Difference between revisions of "XerExaltedLite/WeaponExamples"
From Exalted - Unofficial Wiki
m (link fix) |
m (Script: fix links messed up in conversion) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
== Example Weapons == | == Example Weapons == | ||
− | * [[/Weapon]] - Back to base Weapon rules | + | *[[XerExaltedLite/Weapon]] - Back to base Weapon rules |
− | * [[/ArtifactWeapons]] - Example Artifact weapons | + | *[[XerExaltedLite/ArtifactWeapons]] - Example Artifact weapons |
=== Brawling Aids === | === Brawling Aids === | ||
* <B>Cestus:</B> Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources <B>•</B> | * <B>Cestus:</B> Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources <B>•</B> |
Latest revision as of 05:00, 9 June 2010
Contents
Example Weapons
- XerExaltedLite/Weapon - Back to base Weapon rules
- XerExaltedLite/ArtifactWeapons - Example Artifact weapons
Brawling Aids
- Cestus: Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources •
- Fighting Gauntlet: Acc -2, Def +0, Dam +1L, Min Brawn 1, Resources ••, May block Lethal damage without Stunting
- Khatar: Acc +0, Def -1, Dam +1L, Min Brawn 1, Resources •
- Tiger Claws: Acc -1, Def +0, Dam +3L, Min Brawn 1, Resources •••, May block Lethal damage without Stunting
Brawling Moves
- All with 0 Skill or Ability
- Kick: Acc -1, Def -3, Dam +4B, Min Brawn 2
- Punch: Acc +1, Def -1, Dam +0B, Min Brawn 0
Clinch Aids
- Clinch: Acc +0, Def +0, Dam +0B, Min Brawn 0, Resources , Strike Last
- Pankrator's Cestus: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources •, Piercing, Strike Last
- Razor Harness: Acc +1, Def +0, Dam +4L, Min Brawn 2, Resources •••, Piercing, Strike Last
Melee Weapons
- Battle Axe: Acc +1, Def -1, Dam +5L, Min Brawn 2, Resources •
- Great Axe: Acc +0, Def -1, Dam +13L, Min Brawn 6, Resources •••
- Great Sword: Acc +0, Def -1, Dam +12L, Min Brawn 6, Resources •••, Attack Mounted without penalty,
- Long Sword: Acc +1, Def +1, Dam +5L, Min Brawn 2, Resources ••, Piercing
- Short Sword: Acc +1, Def +1, Dam +3L, Min Brawn 1, Resources •
- Spear: Acc +0, Def -2, Dam +3L, Min Brawn 3, Resources •, Strike First, Piercing
- Club / Baton: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources , Piercing
- Mace / Hammer: Acc +1, Def +1, Dam +6B, Min Brawn 3, Resources •, Piercing
- Sledge / Tetsubo: Acc -1, Def -3, Dam +16B, Min Brawn 8, Resources ••, Piercing
- Warstrider Sword: Acc +0, Def -1, Dam +18L, Min Brawn 9, Resources •••, Piercing, Warstrider
- Warstrider Hammer: Acc -1, Def -3, Dam +30L, Min Brawn 15, Resources •••, Piercing, Warstrider
Projectile Weapons
- Composite Bow: Acc +0, Max Brawn 6, Range 300 Yards, Resources ••
- Composite bows will get ruined once wet (Thus the reduced resources cost). Bows enchanted to prevent this would be Resources •••
- Longbow: Acc +1, Max Brawn 4, Range 200 Yards, Resources ••
- Self Bow: Acc -1, Max Brawn 3, Range 150 Yards, Resources •
- Crossbow: Acc +1, Dam +4, Min Brawn 2, Range 100 Yards, Resources ••
- Hand Crossbow: Acc +0, Dam +3, Min Brawn 1, Range 75 Yards, Resources •••
- Warstrider Bow: Acc -3, Max Brawn 16, Range 800 Yards, Resources •••••, Piercing, 'Warstrider'
- Siege Crossbow / Ballista: Acc -3, Dam +14L, Min Brawn 7, Range 350 Yards, Resources ••••, Piercing, 'Warstrider'
Thrown Weapons
- Javelin: Acc -1, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources •, Piercing
- Chakram: Acc +0, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources •
- Throwing Knife / Shuriken: Acc +0, Dam +2L, Min Brawn 1, Increment: 15 Yards, Resources •, Concealed
- Sling: Acc -1, Dam +3B, Min Brawn 1, Increment: 25 Yards, Resources
- Boulder: Acc -4, Dam +22L, Min Brawn 11, Increment: 5 Yards, Resources , Piercing, 'Warstrider'
- Warstrider Javelin: Acc -1, Dam +12L, Min Brawn 6, Increment: 15 Yards, Resources ••, Piercing, 'Warstrider'