Difference between revisions of "DragonBloodedSocialize/BogMod"

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Outsiders Apart Technique
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Back to [[Charms]]<br>
  <b>Cost:</b> 3 motes
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Back to [[BogMod]]
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<b>Outsiders Apart Technique</b>
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  <b>Cost:</b> 3m; <b>Mins:</b> Socialize 3, Essence 2; <b>Type:</b> Reflexive
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<b>Keywords:</b> Compulsion, Social
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
<b>Type:</b> Reflexive
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  <b>Prerequisite Charms:</b> Any Socialize Excellency
<b>Minimum Socialize:</b> 3
 
<b>Minimum Essece:</b> 2
 
  <b>Prerequisite Charms:</b> Seizing-the-Tongue Technique
 
  
It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one.  This is never more then when a Dragonblood uses this charm.  When activated the group grows more cliquish, and less accepting of new people.  Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder.  They receive a penalty of successes equal to the Blooded who used the charms' essence to social rolls regarding the group that somehow would involve the group opening up to new people or new ideas.  An insult would work fine, but convincing a group of Ragara businessmen, one of whom is using this charm, to invest in a new enterprise would be penalizedThis remains for the scene, or until such a time that a person through skillful words(good rolls) becomes part of the group.
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It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one.  This is never more then when a Dragonblood uses this charm.  When activated the group grows more cliquish and less accepting of new people.  Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder.  The difficulty of rolls of an outsider convince the group to adopt some new idea or plan or to join them is increased by the Essence of the DB using this charm.  The group can not be larger in magnitude then the DB's Essence though the DB need not necessarily be part of it.
 
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<b>Dragon Suitor Presentation Method</b>
 
<b>Dragon Suitor Presentation Method</b>
  <b>Cost:</b> 5 motes
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  <b>Cost:</b> 5m; <b>Mins:</b> Socialize 4, Essence 2; <b>Type:</b> Simple
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<b>Keywords:</b> Combo-OK, Social
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
<b>Type:</b> Simple
 
<b>Minimum Socialize:</b> 4
 
<b>Minimum Essence:</b> 2
 
 
  <b>Prerequisite Charms:</b> Warm-Faced Seduction Style
 
  <b>Prerequisite Charms:</b> Warm-Faced Seduction Style
  
The world of the Dragonblooded has always been one of honourable marriage and duty.  Wether it was being the honourguard to the Solars in the first age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been so.  A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine.
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The world of the Dragonblooded has always been one of honourable marriage and duty.  Wether it was being the honourguard to the Solars in the First Age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been thus.  A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine or to make inflame the proper attributes in others.  The use of this charm adds the Terrestial's Essence in successes to any matchmaking social actions the character takes.
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<b>Wise Counciled Confidence Exchange</b><br>
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<b>Cost:</b> 3m; <b>Mins:</b> Socialize 3, Essence 2; <b>Type:</b> Reflexive<br>
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<b>Keywords:</b> None<br>
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<b>Duration:</b> One scene<br>
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<b>Prerequisite Charms:</b> Sweeten-the-Tap Method
  
The character spends 5 motes and adds her essence in successes towards social rolls involving a particular social taskIf she is trying to impress a pair of parents that she would be an ideal wife for their son and uses this charm to seem to be the ideal mate it would helpIf in the same scene she was meeting with the parents she had to try to impress a passing Legion officer with her commanding skill it would provide no help unless she spent the motes again to seem to be the image of an ideal legion officer.
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It is good to share your woes and concerns or even to talk freely with a close friendIt helps one make order of problems or confidence to face things that may come.  During any scene of relaxed conversation with another person a Dragonblooded may use this charm.  The other person will walk away from the conversation feeling a little bit more right with things.  Mechanically this shows as +1 MDV and a single bonus die to all rolls to regain willpower from rest.  This bonus lasts a number of days equal to the Dragonblooded's Essence.  Used frequently a Dragonblood can quickly develop a reputation for being someone its good to talk to and will find people coming back again and again to talk and share and lay their woes on them.  It is for this reason that oftentimes this charm is not used or not even learned.
  
 
== Comments ==
 
== Comments ==

Latest revision as of 00:18, 7 September 2010

Back to Charms
Back to BogMod


Outsiders Apart Technique

Cost: 3m; Mins: Socialize 3, Essence 2; Type: Reflexive
Keywords: Compulsion, Social
Duration: One scene
Prerequisite Charms: Any Socialize Excellency

It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one. This is never more then when a Dragonblood uses this charm. When activated the group grows more cliquish and less accepting of new people. Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder. The difficulty of rolls of an outsider convince the group to adopt some new idea or plan or to join them is increased by the Essence of the DB using this charm. The group can not be larger in magnitude then the DB's Essence though the DB need not necessarily be part of it.


Dragon Suitor Presentation Method

Cost: 5m; Mins: Socialize 4, Essence 2; Type: Simple
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: Warm-Faced Seduction Style

The world of the Dragonblooded has always been one of honourable marriage and duty. Wether it was being the honourguard to the Solars in the First Age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been thus. A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine or to make inflame the proper attributes in others. The use of this charm adds the Terrestial's Essence in successes to any matchmaking social actions the character takes.


Wise Counciled Confidence Exchange
Cost: 3m; Mins: Socialize 3, Essence 2; Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Sweeten-the-Tap Method

It is good to share your woes and concerns or even to talk freely with a close friend. It helps one make order of problems or confidence to face things that may come. During any scene of relaxed conversation with another person a Dragonblooded may use this charm. The other person will walk away from the conversation feeling a little bit more right with things. Mechanically this shows as +1 MDV and a single bonus die to all rolls to regain willpower from rest. This bonus lasts a number of days equal to the Dragonblooded's Essence. Used frequently a Dragonblood can quickly develop a reputation for being someone its good to talk to and will find people coming back again and again to talk and share and lay their woes on them. It is for this reason that oftentimes this charm is not used or not even learned.

Comments