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Latest revision as of 01:33, 9 June 2010
Character Sheet
Caste:
Concept:
Nature:
Anima:
Attributes
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Abilities
Dawn: Archery, Brawl, Martial Arts, Melee, Thrown
Zenith: Endurance, Performance, Presence, Resistance, Survival
Twilight: Craft, Investigation, Lore, Medicine, Occult
Night: Athletics, Awareness, Dodge, Larceny, Stealth
Eclipse: Bureaucracy, Linguistics, Ride, Sail, Socialize
Advantages
Backgrounds:
Virtues: Compassion 1, Conviction 1, Temperance 1, Valor 1
Essence 2
Personal: 00/00
Peripheral: 00/00
Committed: 0
Willpower: 2/2
Virtue Flaw:
Limit: 0
Health: -0, -1, -1, -2, -2, -4, Incap.
Armor and Soak: (Armor)
Lethal: 0
Bashing: 0
Aggravated: 0
Equipment:
Merits:
Flaws:
Charms
|| Charm or Spell || Ability || Cost || Duration || Type || Effects ||
Expanded Traits
To expand upon Backgrounds, Merits, Flaws, etc.
Combat Statistics
Attacks
Fist: Speed, Accuracy, Damage, Defense, Rate
Kick: Speed, Accuracy, Damage, Defense, Rate
Melee Weapon: Speed, Accuracy, Damage, Defense, Rate
Ranged Weapon: Speed, Accuracy, Damage, Range, Rate
Dodge
Specialties:
Base Initiative: 2
Experience
Total:
Spent:
List of spendings.
Remaining: