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Latest revision as of 01:30, 9 June 2010
Contents
Character Sheet
Caste:
Concept:
Nature:
Totem:
Face:
Anima:
Attributes
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Abilities
War: Archery, Athletics, Awareness, Brawl, Dodge, Endurance, Martial Arts, Melee, Resistance, Thrown
Life: Craft, Larceny, Linguistics, Performance, Presence, Ride, Sail, Socialize, Stealth, Survival
Wisdom: Bureaucracy, Investigation, Lore, Medicine, Occult
Advantages
Backgrounds:
Virtues: Compassion 1, Conviction 1, Temperance 1, Valor 1
Renown: Succor, Mettle, Cunning, Glory
Essence: 2
Personal: 00/00
Peripheral: 00/00
Committed: 0
Willpower: 2/2
Health: -0, -1, -1, -2, -2, -4, Incap.
Armor and Soak: (Armor)
Lethal 0
Bashing 0
Aggravated 0
Virtue Flaw:
Limit: 0
Shape Library
Animals:
People:
Charms
|[ Charm Name |[ Attribute |[ Cost |[ Duration |[ Type |[ Effect ||
Expanded Traits
To expand upon Backgrounds, Merits, Flaws, etc.
Beastman
Description:
Attributes: Strength 0, Dexterity 0, Stamina 0
Gifts:
Armor and Soak: No armor.
Lethal 0
Bashing 0
Aggravated 0
Powers:
Combat Statistics
Attacks
Beastman Attack: Speed, Accuracy, Damage, Defense, Rate
Beastman Attack: Speed, Accuracy, Damage, Defense, Rate
Fist: Speed, Accuracy, Damage, Defense, Rate
Kick: Speed, Accuracy, Damage, Defense, Rate
Melee Weapon: Speed, Accuracy, Damage, Defense, Rate
Ranged Weapon: Speed, Accuracy, Damage, Range, Rate
Dodge
Human:
Beastman:
Specialties:
Base Initiative: 2
Experience
Total:
Spent:
List of spendings.
Remaining: