation. No longer do the dangers of life sting as they once did. This charm reduces damage rolled after soak is applied by 1. This can reduce damage below the attacker's Essence or even to zero. A second purchase at Essence 5, Stamina five brings this reduction to 3 and a third and final purchase at Essence 7, Stamina 7, reduces it by 6.
Pillbug-Armored Body
Cost: 4m, 1wp; Mins: Stamina 4, Essence 3;
Keywords: Combo-OK, Gift
Duration: One scene
Prerequisite Charms: Hide-Toughening Essence
The Lunar strengthens her form with the adaptive essence of moonsilver. It permeates her body to reinforce it against assault. A Lunar with this charm active has 'perfect soak'. By that I mean there are no ways to bypass this soak or reduce it. It doesn't mean she will not take any damage but that her soak will apply in full against any assault. You can not circumvent the soak by any charm, spell or strategemn much like Invulnerable Moonsilver Carapace. A Lunar's natural lethal and aggravated soak is now equal to her non-armor bashing soak. This charm provides no hardness and any hardness possessed by the character is not protected from reduction or change. Used as a gift this charm costs a committment of 2 motes.
Adaptive Hide Evolution
Cost: 4m; Mins: Stamina 4, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Armor-Forming Technique, Any Stamina Excellency
Moonsilver is a gift and blessing to the Chosen of Luna and it responds to their will as easily as the Lunars own body does. She can turn her armor into firm plates against a foes blade, and change it to flexible bands against hammers. The Lunar may change around the points of her lethal and bashing soak from her moonsilver armor at a one for one change. A lunar wearing Moonsilver Lamellar which has a an 8L/9B soak could lower her lethal soak to 0 if she wished to raise her bashing soak to 17 or reduce her bashing soak by 3 to raise to her lethal soak by a similar amount. While this charm is active the Lunar may change her soak values around every time she can make an action. Alternatively spending 3 additional motes at any time allows her to do so as well and can even be done after a strike turns out successful. If the armor is not Moonsilver the character does not get the free change on her action and the initial activation is 5m instead of 4m.
Turtle Body Defense
Cost: 4m; Mins: Stamina 4, Essence 2; Type: Reflexive(Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Hide-Toughening Essence, Armor-Forming Technique
Man is weak. His flesh is soft and his bones flimsy. Yet Stewards are more than mere man. Where human attributes would limit them they draw on and transcend animal traits. Scales and bones and tough hides beat out soft skin any day and when a Lunar puts Essence into it the deadliest blow can be shrugged off. This charm reduces the raw and final damage of any attack or similar phenomanon to zero after all other modifiers and effects. This charm has one of the four standard Lunar Flaws of Invulnerability.
Changing Moon Restoration
Cost: 7m; Mins: Stamina 4, Essence 2; Type: Reflexive(Step 7)
Keywords: Combo-OK, Fury
Duration: One scene
Prerequisite Charms: Bruise-Relief Method
As the Argent Madonna dances from one phase to the next she only carries over what she wishes to from her last form regardless of what the enemies of Creation would inflict upon her. So too it is with her Chosen who heal the wounds they are dealt as fast as they are dealt. Activating this charm gives the Lunar this supercharged healing for a moment and wounds are healed as fast as they are suffered. In effect from the Lunar Player's point of view a blow that would deal 5 health levels of damage does zero. However from the attackers point of view the blow did 5 levels. This is important to note for effects which trigger off of how much damage was dealt. In the above example if the attacker were using Might-Bolstering Blow they would regain 5 motes because they dealt 5 levels of damage. The first activation of this charm gives the Lunar Stamina such quick healings or one per action when activated as part of a Fury.
Healing Charms
Moon-Crossed Restoration
Cost: 5m; Mins: Stamina 2, Essence 2; Type: Reflexive
Keywords: None
Duration: One day
Prerequisite Charms: Any Stamina Excellency
Luna hates to see her children harmed and in pain. So she has granted them the power of swift healing. A Steward can use this charm while unconcious. After spending a day resting the Lunar heals all bashing and lethal damage taken. They must spend the day resting or out of it to benifit of this.
Substance Charms
Lotus Body Addiction
Cost: 6m; Mins: Stamina 5, Essence 3; Type: Simple
Keywords: Touch, Poison
Duration: Instant
Prerequisite Charms: Scorpion and Toad Mastery
In the days before the Wyld swept in it was said there were 101 different types of the magical lotus plant. Many charms were crafted by the Stewards to harness the many properties of the mystic plants. This is emulates the 8th Lotus, or the Yellow Stripe Lotus, a plant of adictive pleasures. Steward's have used this charm to bend people to their will or make them more pliable for more later on. This charm is used to touch someone which in combat requires a successful attack and damage roll. If successful the target must make a reflexive Stamina + Resistance roll at a difficulty of the Lunar's Essence. If they fail they have become addicted to the Steward's touch and when deprived of it thoughts of the Steward prey on their mind. Each day without physical contact with the Lunar levies a cumulative -1 internal penalty to all rolls up to a maximum of -4 as a Poison effect. A touch or more from the Lunar will reset that penalty to 0 just like an addict getting their fix. Additionally they gain an intimacy towards the Steward and touching them. Curing this poison effect requires either a year away from the Lunar or a successful Intelligence + Medicine roll by a trained doctor at a difficulty equal to the Lunar's Essence.
Breeding Charms
Iron-Womb Method
Cost: -; Mins: Stamina 3, Essence 2; Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Any Stamina Excellency
The life of a Lunar is a dangerous thing. Yet they have passions just as any man or woman might. Literally since they can become women if they have the inclination. This means of course either they must temper their lifestyle when pregnant or risk the death of a child due to wounds. To the Full Moons both choices were unacceptable and this charm was developed. This lets them go into battle and so long as they are not slain any child growing inside them will not be killed by wounds they may suffer no matter how grevious. If subdued and an Intelligence + Medicine roll at a difficulty equal to the Lunar's Stamina is made a pregnancy can be forcefully aborted. This charm also protects against poisons or drugs which would kill a child in their womb. Drugs which prevent pregnancy from happening in the first place are not prevented.
Birthing the Litter Body
Cost: 4m; Mins: Stamina 3, Essence 2; Type: Supplemental Keywords: None Duration: Committed until birth Prerequisite Charms: Any Stamina Excellency
This charm is a development of the post-Contagion Lunars. Suddenly it became important to create tribes, races, armies. This charm is used shortly after conception. The Lunar will know when it happens and have the choice of using it. The Lunar can become pregnant with additional children up to her Permanent Essence +1. The normal drawbacks on pregnancy do apply as normal for Exalts as she bears them. The Storyteller may decide if any of the litter will be identical twins or more.
Shaping the New Life Technique
Cost: 5m; Mins: Stamina 3, Essence 3; Type: Simple Keywords: None Duration: Committed until birth Prerequisite Charms: Iron Womb Method
It did not take long before the Lunars realized not only could they bare children with some shadow of their own power but that they could give birth to crossbreeds of mortal and beast. It was not long before methods started to develop to enhance and build upon this fertility they seemed to so easily possess. This charm must be used by at least half way into a Lunar's pregnancy. The motes are committed until the child is born or aborted. The Lunar is granted a number of Mutation points equal to their Permanent Essence they can use to modify the children. Note this only works on beastmen children a Lunar is giving birth to.
Fertile Dragon Assumption
Cost: 8m, 1wp; Mins: Stamaina 5, Essence 4; Type: Supplemental Keywords: None Duration: One scene Prerequisite Charms: Shaping New Life Technique
In the first age the fertility of of the children of the Elemental Dragons, the Dragonblooded, was famed and well known. Rather then bother with the arcane sciences of the Solars or consort with summoned demons the Lunars developed their own ways to create unique offspring to serve unique needs and purposes. This charm lets a Lunar have sex with and be impregnanted by or impregnate virutally anything. Male Lunars can impregnante anything living pretty much and that has a suitable size to handle a child. Trees for example work for this purpose. Female Lunars can interact with natural unliving objects and become with child from them. A large boulder for example. In either case the child that comes from this will count Godblood(Maybe half -caste waiting on rules for that) with additional mutation points equal to the Lunar's permanent essence. If this charm is used to mate with a creature that is normally capable of making a beastman or such the lunar gains twice that amount of mutatation points to modify the creature with. This charm gaurentees pregnancy or impregnantion unless a charm such as Immunity to Everything is used. Males using this charm get only half the number of Mutation points to work with.
Temple of Gaia Body
Cost: -; Mins: Stamina 5, Essence 5; Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: Fertile Dragon Assumption
Venus may be the highest fertility goddess in Creation but Gaia is life itself taken incarnate form to many people. This charm is named to honor Luna's companion. This charm permenently enhances a Lunar's allready extensive control over their own body. First of all a Lunar can never be forced to become pregnant unless they will it nor will they ever get anyone else pregnant unless they so desire. A Lunar who is pregnant can change to male forms with no problem. Any child can be safely and instantly aborted and simply turned into essence and exhaled should a Lunar wish it. A lunar decides if any child they are giving birth to will be God-blooded, Beastman, or Halfcaste as they desire. Higher essence no longer decides what the child will be. Note to make a godblood does require mating with a God or making a Godblood based on the Lunar's Spirit Shape. They can make beastmen with anyone using either the father's animal type or any from their Heart's Blood library. Should they mate with other Exalts they can make their child half-caste Lunar's or whatever their partner is regardless of type. The only exception to this is with Solars. A Solar of higher Permanent Essence then a Lunar will still always make Solar Half-castes though.
Silver Mother Creation
Cost: Special; Mins: Stamina 8, Essence 7; Type: Simple
Keywords: Combo-Ok, Wyld
Duration: Special
Prerequisite Charms: Temple of Gaia Body
The ultimate defense in the end against anything is the living for it is from them the Exalted are chosen, from their will that the Wyld is pushed back and reality anchored and from their presence and actions that places are not blighted with shadowlands. This charm lets a Lunar perform Craft(Genisis) feats with their own bodies as if they had all the uses and capabilities of a Genesis Laboratory(From Dreams of the First Age). Living artifacts, new races, programmed children, anything that could be done in one of them can be done by the Lunar. These things take time as always but using this charm in the Wyld lets the Lunar accomplish such feats faster. For each level of the Wyld they are in half time taken for the Craft(Genesis) effort. This is a geometric halfing so using this charm in Pure Chaos reduces the time for such crafting to one sixteenth normal time. While she needs exotic compenents for making paticular things as normal she can just consume them and they will be integrated into the creation.
Fury Charms
Fluid-Warrior Mastery
Cost: -; Mins: Stamina 4, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Relentless Lunar Fury
Luna has a thousand forms each with a thousand ways to fight. A thousand thousand situations that she is prepared for. Perhaps not quite as prepared as their mistress while young Lunars nonetheless show a remarkable instinct to turn any situation into a viable method of fighting. While using Relentless Lunar Fury for purposes of attacking and defense the Lunar counts as having a minimum number of dots in Archery, Martial Arts, Melee and Thrown equal to the lower of her Essence and highest rated ability amongst those four.