Difference between revisions of "Telgar/Thon"
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--------------------------------ABILITIES---------------------------------------------------------------------- | --------------------------------ABILITIES---------------------------------------------------------------------- | ||
− | AIR EARTH | + | AIR EARTH [[Telgar/FIRE]]/ |
Linguistics Awareness ***(**) Athletics ** | Linguistics Awareness ***(**) Athletics ** | ||
Lore ** Craft Dodge *** | Lore ** Craft Dodge *** | ||
− | /Occult/ *** Endurance ** Melee ***** | + | [[Telgar/Occult]]/ *** Endurance ** Melee ***** |
− | Stealth **(****) /Martial Arts/ ***** Presence * | + | Stealth **(****)[[Telgar/Martial]] Arts/ ***** Presence * |
− | /Thrown/ ** Resistance ** Socialize ** | + | [[Telgar/Thrown]]/ ** Resistance ** Socialize ** |
WATER WOOD SPECIALITIES | WATER WOOD SPECIALITIES |
Latest revision as of 03:07, 9 June 2010
NAME HOUSE ASPECT Mnemon Merkan Mnemon Fire CONCEPT NATURE ANIMA Battle-Smith Architect Glowing Crystal PLAYER CHRONICLE EXPERIANCE John Kombat 0 --------------------------------ATTRIBUTES------------------------------------------------------------------ PHYSICAL SOCIAL MENTAL Strength 4(6) Charisma 3 Perception 3 Dexterity 4(5) Manipulation 3 Intelligence 2 Stamina 2 Appearance 1 Wits 4(5) --------------------------------ABILITIES---------------------------------------------------------------------- AIR EARTH [[Telgar/FIRE]]/ Linguistics Awareness ***(**) Athletics ** Lore ** Craft Dodge *** [[Telgar/Occult]]/ *** Endurance ** Melee ***** Stealth **(****)[[Telgar/Martial]] Arts/ ***** Presence * [[Telgar/Thrown]]/ ** Resistance ** Socialize ** WATER WOOD SPECIALITIES Brawl Archery * MA: Dire Lances x3 Bureaucracy Medicine Melee: Dire Lances x3 Investigation Performance * Larceny Ride * Sail Survival Languages: --------------------------------------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------------------------------------------- Willpower 7 Personal: 14 Compassion * - - - - - | - - - - - ^Committed: 0 Conviction *** Experience: 0 Peripheral: 26 Temperance * Spent: 0 ^Committed: 15 Valor **** Total: 0 --------------------------------------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------------------------------------- Initiative: 11 Soak (L/B): (1/2) Mobility: -0 Armor: CAotUA With Armor: (9/14) Fatigue: 0 HEALTH LEVELS 0 1 2 4 Incapacitated / /// /// / / --------------------------------------------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED RATE Dire Lance 11 (+5) 14/18 (+1) 16/17 (-0) 25 (+14) NA DODGE 8 base ANIMA 3L per turn, soakable. Costs 0 motes. --------------------------------------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------------------------------------- CHARMS type cost Five-Dragon Fortitude Reflexive 1 mote per 1L or 2B soak Five-Dragon Blocking Technique Simple 4 motes, 1 willpower Effortlessly Rising Flame Reflexive 1 mote Falling Star Maneuver Supplemental 1 mote per 2 dice Flickering Candle Meditation Reflexive 1 mote per 2 dice Stoking Bonfire Style Supplemental 1 mote per 2 dice Ox-Body Technique Special NA BACKGROUNDS value notes Artifact **** Crimson Armor of the Unseen Assassin, Dire Lance, Ess. Gem Familiar *** A bug with 5 motes of Essence. Manse ***** Perfect Mobility (5), 7 Leaping Dragons (4), Quick Thought (1) Breeding ***** +5/+9, -2 mote charge for anima. ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Crimson Armor of the Unseen Assassin (level 4) • +4 Stealth • Double Movement • 3 motes to add +2 to Stealth for the scene • +2 Awareness • 2 motes for Essence Sight. One minute. • 5 motes to remove 3 successes from opposing actions (parries, attacks). 2 turns • 10 motes commit • +2 Strength • 8/12 soak Essence Containing Gem (level 2) Seven motes of Essence Bug Familiar (level 3) Shares 1 sense and 5 motes. Gem of Perfect Mobility Two actions per turn, no penalties. No EA Charms allowed. Seven Leaping Dragons Stone +4 dice to MA pools Gem of White Heat Adds +1L to anima damage. Blazing Soul Shard Anima cost is 2 motes Stone of Quick Thought (x2) +1 Dex and +1 Wits EQUIPMENT and OTHER GEAR EXPERIENCE EXPENDITURES