Difference between revisions of "XerExaltedLite/Poisons"

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== Poisons ==
 
== Poisons ==
*[[XerExaltedLite/Poisons/Natural]] - Back to Natural
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*[[XerExaltedLite/Natural]] - Back to Natural
 
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These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules.  The goal of this is to better express drugs with this system.
 
These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules.  The goal of this is to better express drugs with this system.
  
 
Poisons have several traits:
 
Poisons have several traits:
* <B>Damage:[[XerExaltedLite/Poisons/B]]> The damage rating of the poison per typical dose.  This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken.  This can be Bashing, Lethal or Aggravated as normal.
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* <B>Damage:</B> The damage rating of the poison per typical dose.  This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken.  This can be Bashing, Lethal or Aggravated as normal.
 
** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored.  Magical Aggravated poisons still have their full effect.
 
** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored.  Magical Aggravated poisons still have their full effect.
* <B>Potency:[[XerExaltedLite/Poisons/B]]> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval.  If marked as Serious, the damage rating is dealt again on a failure.
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* <B>Potency:</B> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval.  If marked as Serious, the damage rating is dealt again on a failure.
* <B>Effect:[[XerExaltedLite/Poisons/B]]> The effect of the poison per dose.  If expressed as a number, divide by the victim's Brawn and round down.  This is the difficulty penalty a dose of the poison applies to all rolls.
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* <B>Effect:</B> The effect of the poison per dose.  If expressed as a number, divide by the victim's Brawn and round down.  This is the difficulty penalty a dose of the poison applies to all rolls.
* <B>Interval:[[XerExaltedLite/Poisons/B]]> Expressed as a unit of time.  How often potency is checked.  If 'None' the poison is an instantanious, do-or-die effect.
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* <B>Interval:</B> Expressed as a unit of time.  How often potency is checked.  If 'None' the poison is an instantanious, do-or-die effect.
  
 
Examples to come.
 
Examples to come.
  
 
== Comments ==
 
== Comments ==

Latest revision as of 04:57, 9 June 2010

Poisons


These rules are largely inspired by Morpheus' Poison For Me rules. The goal of this is to better express drugs with this system.

Poisons have several traits:

  • Damage: The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal.
    • Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect.
  • Potency: The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure.
  • Effect: The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls.
  • Interval: Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect.

Examples to come.

Comments