Difference between revisions of "XerExaltedLite/Poisons"
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== Poisons == | == Poisons == | ||
− | * /Natural - Back to Natural | + | *[[XerExaltedLite/Natural]] - Back to Natural |
---- | ---- | ||
These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules. The goal of this is to better express drugs with this system. | These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules. The goal of this is to better express drugs with this system. | ||
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Poisons have several traits: | Poisons have several traits: | ||
* <B>Damage:</B> The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal. | * <B>Damage:</B> The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal. | ||
− | * <B>Potency:</B> The difficulty of the Brawn + Might (resist Poison) roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure. | + | ** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect. |
+ | * <B>Potency:</B> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure. | ||
* <B>Effect:</B> The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls. | * <B>Effect:</B> The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls. | ||
* <B>Interval:</B> Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect. | * <B>Interval:</B> Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect. |
Latest revision as of 04:57, 9 June 2010
Poisons
- XerExaltedLite/Natural - Back to Natural
These rules are largely inspired by Morpheus' Poison For Me rules. The goal of this is to better express drugs with this system.
Poisons have several traits:
- Damage: The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal.
- Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect.
- Potency: The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure.
- Effect: The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls.
- Interval: Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect.
Examples to come.