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== Descending Earth Style ==
 
== Descending Earth Style ==
  
*Back to MartialArts
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*Back to [[MartialArts]]
*Back to TerrestrialMartialArts
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*Back to [[TerrestrialMartialArts]]
 
*Back to [[MartialArts/ByContributor|Martial Arts listed by contrubutor]]
 
*Back to [[MartialArts/ByContributor|Martial Arts listed by contrubutor]]
*Back to IanPrice (the creator of this style)
+
*Back to [[IanPrice]] (the creator of this style)
 
*Back to [[MartialArts/FifteenMonths|The Fifteen Cyclic Elemental Styles]]
 
*Back to [[MartialArts/FifteenMonths|The Fifteen Cyclic Elemental Styles]]
  
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=== Weapons and Armor ===
 
=== Weapons and Armor ===
  
The only weapon used by this style is the cane of the masters; treat as a wooden club. No armor is allowed.
+
The only weapon used by this style is the cane of the masters; treat as a wooden club. The weapon is only learned along with the form, though it can be used with the pre-form charms after it is learned. No armor is allowed.
  
 
=== Complementary Abilities ===
 
=== Complementary Abilities ===
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=== Charms ===
 
=== Charms ===
  
<b><i>Stand as Stone</i></b>
+
[[IanPrice/DescendingEarthOld|Old version of style (with comments) archived.]]
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 1, MA 2
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> None
 
  
Constant training makes the stance of these martial artists perfect. Wound penalties do not affect their DV.
+
<b><i>Superior Stance Accepts Blows</i></b><br>
 +
Cost: 3m<br>
 +
Type: Reflexive (step 4)<br>
 +
Essence 1<br>
 +
Martial Arts 2<br>
 +
Keywords: Combo-OK<br>
 +
Duration: Instant<br>
 +
Prerequisites: none
  
<b><i>Fist of Stone</i></b>
+
A proper martial arts stance prepares the Descending Earth student to defend him/herself, reducing the chance of a lucky hit. Reroll one attack made against this martial artist's DV, using the worse result. This charm's effects are canceled if the attacker uses Essence Resurgent or other offensive reroll charms.
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 1, MA 3
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> Stand as Stone
 
  
Blows thrown from a strong stance are superior to others. Add the Jade Magical Material profile to this martial artist's unarmed attacks.
+
<b><i>Stand as Stone Poised for Avalanche</i></b><br>
 +
Cost: 2m1w<br>
 +
Type: Reflexive (step 9)<br>
 +
Essence 1<br>
 +
Martial Arts 3<br>
 +
Keywords: Combo-OK<br>
 +
Duration: Instant<br>
 +
Prerequisites: none
  
<b><i>Eternal Stance</i></b>
+
Readiness of stance enables instant reaction to any attack. This charm is a Dexterity + Martial Arts counterattack against any close combat attack. However, the Speed of the weapon used to counterattack is added to the ticks remaining before this character's next DV refresh, each time this charm is used.
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 1, MA 4
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> Fist of Stone
 
  
With ever increasing perfection of stance, difficulties which would cripple other martial artists are nothing to this school. The Martial Artist may spend 1m to reduce any internal environmental penalties to Martial Arts actions and DVs by Martial Arts, and reduce all external environmental penalties to the same by half of that value, for one action.
+
<b><i>Eternal Stone Body Stance</i></b><br>
 +
Cost: none<br>
 +
Type: permanent<br>
 +
Essence 1<br>
 +
Martial Arts 4<br>
 +
Keywords: permanent, Obvious<br>
 +
Duration: permanent<br>
 +
Prerequisites: Superior Stance Accepts Blows, Stand as Stone Poised for Avalanche
  
<b><i>Perfected Stance</i></b>
+
The rigorous training of a student's body creates a fighting machine without comparison. This charm allows characters to attune to their own body as if it bore the following artifacts of Jade: Smashfists (replaces Punch profile), God-Kicking Boots (replaces Kick profile), and Breastplate (counts as armor and prevents wearing other armor). The attuned areas of the body partially transform into Jade as essence is infused into them. Dragon-Blooded may choose to use their Aspect-specific color of Jade, or the generalized Jade profile. The attunement cost of these pseudo-artifact profiles must come from Personal Essence, and non-Dragon-Blooded must pay the doubled cost to harmonize with the Jade profile. Mortals must learn the ability to attune to artifacts and harmonize with magical materials as an additional prerequisite to this charm.
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 1, MA 5
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> Eternal Stance
 
  
The final perfection of stance makes an opponent's attempts at attack and defense laughable. Increase DVs by +1, and ignore 1 point of all opponents' DVs. Also, the martial artist may spend 1m to increase the minimum damage of one attack by 1, or to decrease the minimum damage of his opponent's attack by 1.
+
When attuned, body parts assume the strength and color of jade, though the texture of flesh remains.
  
<b><i>Descending Earth Form</i></b>
+
<b><i>Descending Earth Form</i></b><br>
<b>Cost:</b> 6m
+
Cost: 7m<br>
<b>Minimums:</b> Essence 2, MA 5
+
Type: Simple<br>
<b>Type:</b> Simple (Speed 7, DV -0)
+
Essence 1<br>
<b>Keywords:</b> Form-Type
+
Martial Arts 5<br>
<b>Duration:</b> Scene
+
Keywords: Combo-Basic, Form-Type<br>
<b>Prerequisite Charms:</b> Perfected Stance
+
Duration: One Scene<br>
 +
Prerequisites: Eternal Stone Body Stance
  
Having mastered her stance, a student is ready to become a master and teach others. The master of a class who walks among the students correcting their stance is using this form. Assuming this form fills the master with the knowledge of a good stance, making any errors glaringly obvious. In combat, this makes it easy to take advantage of these errors. The advantage is greatest against other martial artists and anyone attempting to simply avoid the master's attacks - subtract half her Essence from the Dodge or Martial Arts Parry DV of such a defender. Against others, simply add one automatic success to the attack. The Master's own Dodge and Parry DVs add 1 automatic success
+
Descending Earth masters gain many benefits from their perfected stance, represented by this form. Great speed: add Martial Arts to move distance, and twice that to Dash distance. Readiness in all situations: reduce terrain penalties by one. Spotting weak stance: if an opponent's Martial Arts is less than this character's, treat all attack and defense stunts against that opponent as +1 die, including for mote/willpower regeneration. Pick one of these bonuses when the form is activated; which bonus is used may be switched at any time the character's DV refreshes.
  
<b><i>Straight Ankles</i></b>
+
<b><i>Stone Skips, Seven Ripples Form</i></b><br>
<b>Cost:</b> None
+
Cost: +1w<br>
<b>Minimums:</b> Essence 2, MA 5
+
Type: permanent<br>
<b>Type:</b> Permanent
+
Essence 2<br>
<b>Keywords:</b> None
+
Martial Arts 5<br>
<b>Duration:</b> Permanent
+
Keywords: permanent<br>
<b>Prerequisite Charms:</b> Descending Earth Form
+
Duration: permanent<br>
 +
Prerequisites: Descending Earth Form
  
Weak ankle position is a critical flaw in the stance of many fighters. The master may always trip an opponent with a successful attack, without accepting a penalty to his attack roll, by spending 1m. Opponents must take twice the normal penalty to trip him, however. If two masters with this charm each spend a mote, each faces only the normal penalty to attempt a trip.
+
By spending an additional willpower when activating Descending Earth Form, the Great Speed benefit is added in addition to allowing one of the other two of the master's choice.
  
<b><i>Bent Knees</i></b>
+
<b><i>Catapult Stone Flying Assault</i></b><br>
<b>Cost:</b> None
+
Cost: 3m1w<br>
<b>Minimums:</b> Essence 2, MA 5
+
Type: Supplemental<br>
<b>Type:</b> Permanent
+
Essence 2<br>
<b>Keywords:</b> None
+
Martial Arts 5<br>
<b>Duration:</b> Permanent
+
Keywords: Combo-OK<br>
<b>Prerequisite Charms:</b> Descending Earth Form
+
Duration: Instant<br>
 +
Prerequisites: Descending Earth Form
  
Especially after holding position for a long time, students often straighten their knees rather than keeping them safely bent. This mistake makes a fighter off-balance, and easy to grapple. The master may forego an attack roll when clinching, instead starting with a control roll for the clinch. Unfortunately, if the opponent wins this contested roll, they immediately gain the benefit of controlling the grapple and may do with the initiator as they wish. Two masters of this charm fighting each other would make attack rolls to begin the clinch with each other as usual.
+
The master makes a flying attack, moving reflexively as if a leap action were taken, and delivering +1 damage for each yard of movement remaining when the opponent is struck. Opponents with equal or greater martial arts are passed by this leaping attack if they were located in the middle of the movement; opponents with less dots in the ability may (on a successful hit) be carried to the destination of the leap by the master if he/she chooses, including the possibility that the master transfers all momentum to the target, causing the opponent to fly the remaining distance with a Knockback effect.
  
<b><i>Hands Guarding</i></b>
+
<b><i>Stream-Bed Pebble Moves With No Effort</i></b><br>
<b>Cost:</b> None
+
Cost: --<br>
<b>Minimums:</b> Essence 2, MA 5
+
Type: Permanent<br>
<b>Type:</b> Permanent
+
Essence 3<br>
<b>Keywords:</b> None
+
Martial Arts 5<br>
<b>Duration:</b> Permanent
+
Keywords: Permanent<br>
<b>Prerequisite Charms:</b> Descending Earth Form
+
Duration: Permanent<br>
 +
Prerequisites: Stone Skips, Seven Ripples Form
  
The guard presented by most students is weak. By spending 1m1w, the master easily penetrates such a guard; his attack is considered perfect when opposing the Martial Arts Parry DV of any person who does not know this charm.
+
As the flow of a stream moves the pebbles in its path, the flow of battle and essence around the master of Descending Earth Style are tools to ease his efforts and see his goals accomplished without exerting himself.
  
<b><i>Eyes on the Enemy</i></b>
+
Choose one: Superior Stance Accepts Blows may force a reroll after an attacker chooses to reroll (during the usual step 6 for defense rerolls), forcing the opponent to choose the result of the three rolls which is neither highest nor lowest (the master uses an opponent's luck against her). Stand as Stone Poised for Avalanche no longer costs willpower (masters see weaknesses to exploit in any attack with ease). Eternal Stone Body may now take essence commitment from Peripheral, though that peripheral essence will create an anima flare as if it were being spent every turn, unless the master pays no mote surcharge on Earth aspect charms (masters harmonize more fully with the essence of the world; the texture of flesh disappears as the transformation to jade becomes actual when peripheral essence is used). Stone Skips, Seven Ripples Form now allows all three benefits of Descending Earth Form to be used at once by paying the willpower cost (a master's stance is perfect in all situations). Additional effects from this list may be purchased for 6xp apiece once the charm is learned.
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 2, MA 5
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> Descending Earth Form
 
  
Students sometimes forget to pay attention to the master. Such lapses, even for a moment, invite a severe caning. A master of this charm may spend 1m to treat any opponent who was not attacked by her on her previous action as unaware of her Martial Arts attack if that opponent both fails a Perception + Awareness roll (opposed by the master's Dexterity + Martial Arts roll to hit) and does not possess this charm.
+
<b><i>Deceptive Shale Posture: Shard Explosion</i></b><br>
 +
Cost: 4m/attack (1st attack is free)<br>
 +
Type: Extra Action<br>
 +
Essence 3<br>
 +
Martial Arts 5<br>
 +
Keywords: Combo-OK, obvious<br>
 +
Duration: Instant<br>
 +
Prerequisites: Catapult Stone Flying Assault
  
<b><i>Mind on the Present</i></b>
+
When the master is attacked on all sides, her stance puts on false rigidity, then collapses in feigned defeat, only to explode from this relaxed posture into devastating returned attacks. This charm may be used to buy extra attacks equal to the number of times the master was attacked since her previous DV refresh; the extra attacks must target the attackers whose actions allowed them. Any opponents in reach who possess fewer dots of martial arts than the master may also be targeted with an extra attack, for the same cost, above and beyond any attacks being returned; the unskilled are too unwary of the deceptive movements of Descending Earth masters.
<b>Cost:</b> None
 
<b>Minimums:</b> Essence 2, MA 5
 
<b>Type:</b> Permanent
 
<b>Keywords:</b> None
 
<b>Duration:</b> Permanent
 
<b>Prerequisite Charms:</b> Descending Earth Form
 
  
A wandering mind serves a warrior poorly. The master of this charm can spot such a mind with ease. The master may spend 1m to triple the DV penalty of any action or flurry not including attacking the master by any opponent who is not also a master of this charm.
+
<b><i>Core of Iron</i></b><br>
 +
Cost: --<br>
 +
Type: Permanent<br>
 +
Essence 4<br>
 +
Martial Arts 5<br>
 +
Keywords: Permanent<br>
 +
Duration: Permanent<br>
 +
Prerequisites: Stream-Bed Pebble Moves With No Effort, Deceptive Shale Posture: Shard Explosion
  
<b><i>Cane of the Master</i></b>
+
Like Iron, the true master of Descending Earth Style is both rigid and flexible at need. All martial arts attacks compatible with this style gain a +3 bonus as though from an applicable specialty. Opponents defending with no applicable specialty take a -1DV penalty for each die less than 3 they do not have in an appropriate dodge, melee, or martial arts specialty, because their knowledge is not refined enough to counter the true master's precision.
<b>Cost:</b> 1m
 
<b>Minimums:</b> Essence 3, MA 5
 
<b>Type:</b> Reflexive
 
<b>Keywords:</b> Combo-OK, Social
 
<b>Duration:</b> Instant
 
<b>Prerequisite Charms:</b> Straight Ankles, Bent Knees, Hands Guarding, Eyes on the Enemy, Mind on the Present
 
 
 
Despite the name, this charm does not require use of a cane - masters just traditionally do use it. This is a Martial Arts counterattack, Dexterity + Martial Arts to hit, inflicting 1 bashing damage (unsoakable, ignores hardness). This counterattack may be performed in response to social attacks as well as physical ones, if the offending speaker is within reach. Those whose social attacks are countered must spend 1 willpower or else shut up, cowed by the rebuke of the Great Martial Arts Master. The defense against this counterattack is always physical DV, and even socialites take the bashing damage from being whacked upside the head.
 
 
 
<b><i>Hand of the Master</i></b>
 
<b>Cost:</b> 3m/hl, 1w
 
<b>Minimums:</b> Essence 3, MA 5
 
<b>Type:</b> Reflexive
 
<b>Keywords:</b> Combo-OK
 
<b>Duration:</b> Instant
 
<b>Prerequisite Charms:</b> Cane of the Master
 
 
 
Masters of Descending Earth Style treat all opponents like their students, punishing weak attacks with stern reprisals. Activate this reprisal in response to a missed attack - make a perfect counterattack. Extra successes on the attack roll (Dexterity + Martial Arts) do not add damage. The damage of this attack is purchased at 3 motes per health level, up to a flat number of automatic health levels equal to the amount the attack being countered failed by, and this damage is unsoakable, and ignores hardness. The damage may be bashing or lethal at the master's option.
 
 
 
<b><i>Stance of the Master</i></b>
 
<b>Cost:</b> 10m
 
<b>Minimums:</b> Essence 4, MA 5
 
<b>Type:</b> Simple
 
<b>Keywords:</b> Combo-OK
 
<b>Duration:</b> (Essence) actions
 
<b>Prerequisite Charms:</b> Hand of the Master
 
 
 
Ultimately, after correcting the stances of endless students and opponents, the master of this style progresses beyond perfection in his stance. Assuming the attitude of this charm, any stance the master chooses to take is perfect. Until his DV refreshes a number of times equal to his Essence, the master ignores all penalties to DV save inapplicability (which is not a penalty), and all penalties to attacks save his opponent's DV.
 
  
 
=== Comments ===
 
=== Comments ===
  
Stylistically I'm in love, but balance-wise, these rival a lot of Solar charms in power and certainly trump them in affordability.  Do you have any plans to revise this? -- Kukla
+
The new version of the style is now complete, so please, enjoy! - [[IanPrice]]
 
 
:I don't see these rivaling Solar charms. As for affordability, yes, the style is about permanent charms - that's not going to change even if I'm convinced the power level needs to, as I see it being part of the core concept I'm shooting for. Quick comparison:
 
 
 
*Stand as Stone: for free, wound penalties (one type of penalty though fairly common) do not affect DV (only part of what they'd normally affect)
 
*Threshold Warding Stance: For 1m, penalties associated with being in a poor position to dodge (more common than most people realize in actual combat situations) are eliminated completely. DBs can use this without a combo since it's reflexive.
 
 
 
:These two charms have equivalent Essence and Ability prerequisites and neither one has a prerequisite charm. So, equivalent terrestrial level. Similarly, some later charms:
 
 
 
*Eyes on the Enemy: requires 5 prerequisite charms, MA 5, Essence 2. Allows every other action to be an attack the target is unaware of, but allows a roll to resist AND immunity if the target posesses this charm.
 
*Impossible Unseen Strike: from ''Scroll of the Monk'' in Even Blade Style. Requires 9 prerequisite charms, MA 5, Essence 3. For 4m and a willpower, allows an attack which is perfectly undetectable - unless the person in question has special sensory charms, in which case they may roll. No immunity clause.
 
 
 
:Again, I see these charms as being equivalent in power. And when you look at the pinnacle charms of this style, consider that there are 10 charms before you walk the final path of the Master charms. That's a big investment in one style, so you deserve a power boost in my opinion. - IanPrice, ''who is happy to get the commentary, by the way.''
 
 
 
I'd have to agree with Kukla - primarily because I cannot imagine any scenario where, building a solar fighter, I wouldn't buy at least to Eternal Stance and Perfected Stance. Bent Knees is significantly stronger than Owl Seizes Mouse, an abyssal equivalent that is a charm use and costs lots of essence. Eyes on the Enemy is stronger than Observer Deceiving, which is likewise a solar-level effect that costs a charm use and essence, and Hand of the Master is way better than Solar Counterattack. I love the style and thematics of the tree, it's just that when I first glanced at it I had thought some of it was too strong for Celestial Martial Arts. - TheHoverpope <I>who really likes these seasonal trees.</I>
 
 
 
Also should say that when I first read these, my first thought was "Wow. This is a really well thought-out Celestial MA." Some of the charms are great, but I'm seeing a lot of perfects, and a lot of permanents that are ''really'' nice in this tree. The charms I'm concerned about aren't the ones you mention either - it's the ones that TheHoverpopse mentions, for example. I think the style is great, and you might want to consider re-purposing it as a Celestial style (after some modifications), but I don't easily see how you can keep the awesome and also make it a Terrestrial MA. -- GreenLantern
 
 
 
Awright, I'll tone it down post-form at least. Looking back at the form itself, that really was quite overpowered, and I've brought the numbers in line. However, I disagree about Hand of the Master. It can only do a set amount of damage, limited by your defense value and how much your opponent sucks. Admittedly, it does this damage very potently, and I'm taking out the defense inapplicability. I'm not familiar with Owl Seizes Mouse. However, Bent Knees is one of the weakest charms in my eyes. It negates high DVs, true, but someone else with a good grapple pool can immediately start grappling you. Anyway, my fix for those five post-form charms is to add a small mote cost. Honestly, Observer-Deceiving attack is not at a Solar power level; I consider it a poor place to judge from, because the charm is poorly worded and easily penetrated by heroic mortals, let alone other Exalts. Finally, I don't feel the pinnacle charm needed much changing, but I have made it Simple while extending its duration to make it slightly more difficult to use. - IanPrice
 
 
 
:Owl Seizes Mouse is an Abyssal Charm that makes a grapple attack unblockable and undodgable.  What you've done with Bent Knees is render the attack roll irrelevant, which is much, much stronger than simply making it unblockable or undodgable.  And you've done it as a Permanent effect.  As for Hand of the Master, I can't see much of any justification for unsoakable, Hardness-ignoring, automatic levels of damage in ''any'' Terrestrial Charm, no matter the prerequisites.
 
 
 
:On a different tack, I don't think the way you've written up the mote costs for the higher-end effects works.  The cost for the Charm should be "-", but the effect should include the activation cost instead.  Otherwise you have a weird situation where you spend the mote cost once and then the Charm effect lasts forever afterward.  A comparable example would be Solar Hero Form's damage-doubling ability. - [[Hapushet]]
 
 
 
::Hand of the Master was supposed to be Instant, I don't know how Permanent got in there. As for the others, it says "none" in the charm cost, which is the same as a dash. The mote costs listed in the text are intended to be similar to your example, or Phantom Arrow Technique.
 
 
 
::On Bent Knees, I continue to disagree. I've given the opponent the chance to immediately control the grapple, and thus I attack, he beats my roll, ''he gets a free counterattack'' effectively.
 
 
 
::On Hand of the Master, I do not take "no, never" for a reason. However, given the continued objections, I've reviewed it and decided to increase the cost again. - IanPrice
 
 
 
:::And if he doesn't, you have, as a permanent effect, rendered any possible defense unavailable, including - by a strict reading of the rules - ''perfect defenses,'' as skipping the attack step means there is no Step 2 on which to activate HGD or 7SE.  Skipping the attack step, much like making a perfect-trumping attack, is one of those things that simply breaks the Charm engine if you try it.  That you are willing to do so as a Terrestrial Charm of Permanent duration simply blows my mind. - [[Hapushet]], ''letting the matter drop at this point''
 
 
 
::No. That's silly. You can use 7SE or HGD to escape a clinch when making the control roll to determine who's on top. And I wouldn't play in a game so rules-letter-focused as to let clinching override perfection. Sure, it overrides parry and dodge enhancements, but for applicability trumping defenses, it is the same as if it said "un(defense)able."
 
 
 
::Now, looking at it that way, I can understand the discomfort. However, I really want to test this portion of the style before changing it, since at the same time it INCREDIBLY buffs enhancements to the opponent's clinch pool. It is my opinion that this charm is a hindrance when fighting a whole range of opponents, from Terrestrial Hero Stylists (who get persistent grappling bonuses from their form) to Solars with Infinite Martial Arts Mastery (who can easily overpower the terrestrial master's dice pool). It is not uncommon for Terrestrial styles to be more powerful in the hands of Celestial Exalts. In short, I want to wait and see. I think a free counterattack balances negating the standard forms of defense. After all, it does not negate defense - it transforms it. If this ability turns out to be particularly useful in testing, I'll probably put a cost on it much like I did the others. - IanPrice
 

Latest revision as of 18:03, 1 July 2010

Descending Earth Style

Background

Show me your stance. What, that's it? Pitiful.

Training

Descending Earth is not an obviously supernatural style. It is practiced in the same way as traditional mortal martial arts - and class sizes are large, because mortal martial arts students and exalted students are trained side by side. Indeed, this is an exceptional style to teach to mortals, since it teaches enlightened combat through training hard in the most basic principles. Of course, as an Earth style, the core principle is stance. Often, classes of hundreds of students will be taught by a single master. They will be required to rise before dawn and stand in their rows, knees bent and feet slightly more than shoulder-width apart. Until well after noon, they stand like this, the master walking among them and correcting tiny flaws in the stance of each one. Irreverent or lazy students often get beaten with the master's cane.

Weapons and Armor

The only weapon used by this style is the cane of the masters; treat as a wooden club. The weapon is only learned along with the form, though it can be used with the pre-form charms after it is learned. No armor is allowed.

Complementary Abilities

Resistance and Athletics •• are requirements of this style, and each charm requires Integrity equal to its Essence requirement.

Charms

Old version of style (with comments) archived.

Superior Stance Accepts Blows
Cost: 3m
Type: Reflexive (step 4)
Essence 1
Martial Arts 2
Keywords: Combo-OK
Duration: Instant
Prerequisites: none

A proper martial arts stance prepares the Descending Earth student to defend him/herself, reducing the chance of a lucky hit. Reroll one attack made against this martial artist's DV, using the worse result. This charm's effects are canceled if the attacker uses Essence Resurgent or other offensive reroll charms.

Stand as Stone Poised for Avalanche
Cost: 2m1w
Type: Reflexive (step 9)
Essence 1
Martial Arts 3
Keywords: Combo-OK
Duration: Instant
Prerequisites: none

Readiness of stance enables instant reaction to any attack. This charm is a Dexterity + Martial Arts counterattack against any close combat attack. However, the Speed of the weapon used to counterattack is added to the ticks remaining before this character's next DV refresh, each time this charm is used.

Eternal Stone Body Stance
Cost: none
Type: permanent
Essence 1
Martial Arts 4
Keywords: permanent, Obvious
Duration: permanent
Prerequisites: Superior Stance Accepts Blows, Stand as Stone Poised for Avalanche

The rigorous training of a student's body creates a fighting machine without comparison. This charm allows characters to attune to their own body as if it bore the following artifacts of Jade: Smashfists (replaces Punch profile), God-Kicking Boots (replaces Kick profile), and Breastplate (counts as armor and prevents wearing other armor). The attuned areas of the body partially transform into Jade as essence is infused into them. Dragon-Blooded may choose to use their Aspect-specific color of Jade, or the generalized Jade profile. The attunement cost of these pseudo-artifact profiles must come from Personal Essence, and non-Dragon-Blooded must pay the doubled cost to harmonize with the Jade profile. Mortals must learn the ability to attune to artifacts and harmonize with magical materials as an additional prerequisite to this charm.

When attuned, body parts assume the strength and color of jade, though the texture of flesh remains.

Descending Earth Form
Cost: 7m
Type: Simple
Essence 1
Martial Arts 5
Keywords: Combo-Basic, Form-Type
Duration: One Scene
Prerequisites: Eternal Stone Body Stance

Descending Earth masters gain many benefits from their perfected stance, represented by this form. Great speed: add Martial Arts to move distance, and twice that to Dash distance. Readiness in all situations: reduce terrain penalties by one. Spotting weak stance: if an opponent's Martial Arts is less than this character's, treat all attack and defense stunts against that opponent as +1 die, including for mote/willpower regeneration. Pick one of these bonuses when the form is activated; which bonus is used may be switched at any time the character's DV refreshes.

Stone Skips, Seven Ripples Form
Cost: +1w
Type: permanent
Essence 2
Martial Arts 5
Keywords: permanent
Duration: permanent
Prerequisites: Descending Earth Form

By spending an additional willpower when activating Descending Earth Form, the Great Speed benefit is added in addition to allowing one of the other two of the master's choice.

Catapult Stone Flying Assault
Cost: 3m1w
Type: Supplemental
Essence 2
Martial Arts 5
Keywords: Combo-OK
Duration: Instant
Prerequisites: Descending Earth Form

The master makes a flying attack, moving reflexively as if a leap action were taken, and delivering +1 damage for each yard of movement remaining when the opponent is struck. Opponents with equal or greater martial arts are passed by this leaping attack if they were located in the middle of the movement; opponents with less dots in the ability may (on a successful hit) be carried to the destination of the leap by the master if he/she chooses, including the possibility that the master transfers all momentum to the target, causing the opponent to fly the remaining distance with a Knockback effect.

Stream-Bed Pebble Moves With No Effort
Cost: --
Type: Permanent
Essence 3
Martial Arts 5
Keywords: Permanent
Duration: Permanent
Prerequisites: Stone Skips, Seven Ripples Form

As the flow of a stream moves the pebbles in its path, the flow of battle and essence around the master of Descending Earth Style are tools to ease his efforts and see his goals accomplished without exerting himself.

Choose one: Superior Stance Accepts Blows may force a reroll after an attacker chooses to reroll (during the usual step 6 for defense rerolls), forcing the opponent to choose the result of the three rolls which is neither highest nor lowest (the master uses an opponent's luck against her). Stand as Stone Poised for Avalanche no longer costs willpower (masters see weaknesses to exploit in any attack with ease). Eternal Stone Body may now take essence commitment from Peripheral, though that peripheral essence will create an anima flare as if it were being spent every turn, unless the master pays no mote surcharge on Earth aspect charms (masters harmonize more fully with the essence of the world; the texture of flesh disappears as the transformation to jade becomes actual when peripheral essence is used). Stone Skips, Seven Ripples Form now allows all three benefits of Descending Earth Form to be used at once by paying the willpower cost (a master's stance is perfect in all situations). Additional effects from this list may be purchased for 6xp apiece once the charm is learned.

Deceptive Shale Posture: Shard Explosion
Cost: 4m/attack (1st attack is free)
Type: Extra Action
Essence 3
Martial Arts 5
Keywords: Combo-OK, obvious
Duration: Instant
Prerequisites: Catapult Stone Flying Assault

When the master is attacked on all sides, her stance puts on false rigidity, then collapses in feigned defeat, only to explode from this relaxed posture into devastating returned attacks. This charm may be used to buy extra attacks equal to the number of times the master was attacked since her previous DV refresh; the extra attacks must target the attackers whose actions allowed them. Any opponents in reach who possess fewer dots of martial arts than the master may also be targeted with an extra attack, for the same cost, above and beyond any attacks being returned; the unskilled are too unwary of the deceptive movements of Descending Earth masters.

Core of Iron
Cost: --
Type: Permanent
Essence 4
Martial Arts 5
Keywords: Permanent
Duration: Permanent
Prerequisites: Stream-Bed Pebble Moves With No Effort, Deceptive Shale Posture: Shard Explosion

Like Iron, the true master of Descending Earth Style is both rigid and flexible at need. All martial arts attacks compatible with this style gain a +3 bonus as though from an applicable specialty. Opponents defending with no applicable specialty take a -1DV penalty for each die less than 3 they do not have in an appropriate dodge, melee, or martial arts specialty, because their knowledge is not refined enough to counter the true master's precision.

Comments

The new version of the style is now complete, so please, enjoy! - IanPrice